diff --git a/forge-gui/res/cardsfolder/upcoming/consuming_tide.txt b/forge-gui/res/cardsfolder/upcoming/consuming_tide.txt new file mode 100644 index 00000000000..79d30e9e8b5 --- /dev/null +++ b/forge-gui/res/cardsfolder/upcoming/consuming_tide.txt @@ -0,0 +1,11 @@ +Name:Consuming Tide +ManaCost:2 U U +Types:Sorcery +A:SP$ RepeatEach | RepeatPlayers$ Player | RepeatSubAbility$ DBChooseCard | SubAbility$ DBReturnAll | SpellDescription$ Each player chooses a nonland permanent they control. Return all nonland permanents not chosen this way to their owners' hands. Then you draw a card for each opponent who has more cards in their hand than you. +SVar:DBChooseCard:DB$ ChooseCard | Defined$ Player.IsRemembered | Choices$ Permanent.nonLand+RememberedPlayerCtrl | ChoiceTitle$ Choose a nonland permanent you control | RememberChosen$ True | AILogic$ BestCard +SVar:DBReturnAll:DB$ ChangeZoneAll | ChangeType$ Permanent.nonLand+IsNotRemembered | Origin$ Battlefield | Destination$ Hand | SubAbility$ DBDraw +SVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ X | StackDescription$ None | SubAbility$ DBCleanup +SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True +SVar:X:PlayerCountOpponents$HasPropertyHasCardsInHand_Card_GTY +SVar:Y:Count$CardsInYourHand +Oracle:Each player chooses a nonland permanent they control. Return all nonland permanents not chosen this way to their owners' hands. Then you draw a card for each opponent who has more cards in their hand than you.