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- Removed one more portion of the now-unused DamageDone|OnlyOnce code which would crash Forge.
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@@ -818,12 +818,6 @@ public class Combat {
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runParams.put("DamageAmount", totalDmg);
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runParams.put("DamageTarget", ge);
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ge.getGame().getTriggerHandler().runTrigger(TriggerType.CombatDamageDoneOnce, runParams, false);
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// also fire DamageDone with the same runParams but with OnlyOnce applied
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// for cards that are interested in such triggers
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runParams.put("IsCombatDamage", true);
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runParams.put("CombatDamageOnce", true);
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ge.getGame().getTriggerHandler().runTrigger(TriggerType.DamageDone, runParams, false);
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}
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preventMap.triggerPreventDamage(true);
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@@ -848,11 +842,6 @@ public class Combat {
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runParams.put("DamageAmount", dealtDamage);
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damageSource.getGame().getTriggerHandler().runTrigger(TriggerType.DealtCombatDamageOnce, runParams, false);
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// also fire DamageDone with the same runParams but with OnlyOnce applied
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// for cards that are interested in such triggers
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runParams.put("IsCombatDamage", true);
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runParams.put("CombatDamageOnce", true);
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damageSource.getGame().getTriggerHandler().runTrigger(TriggerType.DamageDone, runParams, false);
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}
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