- Changed generateDuels to the old system (ending with one very hard and two hard opponents).

This commit is contained in:
Sloth
2011-09-24 12:39:12 +00:00
parent a70dbe64e2
commit 8d4592e2cf

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@@ -352,14 +352,14 @@ public class QuestEventManager {
duelOpponents.add(getDuelOpponentByNumber(hardAIduels, 1)); duelOpponents.add(getDuelOpponentByNumber(hardAIduels, 1));
} }
else if (AllZone.getQuestData().getWin() >= QuestPreferences.getWinsForVeryHardAI(index)) { else if (AllZone.getQuestData().getWin() < QuestPreferences.getWinsForVeryHardAI(index)) {
duelOpponents.add(getDuelOpponentByNumber(hardAIduels, 0)); duelOpponents.add(getDuelOpponentByNumber(hardAIduels, 0));
duelOpponents.add(getDuelOpponentByNumber(hardAIduels, 1)); duelOpponents.add(getDuelOpponentByNumber(hardAIduels, 1));
duelOpponents.add(getDuelOpponentByNumber(veryHardAIduels, 0)); duelOpponents.add(getDuelOpponentByNumber(hardAIduels, 2));
} }
else { else {
duelOpponents.add(getDuelOpponentByNumber(veryHardAIduels, 0)); duelOpponents.add(getDuelOpponentByNumber(hardAIduels, 0));
duelOpponents.add(getDuelOpponentByNumber(veryHardAIduels, 1)); duelOpponents.add(getDuelOpponentByNumber(hardAIduels, 1));
duelOpponents.add(getDuelOpponentByNumber(veryHardAIduels, 2)); duelOpponents.add(getDuelOpponentByNumber(veryHardAIduels, 2));
} }