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Amass type (#3222)
* AmassEffect: add Type parameter * fix AmassAi * update editions tokenscripts * Update AmassEffect.java early return if no Army could be created
This commit is contained in:
@@ -3,6 +3,7 @@ package forge.ai.ability;
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import java.util.Map;
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import java.util.Map;
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import com.google.common.collect.Iterables;
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import com.google.common.collect.Iterables;
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import com.google.common.collect.Lists;
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import com.google.common.collect.Sets;
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import com.google.common.collect.Sets;
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import forge.ai.ComputerUtilCard;
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import forge.ai.ComputerUtilCard;
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@@ -31,8 +32,9 @@ public class AmassAi extends SpellAbilityAi {
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if (!aiArmies.isEmpty()) {
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if (!aiArmies.isEmpty()) {
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return Iterables.any(aiArmies, CardPredicates.canReceiveCounters(CounterEnumType.P1P1));
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return Iterables.any(aiArmies, CardPredicates.canReceiveCounters(CounterEnumType.P1P1));
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}
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}
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final String tokenScript = "b_0_0_zombie_army";
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final String tokenScript = "b_0_0_army";
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final int amount = AbilityUtils.calculateAmount(host, sa.getParamOrDefault("Num", "1"), sa);
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final int amount = AbilityUtils.calculateAmount(host, sa.getParamOrDefault("Num", "1"), sa);
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final String type = sa.getParam("Type");
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Card token = TokenInfo.getProtoType(tokenScript, sa, ai, false);
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Card token = TokenInfo.getProtoType(tokenScript, sa, ai, false);
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@@ -42,6 +44,9 @@ public class AmassAi extends SpellAbilityAi {
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token.setController(ai, 0);
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token.setController(ai, 0);
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token.setLastKnownZone(ai.getZone(ZoneType.Battlefield));
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token.setLastKnownZone(ai.getZone(ZoneType.Battlefield));
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token.setCreatureTypes(Lists.newArrayList(type, "Army"));
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token.setName(type + " Army Token");
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token.setTokenSpawningAbility(sa);
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boolean result = true;
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boolean result = true;
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@@ -5,8 +5,10 @@ import java.util.Map;
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import org.apache.commons.lang3.mutable.MutableBoolean;
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import org.apache.commons.lang3.mutable.MutableBoolean;
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import com.google.common.collect.Iterables;
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import com.google.common.collect.Iterables;
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import com.google.common.collect.Lists;
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import com.google.common.collect.Maps;
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import com.google.common.collect.Maps;
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import forge.card.CardType;
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import forge.game.Game;
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import forge.game.Game;
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import forge.game.GameEntityCounterTable;
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import forge.game.GameEntityCounterTable;
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import forge.game.ability.AbilityUtils;
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import forge.game.ability.AbilityUtils;
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@@ -17,6 +19,7 @@ import forge.game.card.CardPredicates;
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import forge.game.card.CardZoneTable;
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import forge.game.card.CardZoneTable;
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import forge.game.card.CounterEnumType;
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import forge.game.card.CounterEnumType;
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import forge.game.card.CounterType;
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import forge.game.card.CounterType;
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import forge.game.card.token.TokenInfo;
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import forge.game.event.GameEventCombatChanged;
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import forge.game.event.GameEventCombatChanged;
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import forge.game.event.GameEventTokenCreated;
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import forge.game.event.GameEventTokenCreated;
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import forge.game.player.Player;
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import forge.game.player.Player;
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@@ -33,12 +36,14 @@ public class AmassEffect extends TokenEffectBase {
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final StringBuilder sb = new StringBuilder("Amass ");
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final StringBuilder sb = new StringBuilder("Amass ");
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final Card card = sa.getHostCard();
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final Card card = sa.getHostCard();
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final int amount = AbilityUtils.calculateAmount(card, sa.getParamOrDefault("Num", "1"), sa);
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final int amount = AbilityUtils.calculateAmount(card, sa.getParamOrDefault("Num", "1"), sa);
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final String type = sa.getParam("Type");
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sb.append(amount).append(" (Put ");
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sb.append(CardType.getPluralType(type)).append(" ").append(amount).append(" (Put ");
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sb.append(Lang.nounWithNumeral(amount, "+1/+1 counter"));
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sb.append(Lang.nounWithNumeral(amount, "+1/+1 counter"));
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sb.append("on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)");
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// TODO fix reminder after CR
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sb.append("on an Army you control. If you don't control one, create a 0/0 black " + type + " Army creature token first.)");
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return sb.toString();
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return sb.toString();
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}
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}
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@@ -52,13 +57,20 @@ public class AmassEffect extends TokenEffectBase {
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final int amount = AbilityUtils.calculateAmount(card, sa.getParamOrDefault("Num", "1"), sa);
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final int amount = AbilityUtils.calculateAmount(card, sa.getParamOrDefault("Num", "1"), sa);
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final boolean remember = sa.hasParam("RememberAmass");
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final boolean remember = sa.hasParam("RememberAmass");
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final String type = sa.getParam("Type");
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// create army token if needed
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// create army token if needed
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if (!Iterables.any(activator.getCardsIn(ZoneType.Battlefield), CardPredicates.isType("Army"))) {
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if (!Iterables.any(activator.getCardsIn(ZoneType.Battlefield), CardPredicates.isType("Army"))) {
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CardZoneTable triggerList = new CardZoneTable();
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CardZoneTable triggerList = new CardZoneTable();
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MutableBoolean combatChanged = new MutableBoolean(false);
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MutableBoolean combatChanged = new MutableBoolean(false);
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makeTokenTable(makeTokenTableInternal(activator, "b_0_0_zombie_army", 1, sa), false, triggerList, combatChanged, sa);
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final Card result = TokenInfo.getProtoType("b_0_0_army", sa, activator, false);
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// need to alter the token to add the Type from the Parameter
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result.setCreatureTypes(Lists.newArrayList(type, "Army"));
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result.setName(type + " Army Token");
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result.setTokenSpawningAbility(sa);
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makeTokenTable(makeTokenTableInternal(activator, result, 1), false, triggerList, combatChanged, sa);
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triggerList.triggerChangesZoneAll(game, sa);
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triggerList.triggerChangesZoneAll(game, sa);
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triggerList.clear();
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triggerList.clear();
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@@ -78,15 +90,22 @@ public class AmassEffect extends TokenEffectBase {
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CardCollectionView tgtCards = CardLists.getType(activator.getCardsIn(ZoneType.Battlefield), "Army");
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CardCollectionView tgtCards = CardLists.getType(activator.getCardsIn(ZoneType.Battlefield), "Army");
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tgtCards = pc.chooseCardsForEffect(tgtCards, sa, Localizer.getInstance().getMessage("lblChooseAnArmy"), 1, 1, false, params);
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tgtCards = pc.chooseCardsForEffect(tgtCards, sa, Localizer.getInstance().getMessage("lblChooseAnArmy"), 1, 1, false, params);
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if (tgtCards.isEmpty()) {
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return;
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}
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GameEntityCounterTable table = new GameEntityCounterTable();
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GameEntityCounterTable table = new GameEntityCounterTable();
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for (final Card tgtCard : tgtCards) {
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for (final Card tgtCard : tgtCards) {
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tgtCard.addCounter(CounterEnumType.P1P1, amount, activator, table);
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tgtCard.addCounter(CounterEnumType.P1P1, amount, activator, table);
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if (remember) {
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if (remember) {
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card.addRemembered(tgtCard);
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card.addRemembered(tgtCard);
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}
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}
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}
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}
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table.replaceCounterEffect(game, sa, true);
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table.replaceCounterEffect(game, sa, true);
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// change type after counters
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long ts = game.getNextTimestamp();
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for (final Card tgtCard : tgtCards) {
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tgtCard.addChangedCardTypes(CardType.parse(type, true), null, false, false, false, false, false, false, false, false, ts, 0, true, false);
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}
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}
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}
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}
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}
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@@ -52,15 +52,18 @@ public abstract class TokenEffectBase extends SpellAbilityEffect {
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}
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}
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protected TokenCreateTable makeTokenTableInternal(Player owner, String script, final int finalAmount, final SpellAbility sa) {
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protected TokenCreateTable makeTokenTableInternal(Player owner, String script, final int finalAmount, final SpellAbility sa) {
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TokenCreateTable tokenTable = new TokenCreateTable();
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final Card result = TokenInfo.getProtoType(script, sa, owner, false);
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final Card result = TokenInfo.getProtoType(script, sa, owner, false);
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if (result == null) {
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if (result == null) {
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throw new RuntimeException("don't find Token for TokenScript: " + script);
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throw new RuntimeException("don't find Token for TokenScript: " + script);
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}
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}
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result.setTokenSpawningAbility(sa);
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result.setTokenSpawningAbility(sa);
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tokenTable.put(owner, result, finalAmount);
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return makeTokenTableInternal(owner, result, finalAmount);
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}
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protected TokenCreateTable makeTokenTableInternal(Player owner, Card result, final int finalAmount) {
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TokenCreateTable tokenTable = new TokenCreateTable();
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tokenTable.put(owner, result, finalAmount);
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return tokenTable;
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return tokenTable;
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}
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}
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@@ -3,6 +3,6 @@ ManaCost:2 BR BR
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Types:Legendary Planeswalker Angrath
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Types:Legendary Planeswalker Angrath
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Loyalty:5
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Loyalty:5
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S:Mode$ Continuous | Affected$ Creature.YouCtrl | AddKeyword$ Menace | Description$ Creatures you control have menace.
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S:Mode$ Continuous | Affected$ Creature.YouCtrl | AddKeyword$ Menace | Description$ Creatures you control have menace.
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A:AB$ Amass | Cost$ SubCounter<2/LOYALTY> | Planeswalker$ True | Num$ 2 | SpellDescription$ Amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
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A:AB$ Amass | Cost$ SubCounter<2/LOYALTY> | Planeswalker$ True | Type$ Zombie | Num$ 2 | SpellDescription$ Amass Zombies 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
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DeckHints:Ability$Amass & Type$Zombie
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DeckHints:Ability$Amass & Type$Zombie
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Oracle:Creatures you control have menace.\n[-2]: Amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
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Oracle:Creatures you control have menace.\n[-2]: Amass Zombies 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
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@@ -3,8 +3,8 @@ ManaCost:2 U
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Types:Creature Zombie Bird Warrior
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Types:Creature Zombie Bird Warrior
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PT:2/2
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PT:2/2
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K:Flying
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K:Flying
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DBAmass | TriggerDescription$ When CARDNAME enters the battlefield, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DBAmass | TriggerDescription$ When CARDNAME enters the battlefield, amass Zombies 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
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SVar:DBAmass:DB$ Amass | Num$ 1
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SVar:DBAmass:DB$ Amass | Type$ Zombie | Num$ 1
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DeckHints:Ability$Amass & Type$Zombie
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DeckHints:Ability$Amass & Type$Zombie
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DeckHas:Ability$Amass|Counters|Token
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DeckHas:Ability$Amass|Counters|Token
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Oracle:Flying\nWhen Aven Eternal enters the battlefield, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
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Oracle:Flying\nWhen Aven Eternal enters the battlefield, amass Zombies 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
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@@ -1,8 +1,8 @@
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Name:Bleeding Edge
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Name:Bleeding Edge
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ManaCost:1 B B
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ManaCost:1 B B
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Types:Sorcery
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Types:Sorcery
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A:SP$ Pump | Cost$ 1 B B | TargetMin$ 0 | TargetMax$ 1 | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -2 | NumDef$ -2 | IsCurse$ True | SubAbility$ DBAmass | SpellDescription$ Up to one target creature gets -2/-2 until end of turn. Amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
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A:SP$ Pump | Cost$ 1 B B | TargetMin$ 0 | TargetMax$ 1 | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -2 | NumDef$ -2 | IsCurse$ True | SubAbility$ DBAmass | SpellDescription$ Up to one target creature gets -2/-2 until end of turn. Amass Zombies 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
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SVar:DBAmass:DB$ Amass | Num$ 2
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SVar:DBAmass:DB$ Amass | Type$ Zombie | Num$ 2
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DeckHints:Ability$Amass & Type$Zombie
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DeckHints:Ability$Amass & Type$Zombie
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DeckHas:Ability$Amass|Counters|Token
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DeckHas:Ability$Amass|Counters|Token
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Oracle:Up to one target creature gets -2/-2 until end of turn. Amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
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Oracle:Up to one target creature gets -2/-2 until end of turn. Amass Zombies 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
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@@ -1,8 +1,8 @@
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Name:Callous Dismissal
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Name:Callous Dismissal
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ManaCost:1 U
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ManaCost:1 U
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Types:Sorcery
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Types:Sorcery
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A:SP$ ChangeZone | Cost$ 1 U | ValidTgts$ Permanent.nonLand | TgtPrompt$ Select target nonland permanent | Origin$ Battlefield | Destination$ Hand | SubAbility$ DBAmass | SpellDescription$ Return target nonland permanent to its owner's hand. Amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
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A:SP$ ChangeZone | Cost$ 1 U | ValidTgts$ Permanent.nonLand | TgtPrompt$ Select target nonland permanent | Origin$ Battlefield | Destination$ Hand | SubAbility$ DBAmass | SpellDescription$ Return target nonland permanent to its owner's hand. Amass Zombies 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
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SVar:DBAmass:DB$ Amass | Num$ 1
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SVar:DBAmass:DB$ Amass | Type$ Zombie | Num$ 1
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DeckHints:Ability$Amass & Type$Zombie
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DeckHints:Ability$Amass & Type$Zombie
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DeckHas:Ability$Amass|Counters|Token
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DeckHas:Ability$Amass|Counters|Token
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Oracle:Return target nonland permanent to its owner's hand.\nAmass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
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Oracle:Return target nonland permanent to its owner's hand.\nAmass Zombies 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
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@@ -2,9 +2,9 @@ Name:Commence the Endgame
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ManaCost:4 U U
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ManaCost:4 U U
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Types:Instant
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Types:Instant
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K:This spell can't be countered.
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K:This spell can't be countered.
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A:SP$ Draw | Cost$ 4 U U | NumCards$ 2 | SpellDescription$ Draw two cards, then amass X, where X is the number of cards in your hand. (Put X +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) | SubAbility$ DBAmass
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A:SP$ Draw | Cost$ 4 U U | NumCards$ 2 | SpellDescription$ Draw two cards, then amass Zombies X, where X is the number of cards in your hand. (Put X +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) | SubAbility$ DBAmass
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SVar:DBAmass:DB$ Amass | Num$ X
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SVar:DBAmass:DB$ Amass | Type$ Zombie | Num$ X
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DeckHints:Ability$Amass & Type$Zombie
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DeckHints:Ability$Amass & Type$Zombie
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DeckHas:Ability$Amass|Counters|Token
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DeckHas:Ability$Amass|Counters|Token
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SVar:X:Count$InYourHand
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SVar:X:Count$InYourHand
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Oracle:This spell can't be countered.\nDraw two cards, then amass X, where X is the number of cards in your hand. (Put X +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
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Oracle:This spell can't be countered.\nDraw two cards, then amass Zombies X, where X is the number of cards in your hand. (Put X +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
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@@ -1,8 +1,8 @@
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Name:Crush Dissent
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Name:Crush Dissent
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ManaCost:3 U
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ManaCost:3 U
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Types:Instant
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Types:Instant
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A:SP$ Counter | Cost$ 3 U | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | UnlessCost$ 2 | SubAbility$ DBAmass | SpellDescription$ Counter target spell unless its controller pays {2}. Amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
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A:SP$ Counter | Cost$ 3 U | TargetType$ Spell | TgtPrompt$ Select target spell | ValidTgts$ Card | UnlessCost$ 2 | SubAbility$ DBAmass | SpellDescription$ Counter target spell unless its controller pays {2}. Amass Zombies 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
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SVar:DBAmass:DB$ Amass | Num$ 2
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SVar:DBAmass:DB$ Amass | Type$ Zombie | Num$ 2
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DeckHas:Ability$Amass|Counters|Token
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DeckHas:Ability$Amass|Counters|Token
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DeckHints:Ability$Amass & Type$Zombie
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DeckHints:Ability$Amass & Type$Zombie
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Oracle:Counter target spell unless its controller pays {2}.\nAmass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
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Oracle:Counter target spell unless its controller pays {2}.\nAmass Zombies 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
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@@ -1,12 +1,12 @@
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Name:Dreadhorde Invasion
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Name:Dreadhorde Invasion
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ManaCost:1 B
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ManaCost:1 B
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Types:Enchantment
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Types:Enchantment
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T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ DBLife | TriggerDescription$ At the beginning of your upkeep, you lose 1 life and amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
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T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ DBLife | TriggerDescription$ At the beginning of your upkeep, you lose 1 life and amass Zombies 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
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SVar:DBLife:DB$ LoseLife | LifeAmount$ 1 | SubAbility$ DBAmass
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SVar:DBLife:DB$ LoseLife | LifeAmount$ 1 | SubAbility$ DBAmass
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SVar:DBAmass:DB$ Amass | Num$ 1
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SVar:DBAmass:DB$ Amass | Type$ Zombie | Num$ 1
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T:Mode$ Attacks | ValidCard$ Creature.Zombie+token+YouCtrl+powerGE6 | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.
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T:Mode$ Attacks | ValidCard$ Creature.Zombie+token+YouCtrl+powerGE6 | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.
|
||||||
SVar:TrigPump:DB$ Pump | Defined$ TriggeredAttackerLKICopy | KW$ Lifelink
|
SVar:TrigPump:DB$ Pump | Defined$ TriggeredAttackerLKICopy | KW$ Lifelink
|
||||||
SVar:AICastPreference:NeverCastIfLifeBelow$ 4
|
SVar:AICastPreference:NeverCastIfLifeBelow$ 4
|
||||||
DeckHints:Ability$Amass & Type$Zombie
|
DeckHints:Ability$Amass & Type$Zombie
|
||||||
DeckHas:Ability$Amass|Counters|Token
|
DeckHas:Ability$Amass|Counters|Token
|
||||||
Oracle:At the beginning of your upkeep, you lose 1 life and amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)\nWhenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.
|
Oracle:At the beginning of your upkeep, you lose 1 life and amass Zombies 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)\nWhenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.
|
||||||
|
|||||||
@@ -2,10 +2,10 @@ Name:Dreadhorde Twins
|
|||||||
ManaCost:3 R
|
ManaCost:3 R
|
||||||
Types:Creature Zombie Jackal Warrior
|
Types:Creature Zombie Jackal Warrior
|
||||||
PT:2/2
|
PT:2/2
|
||||||
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DBAmass | TriggerDescription$ When CARDNAME enters the battlefield, amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
|
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DBAmass | TriggerDescription$ When CARDNAME enters the battlefield, amass Zombies 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
|
||||||
SVar:DBAmass:DB$ Amass | Num$ 2
|
SVar:DBAmass:DB$ Amass | Type$ Zombie | Num$ 2
|
||||||
S:Mode$ Continuous | Affected$ Zombie.token+YouCtrl | AddKeyword$ Trample | Description$ Zombie tokens you control have trample.
|
S:Mode$ Continuous | Affected$ Zombie.token+YouCtrl | AddKeyword$ Trample | Description$ Zombie tokens you control have trample.
|
||||||
SVar:PlayMain1:TRUE
|
SVar:PlayMain1:TRUE
|
||||||
DeckHints:Ability$Amass & Type$Zombie
|
DeckHints:Ability$Amass & Type$Zombie
|
||||||
DeckHas:Ability$Amass|Counters|Token
|
DeckHas:Ability$Amass|Counters|Token
|
||||||
Oracle:When Dreadhorde Twins enters the battlefield, amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)\nZombie tokens you control have trample.
|
Oracle:When Dreadhorde Twins enters the battlefield, amass Zombies 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)\nZombie tokens you control have trample.
|
||||||
|
|||||||
@@ -1,11 +1,11 @@
|
|||||||
Name:Enter the God-Eternals
|
Name:Enter the God-Eternals
|
||||||
ManaCost:2 U U B
|
ManaCost:2 U U B
|
||||||
Types:Sorcery
|
Types:Sorcery
|
||||||
A:SP$ DealDamage | Cost$ 2 U U B | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 4 | SubAbility$ DBGainLife | SpellDescription$ CARDNAME deals 4 damage to target creature and you gain life equal to the damage dealt this way. Target player mills four cards. Amass 4. (Put four +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) | StackDescription$ CARDNAME deals 4 damage to target creature.
|
A:SP$ DealDamage | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 4 | SubAbility$ DBGainLife | SpellDescription$ CARDNAME deals 4 damage to target creature and you gain life equal to the damage dealt this way. Target player mills four cards. Amass Zombies 4. (Put four +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.) | StackDescription$ CARDNAME deals 4 damage to target creature.
|
||||||
SVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ X | SubAbility$ DBMill | StackDescription$ You gain life equal to the damage dealt this way.
|
SVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ X | SubAbility$ DBMill | StackDescription$ You gain life equal to the damage dealt this way.
|
||||||
SVar:X:Count$TotalDamageDoneByThisTurn
|
SVar:X:Count$TotalDamageDoneByThisTurn
|
||||||
SVar:DBMill:DB$ Mill | NumCards$ 4 | ValidTgts$ Player | TgtPrompt$ Choose target player | SubAbility$ DBAmass | StackDescription$ Target player mills four cards.
|
SVar:DBMill:DB$ Mill | NumCards$ 4 | ValidTgts$ Player | TgtPrompt$ Choose target player | SubAbility$ DBAmass | StackDescription$ Target player mills four cards.
|
||||||
SVar:DBAmass:DB$ Amass | Num$ 4
|
SVar:DBAmass:DB$ Amass | Type$ Zombie | Num$ 4
|
||||||
DeckHints:Ability$Amass & Type$Zombie
|
DeckHints:Ability$Amass & Type$Zombie
|
||||||
DeckHas:Ability$Amass|Counters|Token|LifeGain|Graveyard
|
DeckHas:Ability$Amass|Counters|Token|LifeGain|Graveyard
|
||||||
Oracle:Enter the God-Eternals deals 4 damage to target creature and you gain life equal to the damage dealt this way. Target player mills four cards. Amass 4. (Put four +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
|
Oracle:Enter the God-Eternals deals 4 damage to target creature and you gain life equal to the damage dealt this way. Target player mills four cards. Amass Zombies 4. (Put four +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
|
||||||
|
|||||||
@@ -3,8 +3,8 @@ ManaCost:4 U
|
|||||||
Types:Creature Zombie Wizard
|
Types:Creature Zombie Wizard
|
||||||
PT:3/3
|
PT:3/3
|
||||||
S:Mode$ Continuous | Affected$ Zombie.token+YouCtrl | AddKeyword$ Flying | Description$ Zombie tokens you control have flying.
|
S:Mode$ Continuous | Affected$ Zombie.token+YouCtrl | AddKeyword$ Flying | Description$ Zombie tokens you control have flying.
|
||||||
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DBAmass | TriggerDescription$ When CARDNAME enters the battlefield, amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
|
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DBAmass | TriggerDescription$ When CARDNAME enters the battlefield, amass Zombies 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
|
||||||
SVar:DBAmass:DB$ Amass | Num$ 2
|
SVar:DBAmass:DB$ Amass | Type$ Zombie | Num$ 2
|
||||||
DeckHints:Ability$Amass & Type$Zombie
|
DeckHints:Ability$Amass & Type$Zombie
|
||||||
DeckHas:Ability$Amass|Counters|Token
|
DeckHas:Ability$Amass|Counters|Token
|
||||||
Oracle:When Eternal Skylord enters the battlefield, amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)\nZombie tokens you control have flying.
|
Oracle:When Eternal Skylord enters the battlefield, amass Zombies 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)\nZombie tokens you control have flying.
|
||||||
|
|||||||
@@ -3,8 +3,8 @@ ManaCost:1 U B
|
|||||||
Types:Creature Zombie Wizard
|
Types:Creature Zombie Wizard
|
||||||
PT:1/4
|
PT:1/4
|
||||||
S:Mode$ Continuous | Affected$ Zombie.token+YouCtrl | AddKeyword$ Hexproof & Menace | Description$ Zombie tokens you control have hexproof and menace.
|
S:Mode$ Continuous | Affected$ Zombie.token+YouCtrl | AddKeyword$ Hexproof & Menace | Description$ Zombie tokens you control have hexproof and menace.
|
||||||
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DBAmass | TriggerDescription$ When CARDNAME enters the battlefield, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
|
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DBAmass | TriggerDescription$ When CARDNAME enters the battlefield, amass Zombies 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
|
||||||
SVar:DBAmass:DB$ Amass | Num$ 1
|
SVar:DBAmass:DB$ Amass | Type$ Zombie | Num$ 1
|
||||||
DeckHints:Ability$Amass & Type$Zombie
|
DeckHints:Ability$Amass & Type$Zombie
|
||||||
DeckHas:Ability$Amass|Counters|Token
|
DeckHas:Ability$Amass|Counters|Token
|
||||||
Oracle:When Gleaming Overseer enters the battlefield, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)\nZombie tokens you control have hexproof and menace.
|
Oracle:When Gleaming Overseer enters the battlefield, amass Zombies 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)\nZombie tokens you control have hexproof and menace.
|
||||||
|
|||||||
@@ -3,8 +3,8 @@ ManaCost:R
|
|||||||
Types:Creature Zombie Warrior
|
Types:Creature Zombie Warrior
|
||||||
PT:1/1
|
PT:1/1
|
||||||
K:First Strike
|
K:First Strike
|
||||||
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ DBAmass | TriggerDescription$ When CARDNAME dies, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
|
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ DBAmass | TriggerDescription$ When CARDNAME dies, amass Zombies 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
|
||||||
SVar:DBAmass:DB$ Amass | Num$ 1
|
SVar:DBAmass:DB$ Amass | Type$ Zombie | Num$ 1
|
||||||
DeckHints:Ability$Amass & Type$Zombie
|
DeckHints:Ability$Amass & Type$Zombie
|
||||||
DeckHas:Ability$Amass|Counters|Token
|
DeckHas:Ability$Amass|Counters|Token
|
||||||
Oracle:First strike\nWhen Grim Initiate dies, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
|
Oracle:First strike\nWhen Grim Initiate dies, amass Zombies 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
|
||||||
|
|||||||
@@ -2,8 +2,8 @@ Name:Herald of the Dreadhorde
|
|||||||
ManaCost:3 B
|
ManaCost:3 B
|
||||||
Types:Creature Zombie Warrior
|
Types:Creature Zombie Warrior
|
||||||
PT:3/2
|
PT:3/2
|
||||||
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ DBAmass | TriggerDescription$ When CARDNAME dies, amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
|
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ DBAmass | TriggerDescription$ When CARDNAME dies, amass Zombies 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
|
||||||
SVar:DBAmass:DB$ Amass | Num$ 2
|
SVar:DBAmass:DB$ Amass | Type$ Zombie | Num$ 2
|
||||||
DeckHints:Ability$Amass & Type$Zombie
|
DeckHints:Ability$Amass & Type$Zombie
|
||||||
DeckHas:Ability$Amass|Counters|Token
|
DeckHas:Ability$Amass|Counters|Token
|
||||||
Oracle:When Herald of the Dreadhorde dies, amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
|
Oracle:When Herald of the Dreadhorde dies, amass Zombies 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
Name:Honor the God-Pharaoh
|
Name:Honor the God-Pharaoh
|
||||||
ManaCost:2 R
|
ManaCost:2 R
|
||||||
Types:Sorcery
|
Types:Sorcery
|
||||||
A:SP$ Draw | Cost$ 2 R Discard<1/Card> | CostDesc$ As an additional cost to cast this spell, discard a card. | NumCards$ 2 | Defined$ You | SubAbility$ DBAmass | SpellDescription$ Draw two cards. Amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
|
A:SP$ Draw | Cost$ 2 R Discard<1/Card> | CostDesc$ As an additional cost to cast this spell, discard a card. | NumCards$ 2 | Defined$ You | SubAbility$ DBAmass | SpellDescription$ Draw two cards. Amass Zombies 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
|
||||||
SVar:DBAmass:DB$ Amass | Num$ 1
|
SVar:DBAmass:DB$ Amass | Type$ Zombie | Num$ 1
|
||||||
DeckHas:Ability$Discard|Amass|Counters|Token
|
DeckHas:Ability$Discard|Amass|Counters|Token
|
||||||
DeckHints:Keyword$Madness & Ability$Delirium|Amass & Type$Zombie
|
DeckHints:Keyword$Madness & Ability$Delirium|Amass & Type$Zombie
|
||||||
Oracle:As an additional cost to cast this spell, discard a card.\nDraw two cards. Amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
|
Oracle:As an additional cost to cast this spell, discard a card.\nDraw two cards. Amass Zombies 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
|
||||||
|
|||||||
@@ -1,10 +1,10 @@
|
|||||||
Name:Invade the City
|
Name:Invade the City
|
||||||
ManaCost:1 U R
|
ManaCost:1 U R
|
||||||
Types:Sorcery
|
Types:Sorcery
|
||||||
A:SP$ Amass | Cost$ 1 U R | Num$ X | SpellDescription$ Amass X, where X is the number of instant and sorcery cards in your graveyard. (Put X +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
|
A:SP$ Amass | Type$ Zombie | Num$ X | SpellDescription$ Amass Zombies X, where X is the number of instant and sorcery cards in your graveyard. (Put X +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
|
||||||
DeckNeeds:Type$Instant|Sorcery
|
DeckNeeds:Type$Instant|Sorcery
|
||||||
DeckHints:Ability$Amass & Type$Zombie
|
DeckHints:Ability$Amass & Type$Zombie
|
||||||
DeckHas:Ability$Amass|Counters|Token
|
DeckHas:Ability$Amass|Counters|Token
|
||||||
SVar:X:Count$ValidGraveyard Instant.YouOwn,Sorcery.YouOwn
|
SVar:X:Count$ValidGraveyard Instant.YouOwn,Sorcery.YouOwn
|
||||||
SVar:NeedsToPlayVar:X GE1
|
SVar:NeedsToPlayVar:X GE1
|
||||||
Oracle:Amass X, where X is the number of instant and sorcery cards in your graveyard. (Put X +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
|
Oracle:Amass Zombies X, where X is the number of instant and sorcery cards in your graveyard. (Put X +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
|
||||||
|
|||||||
@@ -2,8 +2,8 @@ Name:Invading Manticore
|
|||||||
ManaCost:5 R
|
ManaCost:5 R
|
||||||
Types:Creature Zombie Manticore
|
Types:Creature Zombie Manticore
|
||||||
PT:4/5
|
PT:4/5
|
||||||
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DBAmass | TriggerDescription$ When CARDNAME enters the battlefield, amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
|
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DBAmass | TriggerDescription$ When CARDNAME enters the battlefield, amass Zombies 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
|
||||||
SVar:DBAmass:DB$ Amass | Num$ 2
|
SVar:DBAmass:DB$ Amass | Type$ Zombie | Num$ 2
|
||||||
DeckHints:Ability$Amass & Type$Zombie
|
DeckHints:Ability$Amass & Type$Zombie
|
||||||
DeckHas:Ability$Amass|Counters|Token
|
DeckHas:Ability$Amass|Counters|Token
|
||||||
Oracle:When Invading Manticore enters the battlefield, amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
|
Oracle:When Invading Manticore enters the battlefield, amass Zombies 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
|
||||||
|
|||||||
@@ -2,8 +2,8 @@ Name:Lazotep Chancellor
|
|||||||
ManaCost:U B
|
ManaCost:U B
|
||||||
Types:Creature Zombie Wizard
|
Types:Creature Zombie Wizard
|
||||||
PT:1/3
|
PT:1/3
|
||||||
T:Mode$ Discarded | ValidCard$ Card.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigAmass | TriggerDescription$ Whenever you discard a card, you may pay {1}. If you do, amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
|
T:Mode$ Discarded | ValidCard$ Card.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigAmass | TriggerDescription$ Whenever you discard a card, you may pay {1}. If you do, amass zombies 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
|
||||||
SVar:TrigAmass:AB$ Amass | Cost$ 1 | Num$ 2
|
SVar:TrigAmass:AB$ Amass | Cost$ 1 | Type$ Zombie | Num$ 2
|
||||||
DeckHints:Ability$Amass|Discard & Type$Zombie
|
DeckHints:Ability$Amass|Discard & Type$Zombie
|
||||||
DeckHas:Ability$Amass|Counters|Token
|
DeckHas:Ability$Amass|Counters|Token
|
||||||
Oracle:Whenever you discard a card, you may pay {1}. If you do, amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
|
Oracle:Whenever you discard a card, you may pay {1}. If you do, amass Zombies 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
|
||||||
|
|||||||
@@ -1,9 +1,9 @@
|
|||||||
Name:Lazotep Plating
|
Name:Lazotep Plating
|
||||||
ManaCost:1 U
|
ManaCost:1 U
|
||||||
Types:Instant
|
Types:Instant
|
||||||
A:SP$ Amass | Cost$ 1 U | Num$ 1 | SubAbility$ DBPump | SpellDescription$ Amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
|
A:SP$ Amass | Type$ Zombie | Num$ 1 | SubAbility$ DBPump | SpellDescription$ Amass Zombies 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
|
||||||
SVar:DBPump:DB$ Pump | Defined$ You | KW$ Hexproof | SubAbility$ DBPumpAll | SpellDescription$ You and permanents you control gain hexproof until end of turn. (You and they can't be the targets of spells or abilities your opponents control.)
|
SVar:DBPump:DB$ Pump | Defined$ You | KW$ Hexproof | SubAbility$ DBPumpAll | SpellDescription$ You and permanents you control gain hexproof until end of turn. (You and they can't be the targets of spells or abilities your opponents control.)
|
||||||
SVar:DBPumpAll:DB$ PumpAll | ValidCards$ Permanent.YouCtrl | KW$ Hexproof
|
SVar:DBPumpAll:DB$ PumpAll | ValidCards$ Permanent.YouCtrl | KW$ Hexproof
|
||||||
DeckHints:Ability$Amass & Type$Zombie
|
DeckHints:Ability$Amass & Type$Zombie
|
||||||
DeckHas:Ability$Amass|Counters|Token
|
DeckHas:Ability$Amass|Counters|Token
|
||||||
Oracle:Amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)\nYou and permanents you control gain hexproof until end of turn. (You and they can't be the targets of spells or abilities your opponents control.)
|
Oracle:Amass Zombies 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)\nYou and permanents you control gain hexproof until end of turn. (You and they can't be the targets of spells or abilities your opponents control.)
|
||||||
|
|||||||
@@ -2,8 +2,8 @@ Name:Lazotep Reaver
|
|||||||
ManaCost:1 B
|
ManaCost:1 B
|
||||||
Types:Creature Zombie Beast
|
Types:Creature Zombie Beast
|
||||||
PT:1/2
|
PT:1/2
|
||||||
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DBAmass | TriggerDescription$ When CARDNAME enters the battlefield, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
|
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DBAmass | TriggerDescription$ When CARDNAME enters the battlefield, amass Zombies 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
|
||||||
SVar:DBAmass:DB$ Amass | Num$ 1
|
SVar:DBAmass:DB$ Amass | Type$ Zombie | Num$ 1
|
||||||
DeckHints:Ability$Amass & Type$Zombie
|
DeckHints:Ability$Amass & Type$Zombie
|
||||||
DeckHas:Ability$Amass|Counters|Token
|
DeckHas:Ability$Amass|Counters|Token
|
||||||
Oracle:When Lazotep Reaver enters the battlefield, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
|
Oracle:When Lazotep Reaver enters the battlefield, amass Zombies 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
Name:Relentless Advance
|
Name:Relentless Advance
|
||||||
ManaCost:3 U
|
ManaCost:3 U
|
||||||
Types:Sorcery
|
Types:Sorcery
|
||||||
A:SP$ Amass | Cost$ 3 U | Num$ 3 | SpellDescription$ Amass 3. (Put three +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
|
A:SP$ Amass | Type$ Zombie | Num$ 3 | SpellDescription$ Amass Zombies 3. (Put three +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
|
||||||
DeckHints:Ability$Amass & Type$Zombie
|
DeckHints:Ability$Amass & Type$Zombie
|
||||||
DeckHas:Ability$Amass|Counters|Token
|
DeckHas:Ability$Amass|Counters|Token
|
||||||
Oracle:Amass 3. (Put three +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
|
Oracle:Amass Zombies 3. (Put three +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
|
||||||
|
|||||||
@@ -2,7 +2,7 @@ Name:Toll of the Invasion
|
|||||||
ManaCost:2 B
|
ManaCost:2 B
|
||||||
Types:Sorcery
|
Types:Sorcery
|
||||||
A:SP$ Discard | Cost$ 2 B | ValidTgts$ Opponent | NumCards$ 1 | DiscardValid$ Card.nonLand | Mode$ RevealYouChoose | SubAbility$ DBAmass | SpellDescription$ Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
|
A:SP$ Discard | Cost$ 2 B | ValidTgts$ Opponent | NumCards$ 1 | DiscardValid$ Card.nonLand | Mode$ RevealYouChoose | SubAbility$ DBAmass | SpellDescription$ Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
|
||||||
SVar:DBAmass:DB$ Amass | Num$ 1 | SpellDescription$ Amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
|
SVar:DBAmass:DB$ Amass | Type$ Zombie | Num$ 1 | SpellDescription$ Amass Zombies 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
|
||||||
DeckHas:Ability$Amass|Counters|Token
|
DeckHas:Ability$Amass|Counters|Token
|
||||||
DeckHints:Ability$Amass & Type$Zombie
|
DeckHints:Ability$Amass & Type$Zombie
|
||||||
Oracle:Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.\nAmass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
|
Oracle:Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.\nAmass Zombies 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
|
||||||
|
|||||||
@@ -3,8 +3,8 @@ ManaCost:2 B
|
|||||||
Types:Creature Zombie Wizard
|
Types:Creature Zombie Wizard
|
||||||
PT:1/1
|
PT:1/1
|
||||||
S:Mode$ Continuous | Affected$ Zombie.token+YouCtrl | AddKeyword$ Deathtouch | Description$ Zombie tokens you control have deathtouch.
|
S:Mode$ Continuous | Affected$ Zombie.token+YouCtrl | AddKeyword$ Deathtouch | Description$ Zombie tokens you control have deathtouch.
|
||||||
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DBAmass | TriggerDescription$ When CARDNAME enters the battlefield, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
|
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ DBAmass | TriggerDescription$ When CARDNAME enters the battlefield, amass Zombies 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
|
||||||
SVar:DBAmass:DB$ Amass | Num$ 1
|
SVar:DBAmass:DB$ Amass | Type$ Zombie | Num$ 1
|
||||||
DeckHints:Ability$Amass & Type$Zombie
|
DeckHints:Ability$Amass & Type$Zombie
|
||||||
DeckHas:Ability$Amass|Counters|Token
|
DeckHas:Ability$Amass|Counters|Token
|
||||||
Oracle:When Vizier of the Scorpion enters the battlefield, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)\nZombie tokens you control have deathtouch.
|
Oracle:When Vizier of the Scorpion enters the battlefield, amass Zombies 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)\nZombie tokens you control have deathtouch.
|
||||||
|
|||||||
@@ -1,10 +1,10 @@
|
|||||||
Name:Widespread Brutality
|
Name:Widespread Brutality
|
||||||
ManaCost:1 B R R
|
ManaCost:1 B R R
|
||||||
Types:Sorcery
|
Types:Sorcery
|
||||||
A:SP$ Amass | Cost$ 1 B R R | Num$ 2 | RememberAmass$ True | SubAbility$ IgnitionDamage | SpellDescription$ Amass 2, then the Army you amassed deals damage equal to its power to each non-Army creature. (To amass 2, put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
|
A:SP$ Amass | Type$ Zombie | Num$ 2 | RememberAmass$ True | SubAbility$ IgnitionDamage | SpellDescription$ Amass Zombies 2, then the Army you amassed deals damage equal to its power to each non-Army creature. (To amass Zombies 2, put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
|
||||||
SVar:IgnitionDamage:DB$ DamageAll | ValidCards$ Creature.nonArmy | ValidDescription$ each non-Army creature. | NumDmg$ X | ConditionDefined$ Remembered | ConditionPresent$ Creature | ConditionCompare$ EQ1 | DamageSource$ Remembered | SubAbility$ DBCleanup
|
SVar:IgnitionDamage:DB$ DamageAll | ValidCards$ Creature.nonArmy | ValidDescription$ each non-Army creature. | NumDmg$ X | ConditionDefined$ Remembered | ConditionPresent$ Creature | ConditionCompare$ EQ1 | DamageSource$ Remembered | SubAbility$ DBCleanup
|
||||||
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
|
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
|
||||||
SVar:X:Remembered$CardPower
|
SVar:X:Remembered$CardPower
|
||||||
DeckHints:Ability$Amass & Type$Zombie
|
DeckHints:Ability$Amass & Type$Zombie
|
||||||
DeckHas:Ability$Amass|Counters|Token
|
DeckHas:Ability$Amass|Counters|Token
|
||||||
Oracle:Amass 2, then the Army you amassed deals damage equal to its power to each non-Army creature. (To amass 2, put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
|
Oracle:Amass Zombies 2, then the Army you amassed deals damage equal to its power to each non-Army creature. (To amass Zombies 2, put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
|
||||||
|
|||||||
@@ -195,7 +195,7 @@ ScryfallCode=MIC
|
|||||||
187 U Unclaimed Territory @Dimitar Marinski
|
187 U Unclaimed Territory @Dimitar Marinski
|
||||||
|
|
||||||
[tokens]
|
[tokens]
|
||||||
b_0_0_zombie_army
|
b_0_0_army
|
||||||
b_2_2_zombie
|
b_2_2_zombie
|
||||||
b_2_2_zombie_decayed
|
b_2_2_zombie_decayed
|
||||||
c_0_1_eldrazi_spawn_sac
|
c_0_1_eldrazi_spawn_sac
|
||||||
|
|||||||
@@ -592,7 +592,7 @@ ScryfallCode=MH2
|
|||||||
|
|
||||||
[tokens]
|
[tokens]
|
||||||
b_0_0_phyrexian_germ
|
b_0_0_phyrexian_germ
|
||||||
b_0_0_zombie_army
|
b_0_0_army
|
||||||
b_2_2_zombie
|
b_2_2_zombie
|
||||||
bg_1_1_insect
|
bg_1_1_insect
|
||||||
c_0_0_a_construct_total_artifacts
|
c_0_0_a_construct_total_artifacts
|
||||||
|
|||||||
@@ -360,7 +360,7 @@ ScryfallCode=SCD
|
|||||||
352 L Forest @Titus Lunter
|
352 L Forest @Titus Lunter
|
||||||
|
|
||||||
[tokens]
|
[tokens]
|
||||||
b_0_0_zombie_army
|
b_0_0_army
|
||||||
b_2_2_zombie
|
b_2_2_zombie
|
||||||
b_2_2_zombie_knight_menace
|
b_2_2_zombie_knight_menace
|
||||||
b_x_x_demon_flying
|
b_x_x_demon_flying
|
||||||
|
|||||||
@@ -330,9 +330,9 @@ A221 R A-Teferi, Time Raveler @Chris Rallis
|
|||||||
|
|
||||||
[tokens]
|
[tokens]
|
||||||
all_2_2_citizen
|
all_2_2_citizen
|
||||||
b_0_0_zombie_army
|
b_0_0_army
|
||||||
b_0_0_zombie_army
|
b_0_0_army
|
||||||
b_0_0_zombie_army
|
b_0_0_army
|
||||||
b_1_1_assassin_deathtouch_pwdestroy
|
b_1_1_assassin_deathtouch_pwdestroy
|
||||||
b_2_2_zombie
|
b_2_2_zombie
|
||||||
b_4_4_zombie_warrior_vigilance
|
b_4_4_zombie_warrior_vigilance
|
||||||
|
|||||||
@@ -30,12 +30,12 @@ b_0_0_phyrexian_germ.jpg https://downloads.cardforge.org/images/tokens/b_0_0_phy
|
|||||||
b_0_0_phyrexian_germ_moc.jpg https://downloads.cardforge.org/images/tokens/b_0_0_phyrexian_germ_moc.jpg
|
b_0_0_phyrexian_germ_moc.jpg https://downloads.cardforge.org/images/tokens/b_0_0_phyrexian_germ_moc.jpg
|
||||||
b_0_0_phyrexian_germ_nec.jpg https://downloads.cardforge.org/images/tokens/b_0_0_phyrexian_germ_nec.jpg
|
b_0_0_phyrexian_germ_nec.jpg https://downloads.cardforge.org/images/tokens/b_0_0_phyrexian_germ_nec.jpg
|
||||||
b_0_0_phyrexian_germ_onc.jpg https://downloads.cardforge.org/images/tokens/b_0_0_phyrexian_germ_onc.jpg
|
b_0_0_phyrexian_germ_onc.jpg https://downloads.cardforge.org/images/tokens/b_0_0_phyrexian_germ_onc.jpg
|
||||||
b_0_0_zombie_army.jpg https://downloads.cardforge.org/images/tokens/b_0_0_zombie_army.jpg
|
b_0_0_army.jpg https://downloads.cardforge.org/images/tokens/b_0_0_zombie_army.jpg
|
||||||
b_0_0_zombie_army2_war.jpg https://downloads.cardforge.org/images/tokens/b_0_0_zombie_army2_war.jpg
|
b_0_0_army2_war.jpg https://downloads.cardforge.org/images/tokens/b_0_0_zombie_army2_war.jpg
|
||||||
b_0_0_zombie_army3_war.jpg https://downloads.cardforge.org/images/tokens/b_0_0_zombie_army3_war.jpg
|
b_0_0_army3_war.jpg https://downloads.cardforge.org/images/tokens/b_0_0_zombie_army3_war.jpg
|
||||||
b_0_0_zombie_army_mh2.jpg https://downloads.cardforge.org/images/tokens/b_0_0_zombie_army_mh2.jpg
|
b_0_0_army_mh2.jpg https://downloads.cardforge.org/images/tokens/b_0_0_zombie_army_mh2.jpg
|
||||||
b_0_0_zombie_army_mic.jpg https://downloads.cardforge.org/images/tokens/b_0_0_zombie_army_mic.jpg
|
b_0_0_army_mic.jpg https://downloads.cardforge.org/images/tokens/b_0_0_zombie_army_mic.jpg
|
||||||
b_0_0_zombie_army_war.jpg https://downloads.cardforge.org/images/tokens/b_0_0_zombie_army_war.jpg
|
b_0_0_army_war.jpg https://downloads.cardforge.org/images/tokens/b_0_0_zombie_army_war.jpg
|
||||||
b_0_1_cleric.jpg https://downloads.cardforge.org/images/tokens/b_0_1_cleric.jpg
|
b_0_1_cleric.jpg https://downloads.cardforge.org/images/tokens/b_0_1_cleric.jpg
|
||||||
b_0_1_cleric_dom.jpg https://downloads.cardforge.org/images/tokens/b_0_1_cleric_dom.jpg
|
b_0_1_cleric_dom.jpg https://downloads.cardforge.org/images/tokens/b_0_1_cleric_dom.jpg
|
||||||
b_0_1_insect.jpg https://downloads.cardforge.org/images/tokens/b_0_1_insect.jpg
|
b_0_1_insect.jpg https://downloads.cardforge.org/images/tokens/b_0_1_insect.jpg
|
||||||
|
|||||||
@@ -13,6 +13,6 @@ activeplayer=human
|
|||||||
activephase=MAIN1
|
activephase=MAIN1
|
||||||
humanhand=Bleeding Edge;Maximize Altitude;Price of Betrayal;Enter the God-Eternals
|
humanhand=Bleeding Edge;Maximize Altitude;Price of Betrayal;Enter the God-Eternals
|
||||||
humanlibrary=Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt
|
humanlibrary=Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt;Opt
|
||||||
humanbattlefield=Tetsuko Umezawa, Fugitive;Teferi, Time Raveler|Counters:LOYALTY=3;Yarok's Fenlurker;Watery Grave|NoETBTrigs;Watery Grave|NoETBTrigs;Watery Grave|NoETBTrigs;Hallowed Fountain|NoETBTrigs;Hallowed Fountain|NoETBTrigs;Hallowed Fountain|NoETBTrigs;t:Zombie Army,P:0,T:0,Cost:no cost,Color:B,Types:Creature-Zombie-Army,Keywords:Trample,Image:b_0_0_zombie_army3_war|Counters:P1P1=2
|
humanbattlefield=Tetsuko Umezawa, Fugitive;Teferi, Time Raveler|Counters:LOYALTY=3;Yarok's Fenlurker;Watery Grave|NoETBTrigs;Watery Grave|NoETBTrigs;Watery Grave|NoETBTrigs;Hallowed Fountain|NoETBTrigs;Hallowed Fountain|NoETBTrigs;Hallowed Fountain|NoETBTrigs;t:Zombie Army,P:0,T:0,Cost:no cost,Color:B,Types:Creature-Zombie-Army,Keywords:Trample,Image:b_0_0_army3_war|Counters:P1P1=2
|
||||||
aibattlefield=Shifting Ceratops;Apostle of Purifying Light;Hungering Hydra|Counters:P1P1=4;Ashes of the Abhorrent
|
aibattlefield=Shifting Ceratops;Apostle of Purifying Light;Hungering Hydra|Counters:P1P1=4;Ashes of the Abhorrent
|
||||||
aipersistentmana=C C G
|
aipersistentmana=C C G
|
||||||
|
|||||||
@@ -14,7 +14,7 @@ activeplayer=human
|
|||||||
activephase=MAIN1
|
activephase=MAIN1
|
||||||
humanhand=Eternal Skylord;Clifftop Retreat;Maximize Velocity;Deputy of Detention;Act of Treason
|
humanhand=Eternal Skylord;Clifftop Retreat;Maximize Velocity;Deputy of Detention;Act of Treason
|
||||||
humanlibrary=Boros Guildgate;Boros Guildgate;Boros Guildgate;Boros Guildgate;Boros Guildgate;Boros Guildgate;Boros Guildgate;Boros Guildgate;Boros Guildgate;Boros Guildgate;Boros Guildgate;Boros Guildgate;Boros Guildgate;Boros Guildgate;Boros Guildgate;Boros Guildgate;Boros Guildgate;Boros Guildgate;Boros Guildgate;Boros Guildgate
|
humanlibrary=Boros Guildgate;Boros Guildgate;Boros Guildgate;Boros Guildgate;Boros Guildgate;Boros Guildgate;Boros Guildgate;Boros Guildgate;Boros Guildgate;Boros Guildgate;Boros Guildgate;Boros Guildgate;Boros Guildgate;Boros Guildgate;Boros Guildgate;Boros Guildgate;Boros Guildgate;Boros Guildgate;Boros Guildgate;Boros Guildgate
|
||||||
humanbattlefield=Eternal Skylord;t:Zombie Army,P:0,T:0,Cost:no cost,Color:B,Types:Creature-Zombie-Army,Keywords:Flying,Image:b_0_0_zombie_army|Counters:P1P1=4;Benalish Marshal;Mentor of the Meek;Azorius Guildgate;Azorius Guildgate;Azorius Guildgate;Azorius Guildgate;Mountain;Mountain;Mountain;Mountain;Mountain;Mountain;Mountain
|
humanbattlefield=Eternal Skylord;t:Zombie Army,P:0,T:0,Cost:no cost,Color:B,Types:Creature-Zombie-Army,Keywords:Flying,Image:b_0_0_army|Counters:P1P1=4;Benalish Marshal;Mentor of the Meek;Azorius Guildgate;Azorius Guildgate;Azorius Guildgate;Azorius Guildgate;Mountain;Mountain;Mountain;Mountain;Mountain;Mountain;Mountain
|
||||||
aihand=Boros Guildgate;Boros Guildgate;Boros Guildgate;Boros Guildgate
|
aihand=Boros Guildgate;Boros Guildgate;Boros Guildgate;Boros Guildgate
|
||||||
aibattlefield=Chamber Sentry|Counters:P1P1=5;Cold-Water Snapper;Cold-Water Snapper;Scuttlegator;Kumena's Speaker;Tishana, Voice of Thunder
|
aibattlefield=Chamber Sentry|Counters:P1P1=5;Cold-Water Snapper;Cold-Water Snapper;Scuttlegator;Kumena's Speaker;Tishana, Voice of Thunder
|
||||||
aipersistentmana=C C C C C
|
aipersistentmana=C C C C C
|
||||||
|
|||||||
@@ -12,5 +12,5 @@ turn=1
|
|||||||
activeplayer=human
|
activeplayer=human
|
||||||
activephase=MAIN1
|
activephase=MAIN1
|
||||||
humanhand=Martyr for the Cause;Spark Harvest;Dreadhorde Twins;Resolute Watchdog
|
humanhand=Martyr for the Cause;Spark Harvest;Dreadhorde Twins;Resolute Watchdog
|
||||||
humanbattlefield=Dreadhorde Twins;t:Zombie Army,P:0,T:0,Cost:no cost,Color:B,Types:Creature-Zombie-Army,Image:b_0_0_zombie_army3_war,Keywords:|Id:7|Counters:P1P1=2;Dreadhorde Twins;Clifftop Retreat|NoETBTrigs;Plains;Swamp;Swamp;Forebear's Blade|AttachedTo:7
|
humanbattlefield=Dreadhorde Twins;t:Zombie Army,P:0,T:0,Cost:no cost,Color:B,Types:Creature-Zombie-Army,Image:b_0_0_army3_war,Keywords:|Id:7|Counters:P1P1=2;Dreadhorde Twins;Clifftop Retreat|NoETBTrigs;Plains;Swamp;Swamp;Forebear's Blade|AttachedTo:7
|
||||||
aibattlefield=Domri, Anarch of Bolas|Counters:LOYALTY=2;Dire Fleet Daredevil;Dire Fleet Daredevil;Dire Fleet Daredevil;Evolution Sage
|
aibattlefield=Domri, Anarch of Bolas|Counters:LOYALTY=2;Dire Fleet Daredevil;Dire Fleet Daredevil;Dire Fleet Daredevil;Evolution Sage
|
||||||
|
|||||||
6
forge-gui/res/tokenscripts/b_0_0_army.txt
Normal file
6
forge-gui/res/tokenscripts/b_0_0_army.txt
Normal file
@@ -0,0 +1,6 @@
|
|||||||
|
Name:Army Token
|
||||||
|
ManaCost:no cost
|
||||||
|
Types:Creature Army
|
||||||
|
Colors:black
|
||||||
|
PT:0/0
|
||||||
|
Oracle:
|
||||||
@@ -1,6 +0,0 @@
|
|||||||
Name:Zombie Army Token
|
|
||||||
ManaCost:no cost
|
|
||||||
Types:Creature Zombie Army
|
|
||||||
Colors:black
|
|
||||||
PT:0/0
|
|
||||||
Oracle:
|
|
||||||
Reference in New Issue
Block a user