diff --git a/forge-gui/res/languages/zh-CN.properties b/forge-gui/res/languages/zh-CN.properties index 16fbd53f5d9..588ddce68a1 100644 --- a/forge-gui/res/languages/zh-CN.properties +++ b/forge-gui/res/languages/zh-CN.properties @@ -888,11 +888,11 @@ lblasavatar=作为头像 lblfromschemedeck=从魔王套牌 lblfromplanardeck=从时空竞逐套牌 lblfromconspiracydeck=从诡局套牌 -lblfromdungeondeck=from dungeon deck +lblfromdungeondeck=从地牢套牌 lbltoschemedeck=到魔王套牌 lbltoplanardeck=到时空竞逐套牌 lbltoconspiracydeck=到诡局套牌 -lbltodungeondeck=to dungeon deck +lbltodungeondeck=到地牢套牌 lblMove=移到 #VDock.java lblDock=停靠栏 @@ -1614,12 +1614,12 @@ btnQuit=退出 btnContinue=继续 btnRestart=重新开始 #LimitedPoolType.java -lblLimitedPoolFull=Full Cardpool -lblLimitedBlock=Block / Set -lblLimitedPrerelease=Prerelease -lblLimitedFantasy=Fantasy Block -lblLimitedCustom=Custom Cube -lblLimitedChaos=Chaos Draft +lblLimitedPoolFull=全牌池 +lblLimitedBlock=环境/系列 +lblLimitedPrerelease=预售 +lblLimitedFantasy=幻想环境 +lblLimitedCustom=自定义Cube +lblLimitedChaos=混沌轮抓 #TournamentWinLoseController.java btnSaveQuit=保存并退出 lblCongratulations=恭喜! @@ -1941,12 +1941,12 @@ lblCallCoinFlip=掷骰子 lblWin=赢 lblLose=输 #FlipOntoBattlefieldEffect.java -lblChooseDesiredLocation=Choose a card to represent the center of the desired card landing location. -lblDidNotFlipOver=The card did not turn over. -lblFlippedOver=The card turned over {0} time(s). -lblDidNotLandOnCards=The card did not land on any cards. -lblLandedOnOneCard=The card landed on {0}. -lblLandedOnTwoCards=The card landed on {0} and {1}. +lblChooseDesiredLocation=选择一张牌来指定牌张将要降落的位置。 +lblDidNotFlipOver=牌张未翻转。 +lblFlippedOver=牌张翻转了{0}次。 +lblDidNotLandOnCards=牌张没有落到任何卡上。 +lblLandedOnOneCard=牌张落在了{0}上。 +lblLandedOnTwoCards=牌张落在了{0}和{1}上。 #InvestigateEffect.java lblWouldYouLikeInvestigate=你想要探查吗? #LifeSetEffect.java @@ -2151,8 +2151,8 @@ lblGameplayResults=游戏结果 lblResultIs=结果为:{0} lblPlayerRandomChosenNumberIs={0}随机选择的数字为{1} lblPlayerChoosesNumberIs={0}选择的数字为:{1} -lblRandomColorChosen=Randomly chosen color: {0} -lblRandomTypeChosen=Randomly chosen type: {0} +lblRandomColorChosen=随机选择的颜色为{0} +lblRandomTypeChosen=随机选择的类型为{0} lblPlayerChooseValueOfEffectOfCard={0}选择{2}对{1}生效 lblPlayerFlipComesUpValue={0}掷到了{1} lblPlayerActionFlip={0}{1}了骰子