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Merge pull request #2315 from tool4ever/checkselflki
Better fix for CheckSelfLKIZone
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@@ -2,7 +2,7 @@ Name:Draugr Necromancer
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ManaCost:3 B
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Types:Snow Creature Zombie Cleric
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PT:4/4
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R:Event$ Moved | ActiveZones$ Battlefield | Origin$ Battlefield | Destination$ Graveyard | ValidLKI$ Creature.nonToken+OppCtrl | ReplaceWith$ Exile | CheckSelfLKIZone$ True | Description$ If a nontoken creature an opponent controls would die, exile that card with an ice counter on it instead.
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R:Event$ Moved | ActiveZones$ Battlefield | Origin$ Battlefield | Destination$ Graveyard | ValidLKI$ Creature.nonToken+OppCtrl | ReplaceWith$ Exile | Description$ If a nontoken creature an opponent controls would die, exile that card with an ice counter on it instead.
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SVar:Exile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | Defined$ ReplacedCard | WithCountersType$ ICE
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S:Mode$ Continuous | Affected$ Card.OppOwn+counters_GE1_ICE+nonLand | AffectedZone$ Exile | MayPlay$ True | MayPlaySnowIgnoreColor$ True | Description$ You may cast spells from among cards in exile your opponents own with ice counters on them, and you may spend mana from snow sources as though it were mana of any color to cast those spells.
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DeckNeeds:Type$Snow
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@@ -2,7 +2,7 @@ Name:Gisa, Glorious Resurrector
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ManaCost:2 B B
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Types:Legendary Creature Human Wizard
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PT:4/4
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R:Event$ Moved | ActiveZones$ Battlefield | CheckSelfLKIZone$ True | Origin$ Battlefield | Destination$ Graveyard | ValidLKI$ Creature.OppCtrl | ReplaceWith$ Exile | Description$ If a creature an opponent controls would die, exile it instead.
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R:Event$ Moved | ActiveZones$ Battlefield | Origin$ Battlefield | Destination$ Graveyard | ValidLKI$ Creature.OppCtrl | ReplaceWith$ Exile | Description$ If a creature an opponent controls would die, exile it instead.
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SVar:Exile:DB$ ChangeZone | Hidden$ True | Origin$ All | Destination$ Exile | Defined$ ReplacedCard
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T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigChange | TriggerDescription$ At the beginning of your upkeep, put all creature cards exiled with CARDNAME onto the battlefield under your control. They gain decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)
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SVar:TrigChange:DB$ ChangeZoneAll | ChangeType$ Creature.ExiledWithSource | Origin$ Exile | Destination$ Battlefield | GainControl$ True | RememberChanged$ True | SubAbility$ DBPump
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@@ -3,7 +3,7 @@ ManaCost:2 B B
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Types:Legendary Creature Vampire Warrior
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PT:3/4
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K:Lifelink
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R:Event$ Moved | ActiveZones$ Battlefield | Origin$ Battlefield | Destination$ Graveyard | ValidLKI$ Creature.nonToken+OppCtrl | ReplaceWith$ Exile | CheckSelfLKIZone$ True | Description$ If a nontoken creature an opponent controls would die, instead exile that card and create a 2/2 black Zombie creature token.
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R:Event$ Moved | ActiveZones$ Battlefield | Origin$ Battlefield | Destination$ Graveyard | ValidLKI$ Creature.nonToken+OppCtrl | ReplaceWith$ Exile | Description$ If a nontoken creature an opponent controls would die, instead exile that card and create a 2/2 black Zombie creature token.
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SVar:Exile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | SubAbility$ DBToken | Defined$ ReplacedCard
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SVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ b_2_2_zombie | TokenOwner$ You
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A:AB$ PutCounter | Cost$ 2 B Sac<1/Vampire.Other;Zombie.Other/another Vampire or Zombie> | CounterType$ P1P1 | CounterNum$ 2 | SpellDescription$ Put two +1/+1 counters on CARDNAME.
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@@ -7,7 +7,7 @@ K:Lifelink
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T:Mode$ ChangesZone | ValidCard$ Creature.Other+nonToken+YouCtrl | Origin$ Battlefield | Destination$ Graveyard | Execute$ DelTrigReturn | TriggerZones$ Battlefield | TriggerDescription$ Whenever another nontoken creature you control dies, return that card to its owner's hand at the beginning of the next end step.
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SVar:DelTrigReturn:DB$ DelayedTrigger | Mode$ Phase | Phase$ End Of Turn | Execute$ DBReturn | RememberObjects$ TriggeredNewCardLKICopy | TriggerDescription$ Return that card to its owner's hand at the beginning of the next end step.
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SVar:DBReturn:DB$ ChangeZone | Defined$ DelayTriggerRememberedLKI | Origin$ Graveyard | Destination$ Hand
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R:Event$ Moved | ActiveZones$ Battlefield | Origin$ Battlefield | Destination$ Graveyard | ValidLKI$ Creature.OppCtrl | ReplaceWith$ Exile | CheckSelfLKIZone$ True | Description$ If a creature an opponent controls would die, exile it instead.
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R:Event$ Moved | ActiveZones$ Battlefield | Origin$ Battlefield | Destination$ Graveyard | ValidLKI$ Creature.OppCtrl | ReplaceWith$ Exile | Description$ If a creature an opponent controls would die, exile it instead.
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SVar:Exile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | Defined$ ReplacedCard
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DeckHas:Ability$LifeGain
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Oracle:Flying, lifelink\nWhenever another nontoken creature you control dies, return that card to its owner's hand at the beginning of the next end step.\nIf a creature an opponent controls would die, exile it instead.
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@@ -7,6 +7,6 @@ T:Mode$ ChangesZone | Origin$ Any | Destination$ Graveyard | ValidCard$ Creature
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SVar:TrigReanimate:AB$ ChangeZone | Cost$ PayLife<X> | Defined$ TriggeredCard | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | ChangeNum$ 1 | AnimateSubAbility$ Animate
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SVar:Animate:DB$ Animate | Defined$ TriggeredCard | Types$ Warlock | Duration$ Permanent
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SVar:X:TriggeredCard$CardManaCost
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R:Event$ Moved | ActiveZones$ Battlefield | Origin$ Battlefield | Destination$ Graveyard | ValidLKI$ Warlock.YouCtrl | ReplaceWith$ Exile | CheckSelfLKIZone$ True | Description$ If a Warlock you control would die, exile it instead.
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R:Event$ Moved | ActiveZones$ Battlefield | Origin$ Battlefield | Destination$ Graveyard | ValidLKI$ Warlock.YouCtrl | ReplaceWith$ Exile | Description$ If a Warlock you control would die, exile it instead.
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SVar:Exile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | Defined$ ReplacedCard
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Oracle:Flying\nWhenever a creature card is put into an opponent's graveyard from anywhere, you may pay life equal to its mana value. If you do, put it onto the battlefield under your control. It's a Warlock in addition to its other types.\nIf a Warlock you control would die, exile it instead.
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@@ -2,7 +2,7 @@ Name:Misery's Shadow
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ManaCost:1 B
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Types:Creature Shade
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PT:2/2
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R:Event$ Moved | ActiveZones$ Battlefield | Origin$ Battlefield | Destination$ Graveyard | ValidLKI$ Card.Creature+OppCtrl | CheckSelfLKIZone$ True | ReplaceWith$ Exile | Description$ If a creature an opponent controls would die, exile it instead.
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R:Event$ Moved | ActiveZones$ Battlefield | Origin$ Battlefield | Destination$ Graveyard | ValidLKI$ Card.Creature+OppCtrl | ReplaceWith$ Exile | Description$ If a creature an opponent controls would die, exile it instead.
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SVar:Exile:DB$ ChangeZone | Hidden$ True | Origin$ All | Destination$ Exile | Defined$ ReplacedCard
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A:AB$ Pump | Cost$ 1 | Defined$ Self | NumAtt$ +1 | NumDef$ +1 | SpellDescription$ CARDNAME gets +1/+1 until end of turn.
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Oracle:If a creature an opponent controls would die, exile it instead.\n{1}: Misery's Shadow gets +1/+1 until end of turn.
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@@ -3,7 +3,7 @@ ManaCost:2 B G
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Types:Legendary Creature Treefolk
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PT:3/4
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K:Reach
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R:Event$ Moved | ActiveZones$ Battlefield | Origin$ Battlefield | Destination$ Graveyard | ValidLKI$ Card.Creature+OppCtrl | CheckSelfLKIZone$ True | ReplaceWith$ Exile | Description$ If a creature an opponent controls would die, exile it instead. When you do, create a 1/1 green Saproling creature token.
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R:Event$ Moved | ActiveZones$ Battlefield | Origin$ Battlefield | Destination$ Graveyard | ValidLKI$ Card.Creature+OppCtrl | ReplaceWith$ Exile | Description$ If a creature an opponent controls would die, exile it instead. When you do, create a 1/1 green Saproling creature token.
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SVar:Exile:DB$ ChangeZone | Hidden$ True | Origin$ All | Destination$ Exile | Defined$ ReplacedCard | SubAbility$ DBImmediateTrigger
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SVar:DBImmediateTrigger:DB$ ImmediateTrigger | Execute$ TrigToken | TriggerDescription$ If a nontoken creature an opponent controls would die, exile it instead. When you do, create a 1/1 green Saproling creature token.
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SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ g_1_1_saproling | TokenOwner$ You
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@@ -2,7 +2,7 @@ Name:Rayami, First of the Fallen
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ManaCost:1 B G U
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Types:Legendary Creature Vampire
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PT:5/4
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R:Event$ Moved | ActiveZones$ Battlefield | Origin$ Battlefield | Destination$ Graveyard | CheckSelfLKIZone$ True | ValidLKI$ Creature.nonToken | ReplaceWith$ Exile | Description$ If a nontoken creature would die, exile that card with a blood counter on it instead.
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R:Event$ Moved | ActiveZones$ Battlefield | Origin$ Battlefield | Destination$ Graveyard | ValidLKI$ Creature.nonToken | ReplaceWith$ Exile | Description$ If a nontoken creature would die, exile that card with a blood counter on it instead.
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SVar:Exile:DB$ ChangeZone | Defined$ ReplacedCard | Origin$ Battlefield | Destination$ Exile | WithCountersType$ BLOOD | WithCountersAmount$ 1
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S:Mode$ Continuous | EffectZone$ Battlefield | Affected$ Card.Self | CharacteristicDefining$ True | SharedKeywordsZone$ Exile | SharedRestrictions$ Creature.counters_GE1_BLOOD | AddKeyword$ Flying & First Strike & Double Strike & Deathtouch & Haste & Hexproof & Indestructible & Lifelink & Menace & Protection & Reach & Trample & Vigilance | Description$ As long as an exiled creature card with a blood counter on it has flying, CARDNAME has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.
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Oracle:If a nontoken creature would die, exile that card with a blood counter on it instead.\nAs long as an exiled creature card with a blood counter on it has flying, Rayami, First of the Fallen has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.
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@@ -4,7 +4,7 @@ Types:Legendary Creature Vampire Warlock
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PT:1/1
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K:Menace
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K:Lifelink
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R:Event$ Moved | ActiveZones$ Battlefield | Origin$ Battlefield | Destination$ Graveyard | ValidLKI$ Card.Creature+nonToken+OppCtrl | CheckSelfLKIZone$ True | ReplaceWith$ Exile | Description$ If a nontoken creature an opponent controls would die, exile it instead. When you do, you may pay {2}. If you do, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."
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R:Event$ Moved | ActiveZones$ Battlefield | Origin$ Battlefield | Destination$ Graveyard | ValidLKI$ Card.Creature+nonToken+OppCtrl | ReplaceWith$ Exile | Description$ If a nontoken creature an opponent controls would die, exile it instead. When you do, you may pay {2}. If you do, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."
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SVar:Exile:DB$ ChangeZone | Hidden$ True | Origin$ All | Destination$ Exile | Defined$ ReplacedCard | SubAbility$ DBImmediateTrigger
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SVar:DBImmediateTrigger:DB$ ImmediateTrigger | Execute$ TrigToken | TriggerDescription$ If a nontoken creature an opponent controls would die, exile it instead. When you do, you may pay {2}. If you do, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."
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SVar:TrigToken:AB$ Token | Cost$ 2 | TokenAmount$ 1 | TokenScript$ bg_1_1_pest_lifegain | TokenOwner$ You
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@@ -3,7 +3,7 @@ ManaCost:4 B B
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Types:Creature Horror
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PT:4/5
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K:Trample
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R:Event$ Moved | ActiveZones$ Battlefield | Origin$ Battlefield | Destination$ Graveyard | ValidLKI$ Creature.Other | CheckSelfLKIZone$ True | ReplaceWith$ Exile | Description$ If another creature would die, exile it instead.
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R:Event$ Moved | ActiveZones$ Battlefield | Origin$ Battlefield | Destination$ Graveyard | ValidLKI$ Creature.Other | ReplaceWith$ Exile | Description$ If another creature would die, exile it instead.
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SVar:Exile:DB$ ChangeZone | Hidden$ True | Origin$ All | Destination$ Exile | Defined$ ReplacedCard | SubAbility$ DBRemember | RememberChanged$ True
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SVar:DBRemember:DB$ Pump | ConditionDefined$ Remembered | ConditionPresent$ Card.inZoneExile | ConditionCompare$ GE1
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T:Mode$ ChangesZone | Origin$ Exile | Destination$ Any | Static$ True | ValidCard$ Card.IsRemembered+ExiledWithSource | Execute$ DBForget
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