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- Changed generateDuels to the old system (ending with one very hard and two hard opponents).
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@@ -352,14 +352,14 @@ public class QuestEventManager {
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duelOpponents.add(getDuelOpponentByNumber(hardAIduels, 1));
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duelOpponents.add(getDuelOpponentByNumber(hardAIduels, 1));
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}
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}
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else if (AllZone.getQuestData().getWin() >= QuestPreferences.getWinsForVeryHardAI(index)) {
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else if (AllZone.getQuestData().getWin() < QuestPreferences.getWinsForVeryHardAI(index)) {
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duelOpponents.add(getDuelOpponentByNumber(hardAIduels, 0));
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duelOpponents.add(getDuelOpponentByNumber(hardAIduels, 0));
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duelOpponents.add(getDuelOpponentByNumber(hardAIduels, 1));
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duelOpponents.add(getDuelOpponentByNumber(hardAIduels, 1));
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duelOpponents.add(getDuelOpponentByNumber(veryHardAIduels, 0));
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duelOpponents.add(getDuelOpponentByNumber(hardAIduels, 2));
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}
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}
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else {
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else {
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duelOpponents.add(getDuelOpponentByNumber(veryHardAIduels, 0));
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duelOpponents.add(getDuelOpponentByNumber(hardAIduels, 0));
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duelOpponents.add(getDuelOpponentByNumber(veryHardAIduels, 1));
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duelOpponents.add(getDuelOpponentByNumber(hardAIduels, 1));
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duelOpponents.add(getDuelOpponentByNumber(veryHardAIduels, 2));
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duelOpponents.add(getDuelOpponentByNumber(veryHardAIduels, 2));
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}
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}
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