Fix crash when assigning damage to defender

This commit is contained in:
TRT
2022-01-12 13:57:50 +01:00
parent e3593ad8ac
commit 94f54f8e71
2 changed files with 4 additions and 2 deletions

View File

@@ -171,7 +171,7 @@ public class ChooseGenericEffectAi extends SpellAbilityAi {
loyalty = sp;
}
}
if (sa.getParent().getTargetCard() != null && sa.getParent().getTargetCard().getType().isPlaneswalker()) {
if (sa.getParent().getTargetCard() != null && sa.getParent().getTargetCard().isPlaneswalker()) {
return loyalty;
} else {
return p1p1;

View File

@@ -123,6 +123,8 @@ public class VAssignCombatDamage {
if (panel instanceof CardPanel) {
source = ((CardPanel)panel).getCard();
}
if (!damage.containsKey(source))
source = null;
final FSkin.Colors brdrColor = VAssignCombatDamage.this.canAssignTo(source) ? FSkin.Colors.CLR_ACTIVE : FSkin.Colors.CLR_INACTIVE;
panel.setBorder(new FSkin.LineSkinBorder(FSkin.getColor(brdrColor), 2));
@@ -453,7 +455,7 @@ public class VAssignCombatDamage {
}
} else {
lethalDamage = Math.max(0, card.getLethalDamage());
if (card.getCurrentState().getType().isPlaneswalker()) {
if (card.getCurrentState().isPlaneswalker()) {
lethalDamage = Integer.valueOf(card.getCurrentState().getLoyalty());
} else if (attackerHasDeathtouch) {
lethalDamage = Math.min(lethalDamage, 1);