Merge branch 'update_rogue_class' into 'master'

Update Rogue Class' first ability

See merge request core-developers/forge!5025
This commit is contained in:
Michael Kamensky
2021-07-15 03:55:30 +00:00

View File

@@ -5,9 +5,14 @@ K:Class:3:1 U B,2 U B
T:Mode$ ChangesZone | ValidCard$ Card.IsRemembered | Origin$ Exile | ExcludedDestinations$ Stack | Destination$ Any | TriggerZones$ Battlefield | Execute$ TrigForget | Static$ True T:Mode$ ChangesZone | ValidCard$ Card.IsRemembered | Origin$ Exile | ExcludedDestinations$ Stack | Destination$ Any | TriggerZones$ Battlefield | Execute$ TrigForget | Static$ True
T:Mode$ SpellCast | ValidCard$ Card.IsRemembered | TriggerZones$ Battlefield | Execute$ TrigForget | Static$ True T:Mode$ SpellCast | ValidCard$ Card.IsRemembered | TriggerZones$ Battlefield | Execute$ TrigForget | Static$ True
SVar:TrigForget:DB$ Pump | ForgetObjects$ TriggeredCard SVar:TrigForget:DB$ Pump | ForgetObjects$ TriggeredCard
T:Mode$ ChangesZone | ValidCard$ Card.Self | Origin$ Battlefield | Destination$ Any | Execute$ TrigCleanup | Static$ True
SVar:TrigCleanup:DB$ Cleanup | ClearRemembered$ True | ClearImprinted$ True
T:Mode$ DamageDone | ClassLevel$ 1 | ValidSource$ Creature.YouCtrl | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigDig | TriggerZones$ Battlefield | TriggerDescription$ Whenever a creature you control deals combat damage to a player, exile the top card of that player's library face down. You may look at it for as long as it remains exiled. T:Mode$ DamageDone | ClassLevel$ 1 | ValidSource$ Creature.YouCtrl | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigDig | TriggerZones$ Battlefield | TriggerDescription$ Whenever a creature you control deals combat damage to a player, exile the top card of that player's library face down. You may look at it for as long as it remains exiled.
SVar:TrigDig:DB$ Dig | DigNum$ 1 | Defined$ TriggeredTarget | DestinationZone$ Exile | ExileFaceDown$ True | RememberChanged$ True | ChangeNum$ All SVar:TrigDig:DB$ Dig | DigNum$ 1 | Defined$ TriggeredTarget | DestinationZone$ Exile | ExileFaceDown$ True | RememberChanged$ True | ChangeNum$ All | SubAbility$ DBExile
S:Mode$ Continuous | ClassLevel$ 1 | MayLookAt$ You | EffectZone$ Battlefield | Affected$ Card.IsRemembered | AffectedZone$ Exile SVar:DBExile:DB$ ChangeZone | Defined$ Imprinted | Origin$ Command | Destination$ Exile | SubAbility$ DBUnimprint
SVar:DBUnimprint:DB$ Cleanup | ClearImprinted $True | SubAbility$ DBEffect
SVar:DBEffect:DB$ Effect | RememberObjects$ Remembered | ImprintOnHost$ True | StaticAbilities$ STMayLook | Duration$ Permanent | ForgetOnMoved$ Exile
SVar:STMayLook:Mode$ Continuous | MayLookAt$ You | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ You may look at it for as long as it remains exiled.
S:Mode$ Continuous | ClassLevel$ 2 | Affected$ Creature.YouCtrl | AddKeyword$ Menace | Description$ Creatures you control have menace. S:Mode$ Continuous | ClassLevel$ 2 | Affected$ Creature.YouCtrl | AddKeyword$ Menace | Description$ Creatures you control have menace.
S:Mode$ Continuous | ClassLevel$ 3 | MayPlay$ True | MayPlayIgnoreType$ True | EffectZone$ Battlefield | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ You may play cards exiled with CARDNAME, and you may spend mana as though it were mana of any color to cast those spells. S:Mode$ Continuous | ClassLevel$ 3 | MayPlay$ True | MayPlayIgnoreType$ True | EffectZone$ Battlefield | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ You may play cards exiled with CARDNAME, and you may spend mana as though it were mana of any color to cast those spells.
SVar:PlayMain1:TRUE SVar:PlayMain1:TRUE