diff --git a/forge-gui/res/cardsfolder/h/hustle_bustle.txt b/forge-gui/res/cardsfolder/h/hustle_bustle.txt index 59521b979d2..50d9dab351c 100644 --- a/forge-gui/res/cardsfolder/h/hustle_bustle.txt +++ b/forge-gui/res/cardsfolder/h/hustle_bustle.txt @@ -13,5 +13,5 @@ Name:Bustle ManaCost:4 RG RG Types:Sorcery A:SP$ PumpAll | ValidCards$ Creature.YouCtrl | NumAtt$ +2 | NumDef$ +2 | KW$ Trample | SubAbility$ DBTurnFaceUp | SpellDescription$ Creatures you control get +2/+2 and gain trample until end of turn. -SVar:DBTurnFaceUp:DB$ SetState | Optional$ True | Choices$ Creature.faceDown+YouCtrl | ChoiceTitle$ Select target facedown creature you control | Mode$ TurnFaceUp | SpellDescription$ You may turn a face-down creature you control face up. +SVar:DBTurnFaceUp:DB$ SetState | Optional$ True | Choices$ Creature.faceDown+YouCtrl | ChoiceTitle$ Select a face-down creature you control | Mode$ TurnFaceUp | SpellDescription$ You may turn a face-down creature you control face up. Oracle:Creatures you control get +2/+2 and gain trample until end of turn. You may turn a face-down creature you control face up. diff --git a/forge-gui/res/cardsfolder/upcoming/disturbing_mirth.txt b/forge-gui/res/cardsfolder/upcoming/disturbing_mirth.txt new file mode 100644 index 00000000000..6a0256da67a --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/disturbing_mirth.txt @@ -0,0 +1,9 @@ +Name:Disturbing Mirth +ManaCost:B R +Types:Enchantment +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When CARDNAME enters, you may sacrifice another enchantment or creature. If you do, draw two cards. +SVar:TrigDraw:AB$ Draw | Cost$ Sac<1/Enchantment.Other,Creature.Other/another enchantment or creature> | NumCards$ 2 +T:Mode$ Sacrificed | ValidPlayer$ You | ValidCard$ Card.Self | Execute$ TrigDread | TriggerZones$ Battlefield | TriggerDescription$ When you sacrifice CARDNAME, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) +SVar:TrigDread:DB$ Manifest | Dread$ True | Defined$ You +DeckHas:Ability$Sacrifice +Oracle:When Disturbing Mirth enters, you may sacrifice another enchantment or creature. If you do, draw two cards.\nWhen you sacrifice Disturbing Mirth, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) diff --git a/forge-gui/res/cardsfolder/upcoming/fear_of_impostors.txt b/forge-gui/res/cardsfolder/upcoming/fear_of_impostors.txt new file mode 100644 index 00000000000..3a00c86c909 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/fear_of_impostors.txt @@ -0,0 +1,9 @@ +Name:Fear of Impostors +ManaCost:1 U U +Types:Enchantment Creature Nightmare +PT:3/2 +K:Flash +T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigCounter | TriggerDescription$ When CARDNAME enters, counter target spell. Its controller manifests dread. (That player looks at the top two cards of their library, then puts one onto the battlefield face down as a 2/2 creature and the other into their graveyard. If it's a creature card, it can be turned face up any time for its mana cost.) +SVar:TrigCounter:DB$ Counter | TargetType$ Spell | ValidTgts$ Card | SubAbility$ DBDread | TgtPrompt$ Select target spell +SVar:DBDread:DB$ Manifest | Dread$ True | Defined$ TargetedController +Oracle:Flash\nWhen Fear of Impostors enters, counter target spell. Its controller manifests dread. (That player looks at the top two cards of their library, then puts one onto the battlefield face down as a 2/2 creature and the other into their graveyard. If it's a creature card, it can be turned face up any time for its mana cost.) \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/upcoming/stay_hidden_stay_silent.txt b/forge-gui/res/cardsfolder/upcoming/stay_hidden_stay_silent.txt new file mode 100644 index 00000000000..7ba8bc712a4 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/stay_hidden_stay_silent.txt @@ -0,0 +1,10 @@ +Name:Stay Hidden, Stay Silent +ManaCost:1 U +Types:Enchantment Aura +A:SP$ Attach | Cost$ 1 U | ValidTgts$ Creature | AILogic$ KeepTapped +T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Any | Destination$ Battlefield | Execute$ TrigTap | TriggerDescription$ When CARDNAME enters, tap enchanted creature. +SVar:TrigTap:DB$ Tap | Defined$ Enchanted +S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step. | Description$ Enchanted creature doesn't untap during its controller's untap step. +A:AB$ ChangeZone | Cost$ 4 U U | Origin$ Battlefield | Destination$ Library | Shuffle$ True | Defined$ Enchanted | SorcerySpeed$ True | SubAbility$ DBDread | SpellDescription$ Shuffle enchanted creature into its owner's library, then manifest dread. Activate only as a sorcery. +SVar:DBDread:DB$ Manifest | Dread$ True | Defined$ You +Oracle:Enchant creature\nWhen Stay Hidden, Stay Silent enters, tap enchanted creature.\nEnchanted creature doesn't untap during its controller's untap step.\n{4}{U}{U}: Shuffle enchanted creature into its owner's library, then manifest dread. Activate only as a sorcery. \ No newline at end of file diff --git a/forge-gui/res/cardsfolder/upcoming/turn_inside_out.txt b/forge-gui/res/cardsfolder/upcoming/turn_inside_out.txt new file mode 100644 index 00000000000..55470ca38d6 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/turn_inside_out.txt @@ -0,0 +1,7 @@ +Name:Turn Inside Out +ManaCost:R +Types:Instant +A:SP$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +3 | SubAbility$ DBDelayedTrigger | SpellDescription$ Target creature gets +3/+0 until end of turn. +SVar:DBDelayedTrigger:DB$ DelayedTrigger | Mode$ ChangesZone | RememberObjects$ Targeted | ValidCard$ Card.IsTriggerRemembered | Origin$ Battlefield | Destination$ Graveyard | ThisTurn$ True | Execute$ DBDread | SpellDescription$ When it dies this turn, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) +SVar:DBDread:DB$ Manifest | Dread$ True | Defined$ You +Oracle:Target creature gets +3/+0 until end of turn. When it dies this turn, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) diff --git a/forge-gui/res/cardsfolder/upcoming/zimone_mystery_unraveler.txt b/forge-gui/res/cardsfolder/upcoming/zimone_mystery_unraveler.txt new file mode 100644 index 00000000000..964727cd23f --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/zimone_mystery_unraveler.txt @@ -0,0 +1,10 @@ +Name:Zimone, Mystery Unraveler +ManaCost:2 G U +Types:Legendary Creature Human Wizard +PT:3/3 +T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigDread | TriggerDescription$ Landfall — Whenever a land you control enters, manifest dread if this is the first time this ability has resolved this turn. Otherwise, you may turn a permanent you control face up. (To manifest dread, look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) +SVar:TrigDread:DB$ Manifest | Dread$ True | Defined$ You | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ1 | SubAbility$ DBSetState +SVar:DBTurnFaceUp:DB$ SetState | Optional$ True | Choices$ Permanent.faceDown+YouCtrl | ChoiceTitle$ Select a face-down permanent you control | ConditionCheckSVar$ X | ConditionSVarCompare$ GT1 | Mode$ TurnFaceUp +SVar:X:Count$ResolvedThisTurn +SVar:BuffedBy:Land +Oracle:Landfall — Whenever a land you control enters, manifest dread if this is the first time this ability has resolved this turn. Otherwise, you may turn a permanent you control face up. (To manifest dread, look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)