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Introduced a preference to turn the panel on/off.
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@@ -321,6 +321,11 @@ public final class ForgeConstants {
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public static final String STACK_EFFECT_NOTIFICATION_NEVER = "Never";
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public static final String STACK_EFFECT_NOTIFICATION_ALWAYS = "Always";
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public static final String STACK_EFFECT_NOTIFICATION_AI_AND_TRIGGERED = "AI cast/activated, or triggered by any player";
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// Constants for LAnd played notification policy
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public static final String LAND_PLAYED_NOTIFICATION_NEVER = "Never";
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public static final String LAND_PLAYED_NOTIFICATION_ALWAYS = "Always";
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public static final String LAND_PLAYED_NOTIFICATION_AI = "Lands entering a battlefield because of an action of a AI player";
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// Set boolean constant for landscape mode for gdx port
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public static final boolean isGdxPortLandscape = FileUtil.doesFileExist(ASSETS_DIR + "switch_orientation.ini");
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@@ -121,6 +121,7 @@ public class ForgePreferences extends PreferencesStore<ForgePreferences.FPref> {
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UI_CLOSE_ACTION ("NONE"),
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UI_MANA_LOST_PROMPT ("false"), // Prompt on losing mana when passing priority
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UI_STACK_EFFECT_NOTIFICATION_POLICY ("Never"),
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UI_LAND_PLAYED_NOTIFICATION_POLICY ("Never"),
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UI_PAUSE_WHILE_MINIMIZED("false"),
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UI_TOKENS_IN_SEPARATE_ROW("false"), // Display tokens in their own battlefield row.
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UI_DISPLAY_CURRENT_COLORS(ForgeConstants.DISP_CURRENT_COLORS_NEVER),
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