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- Fixed issue with GainControl. Added Unwilling Recruit.
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.gitattributes
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.gitattributes
vendored
@@ -7584,6 +7584,7 @@ res/cardsfolder/unstable_mutation.txt -text svneol=native#text/plain
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res/cardsfolder/unsummon.txt -text svneol=native#text/plain
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res/cardsfolder/unsummon.txt -text svneol=native#text/plain
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res/cardsfolder/untamed_might.txt -text svneol=native#text/plain
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res/cardsfolder/untamed_might.txt -text svneol=native#text/plain
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res/cardsfolder/untamed_wilds.txt -text svneol=native#text/plain
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res/cardsfolder/untamed_wilds.txt -text svneol=native#text/plain
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res/cardsfolder/unwilling_recruit.txt -text svneol=native#text/plain
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res/cardsfolder/unwinding_clock.txt -text svneol=native#text/plain
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res/cardsfolder/unwinding_clock.txt -text svneol=native#text/plain
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res/cardsfolder/unworthy_dead.txt -text svneol=native#text/plain
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res/cardsfolder/unworthy_dead.txt -text svneol=native#text/plain
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res/cardsfolder/unyaro_bee_sting.txt -text svneol=native#text/plain
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res/cardsfolder/unyaro_bee_sting.txt -text svneol=native#text/plain
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res/cardsfolder/unwilling_recruit.txt
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res/cardsfolder/unwilling_recruit.txt
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@@ -0,0 +1,10 @@
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Name:Unwilling Recruit
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ManaCost:X R R R
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Types:Sorcery
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Text:no text
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A:SP$ GainControl | Cost$ X R R R | ValidTgts$ Creature | TgtPrompt$ Select target creature | LoseControl$ EOT | SubAbility$ SVar=DBPump | SpellDescription$ Gain control of target creature until end of turn. Untap that creature. It gets +X/+0 and gains haste until end of turn.
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SVar:DBPump:DB$Pump | Defined$ Targeted | NumAtt$ X | KW$ Haste
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SVar:X:Count$xPaid
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SVar:Rarity:Uncommon
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SVar:Picture:http://www.wizards.com/global/images/magic/general/unwilling_recruit.jpg
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End
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@@ -335,9 +335,11 @@ public class AbilityFactory_GainControl {
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if(null == c) return;
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if(null == c) return;
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if(AllZoneUtil.isCardInPlay(c)) {
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if(AllZoneUtil.isCardInPlay(c)) {
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AllZone.GameAction.changeController(new CardList(c), c.getController(), c.getController().getOpponent());
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if(c.getController() != c.getOwner()) {
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AllZone.GameAction.changeController(new CardList(c), c.getController(), c.getController().getOpponent());
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c.setSickness(true);
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}
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c.setSickness(true);
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if(bTapOnLose) c.tap();
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if(bTapOnLose) c.tap();
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