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- Update more scripts
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@@ -49,6 +49,8 @@ public enum CounterType {
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BOUNTY(),
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BRIBERY(),
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BRICK(),
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CARRION(),
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@@ -7,7 +7,7 @@ A:AB$ Mill | Cost$ SubCounter<2/LOYALTY> | NumCards$ 2 | AILogic$ LilianaMill |
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SVar:DBChooseCard:DB$ ChooseCard | Choices$ Creature.YouOwn | Optional$ Yes | ChoiceZone$ Graveyard | Amount$ 1 | SubAbility$ DBChangeZone
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SVar:DBChangeZone:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | Defined$ ChosenCard | SubAbility$ DBCleanup
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SVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True
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A:AB$ Effect | Cost$ SubCounter<7/LOYALTY> | Name$ Liliana, the Last Hope emblem | Image$ liliana_the_last_hope_emblem | Triggers$ TrigToken | SVars$ DBToken,X | Planeswalker$ True | Ultimate$ True | Stackable$ False | Duration$ Permanent | AILogic$ Always | SpellDescription$ You get an emblem with "At the beginning of your end step, create X 2/2 black Zombie creature tokens, where X is two plus the number of Zombies you control."
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A:AB$ Effect | Cost$ SubCounter<7/LOYALTY> | Name$ Liliana, the Last Hope emblem | Image$ liliana_the_last_hope_emblem | Triggers$ TrigToken | SVars$ DBToken,X | Planeswalker$ True | Ultimate$ True | Duration$ Permanent | AILogic$ Always | SpellDescription$ You get an emblem with "At the beginning of your end step, create X 2/2 black Zombie creature tokens, where X is two plus the number of Zombies you control."
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SVar:TrigToken:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Command | Execute$ DBToken | TriggerDescription$ At the beginning of your end step, create X 2/2 black Zombie creature tokens, where X is two plus the number of Zombies you control.
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SVar:DBToken:AB$ Token | Cost$ 0 | TokenAmount$ X | References$ X | TokenName$ Zombie | TokenTypes$ Creature,Zombie | TokenOwner$ You | TokenColors$ Black | TokenPower$ 2 | TokenToughness$ 2 | TokenImage$ b 2 2 zombie EMN | TokenAltImages$ b_2_2_zombie2_EMN,b_2_2_zombie3_EMN
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SVar:X:Count$Valid Card.Zombie+YouCtrl/Plus.2
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@@ -1,7 +1,7 @@
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Name:Bounty of the Luxa
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ManaCost:2 G U
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Types:Enchantment
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T:Mode$ Phase | Phase$ Main1 | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigRemove | TriggerDescription$ At the beginning of your precombat main phase, remove all flood counters from Bounty of the Luxa. If no counters were removed this way, put a flood counter on Bounty of the Luxa and draw a card. Otherwise, add {C}{G}{U} to your mana pool.
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T:Mode$ Phase | Phase$ Main1 | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigRemove | TriggerDescription$ At the beginning of your precombat main phase, remove all flood counters from CARDNAME. If no counters were removed this way, put a flood counter on CARDNAME and draw a card. Otherwise, add {C}{G}{U} to your mana pool.
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SVar:TrigRemove:DB$ RemoveCounter | CounterType$ FLOOD | CounterNum$ All | RememberRemoved$ True | SubAbility$ DBPutCounter
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SVar:DBPutCounter:DB$PutCounter | Defined$ Self | ConditionCheckSVar$ X | References$ X | ConditionSVarCompare$ EQ0 | CounterType$ FLOOD | CounterNum$ 1 | SubAbility$ DBDraw
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SVar:DBDraw:DB$ Draw | NumCards$ 1 | ConditionCheckSVar$ X | References$ X | ConditionSVarCompare$ EQ0 | SubAbility$ DBGetMana
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@@ -255,6 +255,7 @@ Arcane
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Trap
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[EnchantmentTypes]
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Aura
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Cartouche
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Curse
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Shrine
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[ArtifactTypes]
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