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- Fixed keyword "CARDNAME untaps during each other player's untap step." for correct application in multiplayer.
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@@ -4,7 +4,7 @@ Types:Enchantment
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Text:no text
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S:Mode$ Continuous | Affected$ Creature.YouCtrl | AddHiddenKeyword$ CARDNAME untaps during each other player's untap step. | CheckSVar$ X | SVarCompare$ EQ1 | References$ X | Description$ As long as there are four or more quest counters on CARDNAME, untap all creatures you control during each other player's untap step.
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T:Mode$ Taps | ValidCard$ Creature.YouCtrl | OptionalDecider$ You | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever a creature you control becomes tapped, you may put a quest counter on CARDNAME.
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SVar:TrigPutCounter:AB$PutCounter | Cost$ 0 | Defined$ Self | CounterType$ QUEST | CounterNum$ 1
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SVar:TrigPutCounter:AB$ PutCounter | Cost$ 0 | Defined$ Self | CounterType$ QUEST | CounterNum$ 1
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SVar:X:Count$Valid Card.Self+counters_GE4_QUEST
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SVar:Rarity:Uncommon
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SVar:Picture:http://www.wizards.com/global/images/magic/general/quest_for_renewal.jpg
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@@ -26,6 +26,7 @@ import forge.Card;
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import forge.CardLists;
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import forge.CardPredicates.Presets;
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import forge.CardPredicates;
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import forge.CounterType;
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import forge.GameActionUtil;
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import forge.GameEntity;
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@@ -184,14 +185,16 @@ public class Untap extends Phase {
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}
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}
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// opponent untapping during your untap phase
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final List<Card> opp = new ArrayList<Card>(player.getOpponent().getCardsIn(ZoneType.Battlefield));
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for (final Card oppCard : opp) {
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if (oppCard.hasKeyword("CARDNAME untaps during each other player's untap step.")) {
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oppCard.untap();
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// end opponent untapping during your untap phase
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}
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// other players untapping during your untap phase
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final List<Card> cardsWithKW = CardLists.getKeyword(Singletons.getModel().getGame().getCardsIn(ZoneType.Battlefield),
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"CARDNAME untaps during each other player's untap step.");
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final List<Player> otherPlayers = player.getOpponents();
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otherPlayers.addAll(player.getAllies());
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CardLists.filter(cardsWithKW, CardPredicates.hasListController(otherPlayers));
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for (final Card cardWithKW : cardsWithKW) {
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cardWithKW.untap();
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}
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// end other players untapping during your untap phase
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if (Untap.canOnlyUntapOneLand()) {
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if (player.isComputer()) {
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