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Fix bug that when AI cast divide damage as you choose spells, human can't change targetcorrectly
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@@ -1130,7 +1130,7 @@ public class PlayerControllerHuman extends PlayerController implements IGameCont
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}
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}
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final TargetChoices oldTarget = sa.getTargets();
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final TargetChoices oldTarget = sa.getTargets();
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final TargetSelection select = new TargetSelection(this, sa);
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final TargetSelection select = new TargetSelection(this, sa);
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sa.resetTargets();
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sa.clearTargets();
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if (select.chooseTargets(oldTarget.size(), Lists.newArrayList(oldTarget.getDividedValues()), filter, optional)) {
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if (select.chooseTargets(oldTarget.size(), Lists.newArrayList(oldTarget.getDividedValues()), filter, optional)) {
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return sa.getTargets();
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return sa.getTargets();
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} else {
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} else {
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