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Merge branch 'token_phase_two' into 'master'
Add more support for migrating Editions to TokenScripts See merge request core-developers/forge!885
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@@ -8,6 +8,7 @@ import forge.game.GameEntity;
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import forge.game.ability.AbilityFactory;
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import forge.game.ability.AbilityUtils;
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import forge.game.ability.ApiType;
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import forge.game.ability.effects.TokenEffect;
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import forge.game.card.*;
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import forge.game.card.token.TokenInfo;
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import forge.game.combat.Combat;
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@@ -42,14 +43,11 @@ import java.util.List;
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* @version $Id: AbilityFactoryToken.java 17656 2012-10-22 19:32:56Z Max mtg $
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*/
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public class TokenAi extends SpellAbilityAi {
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private String tokenAmount;
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private String tokenName;
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private String[] tokenTypes;
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private String[] tokenKeywords;
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private String tokenPower;
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private String tokenToughness;
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private Card actualToken;
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/**
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* <p>
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* Constructor for AbilityFactory_Token.
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@@ -58,23 +56,28 @@ public class TokenAi extends SpellAbilityAi {
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* a {@link forge.game.ability.AbilityFactory} object.
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*/
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private void readParameters(final SpellAbility mapParams) {
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String[] keywords;
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if (mapParams.hasParam("TokenKeywords")) {
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// TODO: Change this Split to a semicolon or something else
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keywords = mapParams.getParam("TokenKeywords").split("<>");
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} else {
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keywords = new String[0];
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}
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this.tokenAmount = mapParams.getParamOrDefault("TokenAmount", "1");
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this.tokenPower = mapParams.getParam("TokenPower");
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this.tokenToughness = mapParams.getParam("TokenToughness");
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this.tokenName = mapParams.getParam("TokenName");
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this.tokenTypes = mapParams.getParam("TokenTypes").split(",");
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this.tokenKeywords = keywords;
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TokenEffect effect = new TokenEffect();
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this.actualToken = effect.loadTokenPrototype(mapParams);
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if (actualToken == null) {
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String[] keywords;
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if (mapParams.hasParam("TokenKeywords")) {
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// TODO: Change this Split to a semicolon or something else
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keywords = mapParams.getParam("TokenKeywords").split("<>");
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} else {
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keywords = new String[0];
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}
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this.tokenPower = mapParams.getParam("TokenPower");
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this.tokenToughness = mapParams.getParam("TokenToughness");
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} else {
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this.tokenPower = actualToken.getBasePowerString();
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this.tokenToughness = actualToken.getBaseToughnessString();
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}
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}
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@Override
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@@ -103,8 +106,11 @@ public class TokenAi extends SpellAbilityAi {
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}
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}
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final Card token = spawnToken(ai, sa);
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if (token == null) {
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if (actualToken == null) {
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actualToken = spawnToken(ai, sa);
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}
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if (actualToken == null) {
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final AbilitySub sub = sa.getSubAbility();
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if (pwPlus || (sub != null && SpellApiToAi.Converter.get(sub.getApi()).chkAIDrawback(sub, ai))) {
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return true; // planeswalker plus ability or sub-ability is
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@@ -130,24 +136,21 @@ public class TokenAi extends SpellAbilityAi {
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}
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}
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if (canInterruptSacrifice(ai, sa, token)) {
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if (canInterruptSacrifice(ai, sa, actualToken)) {
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return true;
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}
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boolean haste = false;
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boolean haste = this.actualToken.hasKeyword(Keyword.HASTE);
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boolean oneShot = sa.getSubAbility() != null
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&& sa.getSubAbility().getApi() == ApiType.DelayedTrigger;
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for (final String kw : this.tokenKeywords) {
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if (kw.equals("Haste")) {
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haste = true;
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}
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}
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boolean isCreature = this.actualToken.getType().isCreature();
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// Don't generate tokens without haste before main 2 if possible
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if (ph.getPhase().isBefore(PhaseType.MAIN2) && ph.isPlayerTurn(ai) && !haste && !sa.hasParam("ActivationPhases")
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&& !ComputerUtil.castSpellInMain1(ai, sa)) {
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boolean buff = false;
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for (Card c : ai.getCardsIn(ZoneType.Battlefield)) {
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if ("Creature".equals(c.getSVar("BuffedBy"))) {
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if (isCreature && "Creature".equals(c.getSVar("BuffedBy"))) {
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buff = true;
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}
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}
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@@ -180,12 +183,9 @@ public class TokenAi extends SpellAbilityAi {
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}
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// Don't kill AIs Legendary tokens
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for (final String type : this.tokenTypes) {
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if (type.equals("Legendary")) {
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if (ai.isCardInPlay(this.tokenName)) {
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return false;
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}
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}
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if (this.actualToken.getType().isLegendary() && ai.isCardInPlay(this.actualToken.getName())) {
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// TODO Check if Token is useless due to an aura or counters?
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return false;
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}
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final TargetRestrictions tgt = sa.getTargetRestrictions();
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@@ -388,6 +388,7 @@ public class TokenAi extends SpellAbilityAi {
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* @param notNull if the token would not survive, still return it
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* @return token creature created by ability
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*/
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// TODO Is this just completely copied from TokenEffect? Let's just call that thing
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public static Card spawnToken(Player ai, SpellAbility sa, boolean notNull) {
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final Card host = sa.getHostCard();
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