mirror of
https://github.com/Card-Forge/forge.git
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Merge branch 'target-other-zones' into 'master'
Show ZoneAreas when targeting non-Stack zones See merge request core-developers/forge!2492
This commit is contained in:
@@ -17,39 +17,11 @@
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*/
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package forge.screens.match;
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import java.awt.Component;
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import java.awt.Dimension;
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import java.awt.event.KeyEvent;
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import java.awt.image.BufferedImage;
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import java.util.ArrayList;
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import java.util.Collection;
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import java.util.Collections;
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import java.util.EnumMap;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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import java.util.Map.Entry;
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import java.util.concurrent.atomic.AtomicReference;
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import javax.swing.JMenu;
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import javax.swing.JOptionPane;
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import javax.swing.JPanel;
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import javax.swing.JPopupMenu;
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import javax.swing.KeyStroke;
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import javax.swing.SwingUtilities;
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import javax.swing.event.PopupMenuEvent;
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import javax.swing.event.PopupMenuListener;
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import com.google.common.base.Function;
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import com.google.common.collect.ImmutableList;
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import com.google.common.collect.ImmutableMap;
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import forge.FThreads;
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import forge.GuiBase;
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import forge.ImageCache;
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import forge.LobbyPlayer;
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import forge.Singletons;
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import forge.StaticData;
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import com.google.common.collect.Lists;
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import forge.*;
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import forge.assets.FSkinProp;
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import forge.card.CardStateName;
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import forge.control.KeyboardShortcuts;
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@@ -71,51 +43,26 @@ import forge.game.phase.PhaseType;
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import forge.game.player.DelayedReveal;
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import forge.game.player.IHasIcon;
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import forge.game.player.PlayerView;
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import forge.game.spellability.SpellAbility;
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import forge.game.spellability.SpellAbilityStackInstance;
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import forge.game.spellability.SpellAbilityView;
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import forge.game.spellability.StackItemView;
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import forge.game.spellability.TargetChoices;
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import forge.game.spellability.*;
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import forge.game.zone.ZoneType;
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import forge.gui.FNetOverlay;
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import forge.gui.GuiChoose;
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import forge.gui.GuiDialog;
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import forge.gui.GuiUtils;
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import forge.gui.SOverlayUtils;
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import forge.gui.framework.DragCell;
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import forge.gui.framework.EDocID;
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import forge.gui.framework.FScreen;
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import forge.gui.framework.ICDoc;
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import forge.gui.framework.IVDoc;
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import forge.gui.framework.SDisplayUtil;
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import forge.gui.framework.SLayoutIO;
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import forge.gui.framework.VEmptyDoc;
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import forge.gui.*;
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import forge.gui.framework.*;
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import forge.item.InventoryItem;
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import forge.item.PaperCard;
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import forge.match.AbstractGuiGame;
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import forge.menus.IMenuProvider;
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import forge.model.FModel;
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import forge.player.PlayerZoneUpdate;
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import forge.player.PlayerZoneUpdates;
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import forge.properties.ForgeConstants;
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import forge.properties.ForgePreferences;
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import forge.properties.ForgePreferences.FPref;
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import forge.screens.match.controllers.CAntes;
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import forge.screens.match.controllers.CCombat;
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import forge.screens.match.controllers.CDetailPicture;
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import forge.screens.match.controllers.CDev;
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import forge.screens.match.controllers.CDock;
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import forge.screens.match.controllers.CLog;
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import forge.screens.match.controllers.CPrompt;
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import forge.screens.match.controllers.CStack;
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import forge.screens.match.controllers.*;
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import forge.screens.match.menus.CMatchUIMenus;
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import forge.screens.match.views.VField;
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import forge.screens.match.views.VHand;
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import forge.toolbox.FButton;
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import forge.toolbox.FLabel;
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import forge.toolbox.FOptionPane;
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import forge.toolbox.FSkin;
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import forge.toolbox.*;
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import forge.toolbox.FSkin.SkinImage;
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import forge.toolbox.FTextArea;
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import forge.toolbox.imaging.FImagePanel;
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import forge.toolbox.imaging.FImagePanel.AutoSizeImageMode;
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import forge.toolbox.imaging.FImageUtil;
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@@ -123,15 +70,26 @@ import forge.toolbox.special.PhaseIndicator;
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import forge.toolbox.special.PhaseLabel;
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import forge.trackable.TrackableCollection;
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import forge.util.ITriggerEvent;
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import forge.util.Localizer;
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import forge.util.collect.FCollection;
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import forge.util.collect.FCollectionView;
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import forge.util.gui.SOptionPane;
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import forge.util.Localizer;
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import forge.view.FView;
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import forge.view.arcane.CardPanel;
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import forge.view.arcane.FloatingZone;
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import net.miginfocom.swing.MigLayout;
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import javax.swing.*;
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import javax.swing.event.PopupMenuEvent;
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import javax.swing.event.PopupMenuListener;
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import java.awt.*;
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import java.awt.event.KeyEvent;
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import java.awt.image.BufferedImage;
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import java.util.List;
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import java.util.*;
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import java.util.Map.Entry;
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import java.util.concurrent.atomic.AtomicReference;
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/**
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* Constructs instance of match UI controller, used as a single point of
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* top-level control for child UIs. Tasks targeting the view of individual
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@@ -459,6 +417,8 @@ public final class CMatchUI
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@Override
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public Iterable<PlayerZoneUpdate> tempShowZones(final PlayerView controller, final Iterable<PlayerZoneUpdate> zonesToUpdate) {
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List<PlayerZoneUpdate> updatedPlayerZones = Lists.newArrayList();
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for (final PlayerZoneUpdate update : zonesToUpdate) {
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final PlayerView player = update.getPlayer();
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for (final ZoneType zone : update.getZones()) {
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@@ -467,7 +427,9 @@ public final class CMatchUI
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break;
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case Hand: // controller hand always shown
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if (controller != player) {
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FloatingZone.show(this,player,zone);
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if (FloatingZone.show(this,player,zone)) {
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updatedPlayerZones.add(update);
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}
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}
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break;
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case Library:
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@@ -475,14 +437,16 @@ public final class CMatchUI
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case Exile:
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case Flashback:
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case Command:
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FloatingZone.show(this,player,zone);
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if (FloatingZone.show(this,player,zone)) {
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updatedPlayerZones.add(update);
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}
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break;
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default:
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break;
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}
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}
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}
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return zonesToUpdate; //pfps should return only the newly shown zones
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return updatedPlayerZones;
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}
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@Override
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@@ -1086,21 +1050,30 @@ public final class CMatchUI
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}
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@Override
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public boolean openZones(final Collection<ZoneType> zones, final Map<PlayerView, Object> players) {
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if (zones.size() == 1) {
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switch (zones.iterator().next()) {
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case Battlefield:
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case Hand:
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return true; //don't actually need to open anything, but indicate that zone can be opened
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default:
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return false;
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public PlayerZoneUpdates openZones(PlayerView controller, final Collection<ZoneType> zones, final Map<PlayerView, Object> playersWithTargetables) {
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final PlayerZoneUpdates zonesToUpdate = new PlayerZoneUpdates();
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for (final PlayerView view : playersWithTargetables.keySet()) {
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for(final ZoneType zone : zones) {
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if (zone.equals(ZoneType.Battlefield) || zone.equals(ZoneType.Hand)) {
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continue;
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}
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if (zone.equals(ZoneType.Stack)) {
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// TODO: Remove this if we have ever have a Stack zone that's displayable for Counters
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continue;
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}
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zonesToUpdate.add(new PlayerZoneUpdate(view, zone));
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}
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}
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return false;
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tempShowZones(controller, zonesToUpdate);
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return zonesToUpdate;
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}
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@Override
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public void restoreOldZones(final Map<PlayerView, Object> playersToRestoreZonesFor) {
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public void restoreOldZones(PlayerView playerView, PlayerZoneUpdates playerZoneUpdates) {
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hideZones(playerView, playerZoneUpdates);
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}
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@Override
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@@ -17,18 +17,6 @@
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*/
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package forge.view.arcane;
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import java.awt.Point;
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import java.awt.Rectangle;
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import java.awt.Component;
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import java.awt.event.ActionEvent;
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import java.awt.event.ActionListener;
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import java.awt.event.MouseEvent;
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import java.util.ArrayList;
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import java.util.List;
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import javax.swing.ScrollPaneConstants;
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import javax.swing.Timer;
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import forge.Singletons;
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import forge.game.card.CardView;
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import forge.gui.framework.SDisplayUtil;
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@@ -39,10 +27,19 @@ import forge.screens.match.CMatchUI;
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import forge.toolbox.FMouseAdapter;
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import forge.toolbox.FScrollPane;
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import forge.toolbox.MouseTriggerEvent;
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//import forge.util.collect.FCollectionView;
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import forge.view.FDialog;
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import forge.view.FFrame;
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import javax.swing.*;
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import java.awt.*;
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import java.awt.event.ActionEvent;
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import java.awt.event.ActionListener;
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import java.awt.event.MouseEvent;
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import java.util.ArrayList;
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import java.util.List;
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//import forge.util.collect.FCollectionView;
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// show some cards in a new window
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public abstract class FloatingCardArea extends CardArea {
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@@ -67,18 +64,20 @@ public abstract class FloatingCardArea extends CardArea {
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getWindow().setFocusableWindowState(false); // should probably do this earlier
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getWindow().setVisible(true);
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}
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protected void hideWindow() {
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onShow();
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getWindow().setFocusableWindowState(false); // should probably do this earlier
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getWindow().setVisible(false);
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getWindow().dispose(); //pfps so that old content does not show up
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getWindow().dispose(); //pfps so that old content does not show up
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}
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protected void showOrHideWindow() {
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if (getWindow().isVisible()) {
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hideWindow();
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} else {
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showWindow();
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}
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if (getWindow().isVisible()) {
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hideWindow();
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} else {
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showWindow();
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}
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}
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protected void onShow() {
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if (!hasBeenShown) {
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@@ -98,24 +97,31 @@ public abstract class FloatingCardArea extends CardArea {
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if (hasBeenShown || locLoaded) { return; }
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super.setLocationRelativeTo(c);
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}
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@Override
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public void setVisible(boolean b0) {
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if (isVisible() == b0) { return; }
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if (isVisible() == b0) {
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return;
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}
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if (!b0 && hasBeenShown && locPref != null) {
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//update preference before hiding window, as otherwise its location will be 0,0
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prefs.setPref(locPref,
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getX() + COORD_DELIM + getY() + COORD_DELIM +
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getWidth() + COORD_DELIM + getHeight());
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getWidth() + COORD_DELIM + getHeight());
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//don't call prefs.save(), instead allowing them to be saved when match ends
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}
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if (b0) {
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doRefresh(); // force a refresh before showing to pick up any changes when hidden
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doRefresh(); // force a refresh before showing to pick up any changes when hidden
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hasBeenShown = true;
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}
|
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}
|
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super.setVisible(b0);
|
||||
}
|
||||
};
|
||||
|
||||
public boolean isVisible() {
|
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return window.isVisible();
|
||||
}
|
||||
|
||||
protected FDialog getWindow() {
|
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return window;
|
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}
|
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|
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@@ -6,38 +6,37 @@
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* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package forge.view.arcane;
|
||||
|
||||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
import java.util.Collections;
|
||||
import java.util.Comparator;
|
||||
|
||||
import java.awt.event.MouseEvent;
|
||||
import javax.swing.ScrollPaneConstants;
|
||||
import javax.swing.WindowConstants;
|
||||
|
||||
import forge.FThreads;
|
||||
import forge.assets.FSkinProp;
|
||||
import forge.game.card.CardView;
|
||||
import forge.game.player.PlayerView;
|
||||
import forge.game.zone.ZoneType;
|
||||
import forge.properties.ForgePreferences.FPref;
|
||||
import forge.screens.match.CMatchUI;
|
||||
import forge.toolbox.FScrollPane;
|
||||
import forge.toolbox.FMouseAdapter;
|
||||
import forge.toolbox.FScrollPane;
|
||||
import forge.toolbox.FSkin;
|
||||
import forge.util.Lang;
|
||||
import forge.util.collect.FCollection;
|
||||
|
||||
import javax.swing.*;
|
||||
import java.awt.event.MouseEvent;
|
||||
import java.util.Collections;
|
||||
import java.util.Comparator;
|
||||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
|
||||
public class FloatingZone extends FloatingCardArea {
|
||||
private static final long serialVersionUID = 1927906492186378596L;
|
||||
|
||||
@@ -46,18 +45,44 @@ public class FloatingZone extends FloatingCardArea {
|
||||
private static int getKey(final PlayerView player, final ZoneType zone) {
|
||||
return 40 * player.getId() + zone.hashCode();
|
||||
}
|
||||
|
||||
public static void showOrHide(final CMatchUI matchUI, final PlayerView player, final ZoneType zone) {
|
||||
final FloatingZone cardArea = _init(matchUI, player, zone);
|
||||
cardArea.showOrHideWindow();
|
||||
}
|
||||
public static void show(final CMatchUI matchUI, final PlayerView player, final ZoneType zone) {
|
||||
|
||||
public static boolean show(final CMatchUI matchUI, final PlayerView player, final ZoneType zone) {
|
||||
final FloatingZone cardArea = _init(matchUI, player, zone);
|
||||
cardArea.showWindow();
|
||||
|
||||
if (cardArea.isVisible()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
FThreads.invokeInEdtNowOrLater(new Runnable() {
|
||||
@Override public void run() {
|
||||
cardArea.showWindow();
|
||||
}
|
||||
});
|
||||
|
||||
return true;
|
||||
}
|
||||
public static void hide(final CMatchUI matchUI, final PlayerView player, final ZoneType zone) {
|
||||
|
||||
public static boolean hide(final CMatchUI matchUI, final PlayerView player, final ZoneType zone) {
|
||||
final FloatingZone cardArea = _init(matchUI, player, zone);
|
||||
cardArea.hideWindow();
|
||||
|
||||
if (!cardArea.isVisible()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
FThreads.invokeInEdtNowOrLater(new Runnable() {
|
||||
@Override public void run() {
|
||||
cardArea.hideWindow();
|
||||
}
|
||||
});
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private static FloatingZone _init(final CMatchUI matchUI, final PlayerView player, final ZoneType zone) {
|
||||
final int key = getKey(player, zone);
|
||||
FloatingZone cardArea = floatingAreas.get(key);
|
||||
@@ -69,10 +94,12 @@ public class FloatingZone extends FloatingCardArea {
|
||||
}
|
||||
return cardArea;
|
||||
}
|
||||
|
||||
public static CardPanel getCardPanel(final CMatchUI matchUI, final CardView card) {
|
||||
final FloatingZone window = _init(matchUI, card.getController(), card.getZone());
|
||||
return window.getCardPanel(card.getId());
|
||||
}
|
||||
|
||||
public static void refresh(final PlayerView player, final ZoneType zone) {
|
||||
FloatingZone cardArea = floatingAreas.get(getKey(player, zone));
|
||||
if (cardArea != null) {
|
||||
@@ -82,21 +109,23 @@ public class FloatingZone extends FloatingCardArea {
|
||||
|
||||
//refresh flashback zone when graveyard, library, or exile zones updated
|
||||
switch (zone) {
|
||||
case Graveyard:
|
||||
case Library:
|
||||
case Exile:
|
||||
refresh(player, ZoneType.Flashback);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
case Graveyard:
|
||||
case Library:
|
||||
case Exile:
|
||||
refresh(player, ZoneType.Flashback);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public static void closeAll() {
|
||||
for (final FloatingZone cardArea : floatingAreas.values()) {
|
||||
cardArea.window.setVisible(false);
|
||||
}
|
||||
floatingAreas.clear();
|
||||
}
|
||||
|
||||
public static void refreshAll() {
|
||||
for (final FloatingZone cardArea : floatingAreas.values()) {
|
||||
cardArea.refresh();
|
||||
@@ -110,23 +139,23 @@ public class FloatingZone extends FloatingCardArea {
|
||||
protected FCollection<CardView> cardList;
|
||||
|
||||
private final Comparator<CardView> comp = new Comparator<CardView>() {
|
||||
@Override
|
||||
public int compare(CardView lhs, CardView rhs) {
|
||||
if ( !getMatchUI().mayView(lhs) ) {
|
||||
return ( getMatchUI().mayView(rhs) ) ? 1 : 0 ;
|
||||
} else if ( !getMatchUI().mayView(rhs) ) {
|
||||
return -1;
|
||||
} else {
|
||||
return lhs.getName().compareTo(rhs.getName());
|
||||
}
|
||||
}
|
||||
};
|
||||
@Override
|
||||
public int compare(CardView lhs, CardView rhs) {
|
||||
if (!getMatchUI().mayView(lhs)) {
|
||||
return (getMatchUI().mayView(rhs)) ? 1 : 0;
|
||||
} else if (!getMatchUI().mayView(rhs)) {
|
||||
return -1;
|
||||
} else {
|
||||
return lhs.getName().compareTo(rhs.getName());
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
protected Iterable<CardView> getCards() {
|
||||
Iterable<CardView> zoneCards = player.getCards(zone);
|
||||
if ( zoneCards != null ) {
|
||||
if (zoneCards != null) {
|
||||
cardList = new FCollection<>(zoneCards);
|
||||
if ( sortedByName ) {
|
||||
if (sortedByName) {
|
||||
Collections.sort(cardList, comp);
|
||||
}
|
||||
return cardList;
|
||||
@@ -138,28 +167,28 @@ public class FloatingZone extends FloatingCardArea {
|
||||
private FloatingZone(final CMatchUI matchUI, final PlayerView player0, final ZoneType zone0) {
|
||||
super(matchUI, new FScrollPane(false, ScrollPaneConstants.VERTICAL_SCROLLBAR_AS_NEEDED, ScrollPaneConstants.HORIZONTAL_SCROLLBAR_NEVER));
|
||||
window.add(getScrollPane(), "grow, push");
|
||||
window.setDefaultCloseOperation(WindowConstants.DISPOSE_ON_CLOSE); //pfps so that old content does not reappear?
|
||||
window.setDefaultCloseOperation(WindowConstants.DISPOSE_ON_CLOSE); //pfps so that old content does not reappear?
|
||||
getScrollPane().setViewportView(this);
|
||||
setOpaque(false);
|
||||
switch (zone0) {
|
||||
case Exile:
|
||||
window.setIconImage(FSkin.getImage(FSkinProp.IMG_ZONE_EXILE));
|
||||
break;
|
||||
case Graveyard:
|
||||
window.setIconImage(FSkin.getImage(FSkinProp.IMG_ZONE_GRAVEYARD));
|
||||
break;
|
||||
case Hand:
|
||||
window.setIconImage(FSkin.getImage(FSkinProp.IMG_ZONE_HAND));
|
||||
break;
|
||||
case Library:
|
||||
window.setIconImage(FSkin.getImage(FSkinProp.IMG_ZONE_LIBRARY));
|
||||
break;
|
||||
case Flashback:
|
||||
window.setIconImage(FSkin.getImage(FSkinProp.IMG_ZONE_FLASHBACK));
|
||||
break;
|
||||
default:
|
||||
locPref = null;
|
||||
break;
|
||||
case Exile:
|
||||
window.setIconImage(FSkin.getImage(FSkinProp.IMG_ZONE_EXILE));
|
||||
break;
|
||||
case Graveyard:
|
||||
window.setIconImage(FSkin.getImage(FSkinProp.IMG_ZONE_GRAVEYARD));
|
||||
break;
|
||||
case Hand:
|
||||
window.setIconImage(FSkin.getImage(FSkinProp.IMG_ZONE_HAND));
|
||||
break;
|
||||
case Library:
|
||||
window.setIconImage(FSkin.getImage(FSkinProp.IMG_ZONE_LIBRARY));
|
||||
break;
|
||||
case Flashback:
|
||||
window.setIconImage(FSkin.getImage(FSkinProp.IMG_ZONE_FLASHBACK));
|
||||
break;
|
||||
default:
|
||||
locPref = null;
|
||||
break;
|
||||
}
|
||||
zone = zone0;
|
||||
setPlayer(player0);
|
||||
@@ -167,19 +196,20 @@ public class FloatingZone extends FloatingCardArea {
|
||||
}
|
||||
|
||||
private void toggleSorted() {
|
||||
sortedByName = !sortedByName;
|
||||
setTitle();
|
||||
refresh();
|
||||
// revalidation does not appear to be necessary here
|
||||
getWindow().repaint();
|
||||
sortedByName = !sortedByName;
|
||||
setTitle();
|
||||
refresh();
|
||||
// revalidation does not appear to be necessary here
|
||||
getWindow().repaint();
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void onShow() {
|
||||
super.onShow();
|
||||
super.onShow();
|
||||
if (!hasBeenShown) {
|
||||
getWindow().getTitleBar().addMouseListener(new FMouseAdapter() {
|
||||
@Override public final void onRightClick(final MouseEvent e) {
|
||||
@Override
|
||||
public final void onRightClick(final MouseEvent e) {
|
||||
toggleSorted();
|
||||
}
|
||||
});
|
||||
@@ -188,34 +218,36 @@ public class FloatingZone extends FloatingCardArea {
|
||||
|
||||
private void setTitle() {
|
||||
title = Lang.getPossessedObject(player.getName(), zone.name()) + " (%d)" +
|
||||
( sortedByName ? " - sorted by name (right click in title to not sort)" : " (right click in title to sort)" ) ;
|
||||
}
|
||||
(sortedByName ? " - sorted by name (right click in title to not sort)" : " (right click in title to sort)");
|
||||
}
|
||||
|
||||
private void setPlayer(PlayerView player0) {
|
||||
if (player == player0) { return; }
|
||||
if (player == player0) {
|
||||
return;
|
||||
}
|
||||
player = player0;
|
||||
setTitle();
|
||||
setTitle();
|
||||
|
||||
boolean isAi = player0.isAI();
|
||||
switch (zone) {
|
||||
case Exile:
|
||||
locPref = isAi ? FPref.ZONE_LOC_AI_EXILE : FPref.ZONE_LOC_HUMAN_EXILE;
|
||||
break;
|
||||
case Graveyard:
|
||||
locPref = isAi ? FPref.ZONE_LOC_AI_GRAVEYARD : FPref.ZONE_LOC_HUMAN_GRAVEYARD;
|
||||
break;
|
||||
case Hand:
|
||||
locPref = isAi ? FPref.ZONE_LOC_AI_HAND : FPref.ZONE_LOC_HUMAN_HAND;
|
||||
break;
|
||||
case Library:
|
||||
locPref = isAi ? FPref.ZONE_LOC_AI_LIBRARY : FPref.ZONE_LOC_HUMAN_LIBRARY;
|
||||
break;
|
||||
case Flashback:
|
||||
locPref = isAi ? FPref.ZONE_LOC_AI_FLASHBACK : FPref.ZONE_LOC_HUMAN_FLASHBACK;
|
||||
break;
|
||||
default:
|
||||
locPref = null;
|
||||
break;
|
||||
case Exile:
|
||||
locPref = isAi ? FPref.ZONE_LOC_AI_EXILE : FPref.ZONE_LOC_HUMAN_EXILE;
|
||||
break;
|
||||
case Graveyard:
|
||||
locPref = isAi ? FPref.ZONE_LOC_AI_GRAVEYARD : FPref.ZONE_LOC_HUMAN_GRAVEYARD;
|
||||
break;
|
||||
case Hand:
|
||||
locPref = isAi ? FPref.ZONE_LOC_AI_HAND : FPref.ZONE_LOC_HUMAN_HAND;
|
||||
break;
|
||||
case Library:
|
||||
locPref = isAi ? FPref.ZONE_LOC_AI_LIBRARY : FPref.ZONE_LOC_HUMAN_LIBRARY;
|
||||
break;
|
||||
case Flashback:
|
||||
locPref = isAi ? FPref.ZONE_LOC_AI_FLASHBACK : FPref.ZONE_LOC_HUMAN_FLASHBACK;
|
||||
break;
|
||||
default:
|
||||
locPref = null;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user