Seperate some Sprite Icons, Upscaled sprite_planar_conquest,

added some ability icons, Enabled texture filter on some textures
This commit is contained in:
Anthony Calosa
2019-10-01 13:41:52 +08:00
parent a939a8a042
commit 91674ef0b2
13 changed files with 220 additions and 141 deletions

View File

@@ -1039,7 +1039,7 @@ public class FSkin {
private static String preferredDir;
private static String preferredName;
private static BufferedImage bimDefaultSprite, bimFavIcon, bimPreferredSprite, bimFoils, bimQuestDraftDeck,
bimOldFoils, bimDefaultAvatars, bimPreferredAvatars, bimTrophies, bimAbilities;
bimOldFoils, bimDefaultAvatars, bimPreferredAvatars, bimTrophies, bimAbilities, bimManaIcons;
private static int x0, y0, w0, h0, newW, newH, preferredW, preferredH;
private static int[] tempCoords;
private static int defaultFontSize = 12;
@@ -1172,6 +1172,7 @@ public class FSkin {
final File f8 = new File(defaultDir + ForgeConstants.DRAFT_DECK_IMG_FILE);
final File f9 = new File(defaultDir + ForgeConstants.SPRITE_FAVICONS_FILE);
final File f10 = new File(defaultDir + ForgeConstants.SPRITE_ABILITY_FILE);
final File f11 = new File(defaultDir + ForgeConstants.SPRITE_MANAICONS_FILE);
try {
int p = 0;
@@ -1179,6 +1180,8 @@ public class FSkin {
FView.SINGLETON_INSTANCE.incrementSplashProgessBar(++p);
bimAbilities = ImageIO.read(f10);
FView.SINGLETON_INSTANCE.incrementSplashProgessBar(++p);
bimManaIcons = ImageIO.read(f11);
FView.SINGLETON_INSTANCE.incrementSplashProgessBar(++p);
bimPreferredSprite = ImageIO.read(f2);
FView.SINGLETON_INSTANCE.incrementSplashProgessBar(++p);
bimFoils = ImageIO.read(f3);
@@ -1242,6 +1245,9 @@ public class FSkin {
case ABILITY:
setImage(prop, bimAbilities);
break;
case MANAICONS:
setImage(prop, bimManaIcons);
break;
default:
break;
}
@@ -1263,6 +1269,7 @@ public class FSkin {
bimQuestDraftDeck.flush();
bimTrophies.flush();
bimAbilities.flush();
bimManaIcons.flush();
if (bimPreferredAvatars != null) { bimPreferredAvatars.flush(); }
@@ -1275,6 +1282,7 @@ public class FSkin {
bimQuestDraftDeck = null;
bimTrophies = null;
bimAbilities = null;
bimManaIcons = null;
//establish encoding symbols
final File dir = new File(ForgeConstants.CACHE_SYMBOLS_DIR);