- Sound System: Added a previously missed link for the "Life Loss" sound event (now the sound will play during certain damage dealing effect resolutions which were previously missed).

This commit is contained in:
Agetian
2012-11-27 17:47:52 +00:00
parent 46e1f3f9f6
commit 8d5233eaeb

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@@ -57,6 +57,7 @@ import forge.game.GlobalRuleChange;
import forge.game.event.CardDiscardedEvent;
import forge.game.event.DrawCardEvent;
import forge.game.event.LandPlayedEvent;
import forge.game.event.LifeLossEvent;
import forge.game.event.PoisonCounterEvent;
import forge.game.event.ShuffleEvent;
import forge.game.event.SpellResolvedEvent;
@@ -411,6 +412,7 @@ public abstract class Player extends GameEntity implements Comparable<Player> {
if (toLose > 0) {
this.subtractLife(toLose);
lifeLost = toLose;
Singletons.getModel().getGame().getEvents().post(new LifeLossEvent());
this.updateObservers();
} else if (toLose == 0) {
// Rule 118.4