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Basic SkipPhase AI
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@@ -68,7 +68,6 @@ import forge.util.Aggregates;
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public class ControlGainAi extends SpellAbilityAi {
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@Override
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protected boolean canPlayAI(final Player ai, final SpellAbility sa) {
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final List<String> lose = Lists.newArrayList();
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if (sa.hasParam("LoseControl")) {
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@@ -1,5 +1,6 @@
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package forge.ai.ability;
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import forge.ai.AiAttackController;
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import forge.ai.SpellAbilityAi;
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import forge.game.player.Player;
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import forge.game.player.PlayerActionConfirmMode;
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@@ -8,12 +9,23 @@ import forge.game.spellability.SpellAbility;
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public class SkipPhaseAi extends SpellAbilityAi {
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@Override
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protected boolean canPlayAI(Player aiPlayer, SpellAbility sa) {
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if (sa.usesTargeting()) {
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final Player opp = AiAttackController.choosePreferredDefenderPlayer(aiPlayer);
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if (sa.canTarget(opp)) {
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sa.resetTargets();
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sa.getTargets().add(opp);
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}
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else {
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return false;
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}
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}
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return true;
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}
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@Override
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protected boolean doTriggerAINoCost(Player aiPlayer, SpellAbility sa, boolean mandatory) {
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return mandatory || canPlayAI(aiPlayer, sa);
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return canPlayAI(aiPlayer, sa) || mandatory;
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}
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@Override
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