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Fix advanced Flash logic messing with PlayEffectAi (#4989)
* - Add puzzle PS_PIP1. * - Fix advanced Flash logic messing with PlayEffect AI (e.g. Discover X or transformed Battle) * - Better tweak to Flash logic conditions
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@@ -90,7 +90,7 @@ public class PermanentCreatureAi extends PermanentAi {
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if (ai.getController().isAI()) {
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if (ai.getController().isAI()) {
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advancedFlash = ((PlayerControllerAi)ai.getController()).getAi().getBooleanProperty(AiProps.FLASH_ENABLE_ADVANCED_LOGIC);
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advancedFlash = ((PlayerControllerAi)ai.getController()).getAi().getBooleanProperty(AiProps.FLASH_ENABLE_ADVANCED_LOGIC);
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}
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}
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if (card.hasKeyword(Keyword.FLASH) || (!ai.canCastSorcery() && sa.canCastTiming(ai))) {
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if (card.hasKeyword(Keyword.FLASH) || (!ai.canCastSorcery() && sa.canCastTiming(ai) && !sa.isCastFromPlayEffect())) {
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if (advancedFlash) {
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if (advancedFlash) {
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return doAdvancedFlashLogic(card, ai, sa);
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return doAdvancedFlashLogic(card, ai, sa);
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} else {
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} else {
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