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Fix primo the Indivisible token
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@@ -3,7 +3,7 @@ ManaCost:1 G U
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Types:Legendary Creature Human Wizard
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Types:Legendary Creature Human Wizard
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PT:1/1
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PT:1/1
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T:Mode$ Phase | Phase$ End of Turn | TriggerZones$ Battlefield | Execute$ TrigToken | CheckSVar$ X | TriggerDescription$ At the beginning of your end step, if a land entered the battlefield under your control this turn and you control a prime number of lands, create Primo, the Indivisible, a legendary 0/0 green and blue Fractal creature token, then put that many +1/+1 counters on it. (2, 3, 5, 7, 11, 13, 17, 19, 23, 29, and 31 are prime numbers.)
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T:Mode$ Phase | Phase$ End of Turn | TriggerZones$ Battlefield | Execute$ TrigToken | CheckSVar$ X | TriggerDescription$ At the beginning of your end step, if a land entered the battlefield under your control this turn and you control a prime number of lands, create Primo, the Indivisible, a legendary 0/0 green and blue Fractal creature token, then put that many +1/+1 counters on it. (2, 3, 5, 7, 11, 13, 17, 19, 23, 29, and 31 are prime numbers.)
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SVar:TrigToken:DB$ Token | TokenScript$ primo_the_invisible | RememberTokens$ True | SubAbility$ DBCounters
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SVar:TrigToken:DB$ Token | TokenScript$ primo_the_indivisible | RememberTokens$ True | SubAbility$ DBCounters
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SVar:DBCounters:DB$ PutCounter | Defined$ Remembered | CounterNum$ Y | CounterType$ P1P1 | SubAbility$ DBCleanup
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SVar:DBCounters:DB$ PutCounter | Defined$ Remembered | CounterNum$ Y | CounterType$ P1P1 | SubAbility$ DBCleanup
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SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
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SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
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SVar:X:Count$IsPrime Y.Z.0
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SVar:X:Count$IsPrime Y.Z.0
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@@ -1,4 +1,4 @@
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Name:Primo, the Invisible
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Name:Primo, the Indivisible
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ManaCost:no cost
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ManaCost:no cost
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Colors:green, blue
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Colors:green, blue
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Types:Legendary Creature Fractal
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Types:Legendary Creature Fractal
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