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Fix Sphinx Ambassador by adding 'optional' clause.
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@@ -6,7 +6,7 @@ K:Flying
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T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigSearch | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, search that player's library for a card, then that player names a card. If you searched for a creature card that isn't the named card, you may put it onto the battlefield under your control. Then that player shuffles his or her library.
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T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigSearch | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, search that player's library for a card, then that player names a card. If you searched for a creature card that isn't the named card, you may put it onto the battlefield under your control. Then that player shuffles his or her library.
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SVar:TrigSearch:AB$ ChangeZone | Cost$ 0 | ChangeType$ Card | Origin$ Library | Destination$ Library | DefinedPlayer$ DefendingPlayer | Chooser$ You | Shuffle$ False | RememberChanged$ True | SubAbility$ DBName
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SVar:TrigSearch:AB$ ChangeZone | Cost$ 0 | ChangeType$ Card | Origin$ Library | Destination$ Library | DefinedPlayer$ DefendingPlayer | Chooser$ You | Shuffle$ False | RememberChanged$ True | SubAbility$ DBName
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SVar:DBName:DB$ NameCard | Defined$ DefendingPlayer | SubAbility$ DBChangeZone | AILogic$ BestCreatureInComputerDeck
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SVar:DBName:DB$ NameCard | Defined$ DefendingPlayer | SubAbility$ DBChangeZone | AILogic$ BestCreatureInComputerDeck
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SVar:DBChangeZone:DB$ ChangeZone | Defined$ Remembered | Origin$ Library | Destination$ Battlefield | GainControl$ True | ConditionDefined$ Remembered | Shuffle$ False | ConditionPresent$ Card.NamedCard | ConditionCompare$ EQ0 | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ1 | SubAbility$ DBShuffle
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SVar:DBChangeZone:DB$ ChangeZone | Defined$ Remembered | Origin$ Library | Destination$ Battlefield | GainControl$ True | ConditionDefined$ Remembered | Shuffle$ False | ConditionPresent$ Card.NamedCard | ConditionCompare$ EQ0 | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ1 | References$ X | Optional$ True | OptionalDecider$ You | SubAbility$ DBShuffle
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SVar:DBShuffle:DB$ Shuffle | Defined$ DefendingPlayer | SubAbility$ DBCleanup
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SVar:DBShuffle:DB$ Shuffle | Defined$ DefendingPlayer | SubAbility$ DBCleanup
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SVar:X:Count$ValidLibrary Creature.IsRemembered
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SVar:X:Count$ValidLibrary Creature.IsRemembered
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SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
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SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
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