PhaseHandler has very poor design

This commit is contained in:
Maxmtg
2013-05-29 19:24:41 +00:00
parent 5c6fb2d279
commit 8fd79a3577

View File

@@ -235,7 +235,7 @@ public enum CMatchUI {
public final boolean stopAtPhase(final Player turn, final PhaseType phase) {
VField vf = getFieldViewFor(turn);
PhaseLabel label = vf.getLabelFor(phase);
return label == null || label.isEnabled();
return label == null || label.getEnabled();
}
public void setCard(final Card c) {