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*Mandatory triggers are now mandatory IF there are targets available. (AI's choice is still not mandatory though :/)
*Fixed Soul's Attendant and Titan's Forge. *Tweaked AbilityFactory to not crap out when it gets a completely correct "DB$Proliferate" for ability string.
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@@ -3222,7 +3222,7 @@ public class GameAction {
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} // Khalni Hydra
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return manaCost;
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}//GetSpellCostChange
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public void playSpellAbility(SpellAbility sa) {
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sa.setActivatingPlayer(AllZone.HumanPlayer);
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