convert the 5 Hunted creatures to etbMakeToken keyword

This commit is contained in:
jendave
2011-08-06 08:41:13 +00:00
parent 40067cb50f
commit 92b209f2b5
6 changed files with 16 additions and 9 deletions

View File

@@ -5,6 +5,7 @@ Text:When Hunted Dragon comes into play, put three 2/2 white Knight creature tok
PT:6/6 PT:6/6
K:Flying K:Flying
K:Haste K:Haste
K:etbMakeToken<>3<>Knight<>W 2 2 Knight<>Opponent<>W<>Creature;Knight<>2<>2<>First Strike<>put three 2/2 white Knight creature tokens with first strike into play under target opponent's control.
SVar:Rarity:Rare SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/hunted_dragon.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/hunted_dragon.jpg
End End

View File

@@ -4,6 +4,7 @@ Types:Creature Horror
Text:When Hunted Horror enters the battlefield, put two 3/3 green Centaur creature tokens with protection from black onto the battlefield under target opponent's control. Text:When Hunted Horror enters the battlefield, put two 3/3 green Centaur creature tokens with protection from black onto the battlefield under target opponent's control.
PT:7/7 PT:7/7
K:Trample K:Trample
K:etbMakeToken<>2<>Centaur<>G 3 3 Centaur<>Opponent<>G<>Creature;Centaur<>3<>3<>Protection from black<>put two 3/3 green Centaur creature tokens with protection from black onto the battlefield under target opponent's control.
SVar:Rarity:Rare SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/hunted_horror.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/hunted_horror.jpg
End End

View File

@@ -4,6 +4,7 @@ Types:Creature Lammasu
Text:When Hunted Lammasu enters the battlefield, put a 4/4 black Horror creature token onto the battlefield under target opponent's control. Text:When Hunted Lammasu enters the battlefield, put a 4/4 black Horror creature token onto the battlefield under target opponent's control.
PT:5/5 PT:5/5
K:Flying K:Flying
K:etbMakeToken<>1<>Horror<>B 4 4 Horror<>Opponent<>B<>Creature;Horror<>4<>4<>None<>put a 4/4 black Horror creature token onto the battlefield under target opponent's control.
SVar:Rarity:Rare SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/hunted_lammasu.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/hunted_lammasu.jpg
End End

View File

@@ -4,6 +4,7 @@ Types:Creature Spirit
Text:When Hunted Phantasm enters the battlefield, put five 1/1 red Goblin creature tokens onto the battlefield under target opponent's control. Text:When Hunted Phantasm enters the battlefield, put five 1/1 red Goblin creature tokens onto the battlefield under target opponent's control.
PT:4/6 PT:4/6
K:Unblockable K:Unblockable
K:etbMakeToken<>5<>Goblin<>R 1 1 Goblin<>COpponent<>R<>Creature;Goblin<>1<>1<>None<>put five 1/1 red Goblin creature tokens onto the battlefield under target opponent's control.
SVar:Rarity:Rare SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/hunted_phantasm.jpg SVar:Picture:http://www.wizards.com/global/images/magic/general/hunted_phantasm.jpg
End End

View File

@@ -3,6 +3,8 @@ ManaCost:2 G G
Types:Creature Troll Warrior Types:Creature Troll Warrior
Text:When Hunted Troll comes into play, put four 1/1 blue Faerie creature tokens with flying into play under target opponent's control. Text:When Hunted Troll comes into play, put four 1/1 blue Faerie creature tokens with flying into play under target opponent's control.
PT:8/4 PT:8/4
K:RegenerateMe:G
K:etbMakeToken<>4<>Faerie<>U 1 1 Faerie<>Opponent<>U<>Creature;Faerie<>1<>1<>Flying<>put four 1/1 blue Faerie creature tokens with flying into play under target opponent's control.
SVar:Rarity:Rare SVar:Rarity:Rare
SVar:Picture:http://resources.wizards.com/magic/cards/rav/en-us/card89079.jpg SVar:Picture:http://resources.wizards.com/magic/cards/rav/en-us/card89079.jpg
End End

View File

@@ -1156,7 +1156,7 @@ public class CardFactory_Creatures {
card.addSpellAbility(ability); card.addSpellAbility(ability);
}//*************** END ************ END ************************** }//*************** END ************ END **************************
/*
//*************** START *********** START ************************** //*************** START *********** START **************************
else if(cardName.equals("Hunted Phantasm")) { else if(cardName.equals("Hunted Phantasm")) {
final SpellAbility ability = new Ability(card, "0") { final SpellAbility ability = new Ability(card, "0") {
@@ -1180,8 +1180,8 @@ public class CardFactory_Creatures {
ability.setStackDescription("Hunted Phantasm - Opponent puts five 1/1 Goblin Creature tokens onto the battlefield."); ability.setStackDescription("Hunted Phantasm - Opponent puts five 1/1 Goblin Creature tokens onto the battlefield.");
card.addComesIntoPlayCommand(intoPlay); card.addComesIntoPlayCommand(intoPlay);
}//*************** END ************ END ************************** }//*************** END ************ END **************************
*/
/*
//*************** START *********** START ************************** //*************** START *********** START **************************
else if(cardName.equals("Hunted Horror")) { else if(cardName.equals("Hunted Horror")) {
final SpellAbility ability = new Ability(card, "0") { final SpellAbility ability = new Ability(card, "0") {
@@ -1204,8 +1204,8 @@ public class CardFactory_Creatures {
ability.setStackDescription("Hunted Horror - Opponent puts two 3/3 Centaur tokens with Protection from Black onto the battlefield."); ability.setStackDescription("Hunted Horror - Opponent puts two 3/3 Centaur tokens with Protection from Black onto the battlefield.");
card.addComesIntoPlayCommand(intoPlay); card.addComesIntoPlayCommand(intoPlay);
}//*************** END ************ END ************************** }//*************** END ************ END **************************
*/
/*
//*************** START *********** START ************************** //*************** START *********** START **************************
else if(cardName.equals("Hunted Lammasu")) { else if(cardName.equals("Hunted Lammasu")) {
final SpellAbility ability = new Ability(card, "0") { final SpellAbility ability = new Ability(card, "0") {
@@ -1229,8 +1229,8 @@ public class CardFactory_Creatures {
ability.setStackDescription("Hunted Lammasu - Opponent puts a 4/4 black Horror creature token onto the battlefield."); ability.setStackDescription("Hunted Lammasu - Opponent puts a 4/4 black Horror creature token onto the battlefield.");
card.addComesIntoPlayCommand(intoPlay); card.addComesIntoPlayCommand(intoPlay);
}//*************** END ************ END ************************** }//*************** END ************ END **************************
*/
/*
//*************** START *********** START ************************** //*************** START *********** START **************************
else if(cardName.equals("Hunted Dragon")) { else if(cardName.equals("Hunted Dragon")) {
final SpellAbility ability = new Ability(card, "0") { final SpellAbility ability = new Ability(card, "0") {
@@ -1253,8 +1253,8 @@ public class CardFactory_Creatures {
ability.setStackDescription("Hunted Dragon - Opponent puts 3 Knight tokens with First Strike into play"); ability.setStackDescription("Hunted Dragon - Opponent puts 3 Knight tokens with First Strike into play");
card.addComesIntoPlayCommand(intoPlay); card.addComesIntoPlayCommand(intoPlay);
}//*************** END ************ END ************************** }//*************** END ************ END **************************
*/
/*
//*************** START *********** START ************************** //*************** START *********** START **************************
else if(cardName.equals("Hunted Troll")) { else if(cardName.equals("Hunted Troll")) {
final SpellAbility ability = new Ability(card, "0") { final SpellAbility ability = new Ability(card, "0") {
@@ -1304,6 +1304,7 @@ public class CardFactory_Creatures {
a1.setBeforePayMana(new Input_PayManaCost(a1)); a1.setBeforePayMana(new Input_PayManaCost(a1));
}//*************** END ************ END ************************** }//*************** END ************ END **************************
*/
//*************** START *********** START ************************** //*************** START *********** START **************************