Basic SkipPhase AI

This commit is contained in:
tool4EvEr
2021-06-15 17:01:59 +02:00
parent f584c581d8
commit 93d80b3ee5
2 changed files with 13 additions and 2 deletions

View File

@@ -68,7 +68,6 @@ import forge.util.Aggregates;
public class ControlGainAi extends SpellAbilityAi {
@Override
protected boolean canPlayAI(final Player ai, final SpellAbility sa) {
final List<String> lose = Lists.newArrayList();
if (sa.hasParam("LoseControl")) {

View File

@@ -1,5 +1,6 @@
package forge.ai.ability;
import forge.ai.AiAttackController;
import forge.ai.SpellAbilityAi;
import forge.game.player.Player;
import forge.game.player.PlayerActionConfirmMode;
@@ -8,12 +9,23 @@ import forge.game.spellability.SpellAbility;
public class SkipPhaseAi extends SpellAbilityAi {
@Override
protected boolean canPlayAI(Player aiPlayer, SpellAbility sa) {
if (sa.usesTargeting()) {
final Player opp = AiAttackController.choosePreferredDefenderPlayer(aiPlayer);
if (sa.canTarget(opp)) {
sa.resetTargets();
sa.getTargets().add(opp);
}
else {
return false;
}
}
return true;
}
@Override
protected boolean doTriggerAINoCost(Player aiPlayer, SpellAbility sa, boolean mandatory) {
return mandatory || canPlayAI(aiPlayer, sa);
return canPlayAI(aiPlayer, sa) || mandatory;
}
@Override