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Fix some bad params in AI combat trigger prediction
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@@ -3473,11 +3473,7 @@ public class AbilityUtils {
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}
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if (value.contains("DamageToOppsThisTurn")) {
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int oppDmg = 0;
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for (Player opp : player.getOpponents()) {
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oppDmg += opp.getAssignedDamage();
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}
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return doXMath(oppDmg, m, source, ctb);
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return doXMath(player.getOpponentsAssignedDamage(), m, source, ctb);
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}
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if (value.contains("NonCombatDamageDealtThisTurn")) {
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@@ -5240,9 +5240,7 @@ public class Card extends GameEntity implements Comparable<Card>, IHasSVars {
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} else {
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assignedDamageMap.put(sourceCard, assignedDamageMap.get(sourceCard) + assignedDamage0);
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}
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if (assignedDamage0 > 0) {
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view.updateAssignedDamage(this);
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}
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view.updateAssignedDamage(this);
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}
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public final void clearAssignedDamage() {
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if (assignedDamageMap.isEmpty()) { return; }
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@@ -141,8 +141,7 @@ public final class CardUtil {
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for (Player p : game.getPlayers()) {
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res.addAll(p.getZone(to).getCardsAddedLastTurn(from));
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}
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}
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else {
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} else {
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res.addAll(game.getStackZone().getCardsAddedLastTurn(from));
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}
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return CardLists.getValidCardsAsList(res, valid, src.getController(), src, ctb);
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