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Ensure borders show up
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@@ -23,7 +23,7 @@ public abstract class LaunchScreen extends FScreen {
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protected final void doLayout(float startY, float width, float height) {
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protected final void doLayout(float startY, float width, float height) {
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float imageWidth = FSkinImage.BTN_START_UP.getWidth();
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float imageWidth = FSkinImage.BTN_START_UP.getWidth();
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float imageHeight = FSkinImage.BTN_START_UP.getHeight();
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float imageHeight = FSkinImage.BTN_START_UP.getHeight();
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float padding = imageHeight * 0.1f;
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float padding = imageHeight * 0.025f;
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btnStart.setBounds((width - imageWidth) / 2, height - imageHeight - padding, imageWidth, imageHeight);
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btnStart.setBounds((width - imageWidth) / 2, height - imageHeight - padding, imageWidth, imageHeight);
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@@ -52,7 +52,7 @@ import forge.util.Utils;
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import forge.util.storage.IStorage;
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import forge.util.storage.IStorage;
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public class ConstructedScreen extends LaunchScreen {
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public class ConstructedScreen extends LaunchScreen {
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private static final FSkinColor PLAYER_BORDER_COLOR = FSkinColor.get(Colors.CLR_THEME).alphaColor(0.8f);
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private static final FSkinColor PLAYER_BORDER_COLOR = FSkinColor.get(Colors.CLR_BORDERS).alphaColor(0.8f);
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private static final ForgePreferences prefs = FModel.getPreferences();
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private static final ForgePreferences prefs = FModel.getPreferences();
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private static final float PADDING = 5;
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private static final float PADDING = 5;
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private static final int MAX_PLAYERS = 8;
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private static final int MAX_PLAYERS = 8;
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