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- Fixed AI using Increasing Confusion.
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@@ -73,7 +73,7 @@ public class MillAi extends SpellAbilityAi {
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boolean randomReturn = r.nextFloat() <= Math.pow(chance, sa.getActivationsThisTurn() + 1);
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boolean randomReturn = r.nextFloat() <= Math.pow(chance, sa.getActivationsThisTurn() + 1);
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if (sa.getParam("NumCards").equals("X") && source.getSVar("X").startsWith("Count$xPaid")) {
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if ((sa.getParam("NumCards").equals("X") || sa.getParam("NumCards").equals("Z")) && source.getSVar("X").startsWith("Count$xPaid")) {
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// Set PayX here to maximum value.
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// Set PayX here to maximum value.
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final int cardsToDiscard =
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final int cardsToDiscard =
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Math.min(ComputerUtilMana.determineLeftoverMana(sa, ai), ai.getOpponent().getCardsIn(ZoneType.Library).size());
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Math.min(ComputerUtilMana.determineLeftoverMana(sa, ai), ai.getOpponent().getCardsIn(ZoneType.Library).size());
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