diff --git a/.gitattributes b/.gitattributes index 6fe027a4e22..ccd137101f3 100644 --- a/.gitattributes +++ b/.gitattributes @@ -8650,6 +8650,7 @@ res/cardsfolder/s/scarwood_hag.txt svneol=native#text/plain res/cardsfolder/s/scarwood_treefolk.txt svneol=native#text/plain res/cardsfolder/s/scathe_zombies.txt svneol=native#text/plain res/cardsfolder/s/scatter_the_seeds.txt -text +res/cardsfolder/s/scattering_stroke.txt -text res/cardsfolder/s/scattershot.txt svneol=native#text/plain res/cardsfolder/s/scattershot_archer.txt svneol=native#text/plain res/cardsfolder/s/scavenged_weaponry.txt svneol=native#text/plain @@ -10114,6 +10115,7 @@ res/cardsfolder/s/sword_of_the_paruns.txt svneol=native#text/plain res/cardsfolder/s/sword_of_vengeance.txt svneol=native#text/plain res/cardsfolder/s/sword_of_war_and_peace.txt svneol=native#text/plain res/cardsfolder/s/swords_to_plowshares.txt svneol=native#text/plain +res/cardsfolder/s/sworn_defender.txt -text res/cardsfolder/s/sygg_river_cutthroat.txt -text res/cardsfolder/s/sygg_river_guide.txt svneol=native#text/plain res/cardsfolder/s/sylvan_basilisk.txt svneol=native#text/plain diff --git a/res/cardsfolder/s/scattering_stroke.txt b/res/cardsfolder/s/scattering_stroke.txt new file mode 100644 index 00000000000..e675b5b4f0e --- /dev/null +++ b/res/cardsfolder/s/scattering_stroke.txt @@ -0,0 +1,15 @@ +Name:Scattering Stroke +ManaCost:2 U U +Types:Instant +Text:no text +A:SP$ Counter | Cost$ 2 U U | TargetType$ Spell | ValidTgts$ Card | RememberTargets$ True | ForgetOtherTargets$ True | SubAbility$ DBClash | SpellDescription$ Counter target spell. Clash with an opponent. If you win, at the beginning of your next main phase, you may add {X} to your mana pool, where X is that spell's converted mana cost. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) +SVar:DBClash:DB$ Clash | WinSubAbility$ DBDelTrig +SVar:DBDelTrig:DB$ DelayedTrigger | Mode$ Phase | Phase$ Main1,Main2 | ValidPlayer$ You | Execute$ AddMana | TriggerDescription$ CARDNAME - At the beginning of your next main phase, add X to your mana pool, where X is the countered spell's converted mana cost. +SVar:AddMana:DB$ Mana | Cost$ 0 | Produced$ 1 | Amount$ X | References$ X +SVar:X:Remembered$CardManaCost +SVar:Rarity:Uncommon +SVar:Picture:http://www.wizards.com/global/images/magic/general/scattering_stroke.jpg +SetInfo:COM|Uncommon|http://magiccards.info/scans/en/cmd/60.jpg +SetInfo:LRW|Uncommon|http://magiccards.info/scans/en/lw/82.jpg +Oracle:Counter target spell. Clash with an opponent. If you win, at the beginning of your next main phase, you may add {X} to your mana pool, where X is that spell's converted mana cost. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) +End \ No newline at end of file diff --git a/res/cardsfolder/s/sworn_defender.txt b/res/cardsfolder/s/sworn_defender.txt new file mode 100644 index 00000000000..66d97c47e3c --- /dev/null +++ b/res/cardsfolder/s/sworn_defender.txt @@ -0,0 +1,15 @@ +Name:Sworn Defender +ManaCost:2 W W +Types:Creature Human Knight +Text:no text +PT:1/3 +A:AB$ Pump | Cost$ 1 | ValidTgts$ Creature.blockedbySource,Creature.blockingSource | TgtPrompt$ Select target creature blocking or being blocked by this creature | SubAbility$ DBAnimate | StackDescription$ None | SpellDescription$ CARDNAME's power becomes the toughness of target creature blocking or being blocked by CARDNAME minus 1 until end of turn, and CARDNAME's toughness becomes 1 plus the power of that creature until end of turn. +SVar:DBAnimate:DB$ Animate | Defined$ Self | Power$ X | Toughness$ Y +SVar:X:Targeted$CardToughness/Minus.1 +SVar:Y:Targeted$CardPower/Plus.1 +SVar:RemAIDeck:True +SVar:Rarity:Rare +SVar:Picture:http://www.wizards.com/global/images/magic/general/sworn_defender.jpg +SetInfo:ALL|Rare|http://magiccards.info/scans/en/ai/152.jpg +Oracle:{1}: Sworn Defender's power becomes the toughness of target creature blocking or being blocked by Sworn Defender minus 1 until end of turn, and Sworn Defender's toughness becomes 1 plus the power of that creature until end of turn. +End \ No newline at end of file