diff --git a/forge-gui/res/cardsfolder/upcoming/resolute_reinforcements.txt b/forge-gui/res/cardsfolder/upcoming/resolute_reinforcements.txt new file mode 100644 index 00000000000..500420d3807 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/resolute_reinforcements.txt @@ -0,0 +1,9 @@ +Name:Resolute Reinforcements +ManaCost:1 W +Types:Creature Human Soldier +PT:1/1 +K:Flash +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, create a 1/1 white Soldier creature token. +SVar:TrigToken:DB$ Token | TokenScript$ w_1_1_soldier +DeckHas:Ability$Token +Oracle:Flash\nWhen Resolute Reinforcements enters the battlefield, create a 1/1 white Soldier creature token. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/upcoming/samite_herbalist.txt b/forge-gui/res/cardsfolder/upcoming/samite_herbalist.txt new file mode 100644 index 00000000000..734a8527877 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/samite_herbalist.txt @@ -0,0 +1,9 @@ +Name:Samite Herbalist +ManaCost:1 W +Types:Creature Human Cleric +PT:2/1 +T:Mode$ Taps | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigGainLife | TriggerDescription$ Whenever CARDNAME becomes tapped, you gain 1 life and scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) +SVar:TrigGainLife:DB$ GainLife | LifeAmount$ 1 | SubAbility$ DBScry +SVar:DBScry:DB$ Scry | ScryNum$ 1 +DeckHas:Ability$Lifegain +Oracle:Whenever Samite Herbalist becomes tapped, you gain 1 life and scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) \ No newline at end of file