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- Didn't notice Player already had a game field
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@@ -650,7 +650,7 @@ public abstract class Player extends GameEntity implements Comparable<Player> {
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runParams.put("IsCombatDamage", isCombat);
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game.getTriggerHandler().runTrigger(TriggerType.DamageDone, runParams, false);
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Singletons.getModel().getGame().getGameLog().add("Damage", String.format("Dealing %d damage to %s. %s",
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game.getGameLog().add("Damage", String.format("Dealing %d damage to %s. %s",
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damageToDo, this.getName(), additionalLog), 3);
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return true;
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