This commit is contained in:
Fulgur14
2024-06-22 21:22:43 +02:00
committed by GitHub
parent d4469ca736
commit 8c37a7347f
38 changed files with 310 additions and 3 deletions

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@@ -4,7 +4,7 @@ Types:Creature Elemental Knight
PT:5/6
K:Reach
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDig | TriggerDescription$ When CARDNAME enters the battlefield, reveal the top five cards of your library. Put a land card from among them onto the battlefield and the rest into your graveyard.
SVar:TrigDig:DB$ Dig | DigNum$ 5 | ChangeNum$ 1 | ChangeValid$ Land | Optional$ True | DestinationZone$ Battlefield | DestinationZone2$ Graveyard
SVar:TrigDig:DB$ Dig | DigNum$ 5 | ChangeNum$ 1 | ChangeValid$ Land | DestinationZone$ Battlefield | DestinationZone2$ Graveyard
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME dies, you may exile it. If you do, put another target card from your graveyard on top of your library.
SVar:TrigExile:AB$ ChangeZone | Cost$ ExileAnyGrave<1/Card.TriggeredNewCard> | Origin$ Graveyard | Destination$ Library | ValidTgts$ Card.YouOwn+Other | TgtPrompt$ Select another target card from your graveyard | AITgts$ Card.Other
DeckHas:Ability$Graveyard

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@@ -3,7 +3,7 @@ ManaCost:2 B
Types:Artifact Creature Phyrexian Fox
PT:3/2
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigLoseLife | TriggerDescription$ When CARDNAME dies, each opponent loses 2 life and you gain 2 life.
SVar:TrigLoseLife:DB$ LoseLife | Defined$ TriggeredCardOpponent | LifeAmount$ 2 | SubAbility$ DBGainLife
SVar:TrigLoseLife:DB$ LoseLife | Defined$ Opponent | LifeAmount$ 2 | SubAbility$ DBGainLife
SVar:DBGainLife:DB$ GainLife | Defined$ TriggeredCardController | LifeAmount$ 2
DeckHas:Ability$LifeGain
Oracle:When Etched Familiar dies, each opponent loses 2 life and you gain 2 life.

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@@ -4,7 +4,7 @@ Types:Legendary Creature Dragon Spirit
PT:5/5
K:Flying
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigLoseLife | TriggerDescription$ When CARDNAME dies, each opponent loses 5 life. You gain life equal to the life lost this way.
SVar:TrigLoseLife:DB$ LoseLife | Defined$ TriggeredCardOpponent | LifeAmount$ 5 | SubAbility$ DBGainLife
SVar:TrigLoseLife:DB$ LoseLife | Defined$ Opponent | LifeAmount$ 5 | SubAbility$ DBGainLife
SVar:DBGainLife:DB$ GainLife | Defined$ TriggeredCardController | LifeAmount$ AFLifeLost
SVar:AFLifeLost:Number$0
#AFLifeLost will be set by LoseLife

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Name:Abstergo Entertainment
ManaCost:no cost
Types:Legendary Land
A:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.
A:AB$ Mana | Cost$ 1 T | Produced$ Any | SpellDescription$ Add one mana of any color.
A:AB$ ChangeZone | Cost$ 3 T Exile<1/CARDNAME> | Origin$ Graveyard | Destination$ Hand | TargetMin$ 0 | TargetMax$ 1 | ValidTgts$ Card.Historic+YouOwn | TgtPrompt$ Select target historic card in your graveyard | AILogic$ BestCard | SubAbility$ ExileAll | SpellDescription$ Return up to one target historic card from your graveyard to your hand, then exile all graveyards.
SVar:ExileAll:DB$ ChangeZoneAll | Origin$ Graveyard | Destination$ Exile | ChangeType$ Card
DeckHas:Ability$Mana.Colorless
DeckHints:Color$Colorless & Keyword$Devoid
Oracle:{T}: Add {C}.\n{1}, {T}: Add one mana of any color.\n{3}, {T}, Exile Abstergo Entertainment: Return up to one target historic card from your graveyard to your hand, then exile all graveyards.

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Name:Adéwalé, Breaker of Chains
ManaCost:1 U B
Types:Legendary Creature Human Assassin Pirate
PT:4/1
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDig | TriggerDescription$ When NICKNAME enters the battlefield, reveal the top six cards of your library. Put an Assassin, Pirate, or Vehicle card from among them into your hand and the rest on the bottom of your library in a random order.
SVar:TrigDig:DB$ Dig | DigNum$ 6 | ChangeNum$ 1 | ChangeValid$ Assassin,Pirate,Vehicle | DestinationZone$ Hand | RestRandomOrder$ True
T:Mode$ DamageDone | ValidSource$ Vehicle.YouCtrl | ValidTarget$ Player | CombatDamage$ True | OptionalDecider$ You | TriggerZones$ Graveyard | Execute$ TrigChange | TriggerDescription$ Whenever a Vehicle you control deals combat damage to a player, you may return NICKNAME from your graveyard to your hand.
SVar:TrigChange:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand
Oracle:When Adéwalé enters the battlefield, reveal the top six cards of your library. Put an Assassin, Pirate, or Vehicle card from among them into your hand and the rest on the bottom of your library in a random order.\nWhenever a Vehicle you control deals combat damage to a player, you may return Adéwalé from your graveyard to your hand.

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Name:Arbaaz Mir
ManaCost:R W
Types:Legendary Creature Human Assassin
PT:2/2
T:Mode$ ChangesZone | ValidCard$ Card.Self,Permanent.nonToken+Historic+Other+YouCtrl | Destination$ Battlefield | Execute$ TrigDealDamage | TriggerDescription$ Whenever CARDNAME or another nontoken historic permanent enters the battlefield under your control, CARDNAME deals 1 damage to each opponent and you gain 1 life. (Artifacts, legendaries, and Sagas are historic.)
SVar:TrigDealDamage:DB$ DamageAll | ValidPlayers$ Player.Opponent | NumDmg$ 1 | SubAbility$ DBGainLife
SVar:DBGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1
Oracle:Whenever Arbaaz Mir or another nontoken historic permanent enters the battlefield under your control, Arbaaz Mir deals 1 damage to each opponent and you gain 1 life. (Artifacts, legendaries, and Sagas are historic.)

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Name:Assassin Den
ManaCost:3 U
Types:Creature Wall
PT:2/4
K:Defender
A:AB$ PutCounter | Cost$ 3 U | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBEffect | SorcerySpeed$ True | SpellDescription$ Put a +1/+1 counter on target creature you control. It can't be blocked this turn. Activate only as a sorcery.
SVar:DBEffect:DB$ Effect | ExileOnMoved$ Battlefield | RememberObjects$ ParentTarget | StaticAbilities$ Unblockable
SVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ This creature can't be blocked this turn.
Oracle:Defender (This creature can't attack.)\n{3}{U}: Put a +1/+1 counter on target creature you control. It can't be blocked this turn. Activate only as a sorcery.

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Name:Assassin Initiate
ManaCost:B
Types:Creature Human Assassin
PT:1/1
A:AB$ Pump | Cost$ 1 | KWChoice$ Flying,Deathtouch,Lifelink | SpellDescription$ CARDNAME gains your choice of flying, deathtouch, or lifelink until end of turn.
Oracle:{1}: Assassin Initiate gains your choice of flying, deathtouch, or lifelink until end of turn.

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Name:Auditore Ambush
ManaCost:2 U B
Types:Sorcery
A:SP$ Charm | MinCharmNum$ 1 | CharmNum$ 2 | Choices$ DBUnsummon,DBSearch
SVar:DBUnsummon:DB$ ChangeZone | ValidTgts$ Creature | TgtPrompt$ Select target creature to return to owner's hand | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return target creature to its owner's hand.
SVar:DBSearch:DB$ ChangeZone | ValidTgts$ Player | OriginAlternative$ Graveyard | Destination$ Hand | ChangeType$ Card.namedEzio; Blade of Vengeance | Optional$ True | ChangeNum$ 1 | Chooser$ Targeted | SpellDescription$ Target player searches their library and/or graveyard for a card named Ezio, Blade of Vengeance, reveals it, and puts it into their hand. If they search their library this way, they shuffle.
Oracle:Choose one or both —\n• Return target creature to its owner's hand.\n• Target player searches their library and/or graveyard for a card named Ezio, Blade of Vengeance, reveals it, and puts it into their hand. If they search their library this way, they shuffle.

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Name:Aveline de Grandpré
ManaCost:2 G G
Types:Legendary Creature Human Assassin
PT:3/3
K:Deathtouch
T:Mode$ DamageDone | ValidSource$ Creature.YouCtrl+withDeathtouch | ValidTarget$ Player | TriggerZones$ Battlefield | CombatDamage$ True | Execute$ TrigPutCounter | TriggerDescription$ Whenever a creature you control with deathtouch deals combat damage to a player, put that many +1/+1 counters on that creature.
SVar:TrigPutCounter:DB$ PutCounter | Defined$ TriggeredSourceLKICopy | CounterType$ P1P1 | CounterNum$ X
SVar:X:TriggerCount$DamageAmount
K:Disguise:B G
Oracle:Deathtouch\nWhenever a creature you control with deathtouch deals combat damage to a player, put that many +1/+1 counters on that creature.\nDisguise {B}{G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)

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Name:Aya of Alexandria
ManaCost:2 R W
Types:Legendary Creature Human Assassin
PT:4/3
K:Menace
K:Lifelink
T:Mode$ DamageDone | ValidSource$ Creature.Historic+YouCtrl | Execute$ TrigToken | CombatDamage$ True | ValidTarget$ Player | TriggerZones$ Battlefield | TriggerDescription$ Whenever a historic creature you control deals combat damage to a player, create a 1/1 black Assassin creature token with menace. (Artifacts, legendaries, and Sagas are historic.)
SVar:TrigToken:DB$ Token | TokenScript$ b_1_1_assassin_menace
DeckHas:Ability$Token
Oracle:Menace, lifelink\nWhenever a historic creature you control deals combat damage to a player, create a 1/1 black Assassin creature token with menace. (Artifacts, legendaries, and Sagas are historic.)

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Name:Ballad of the Black Flag
ManaCost:1 U U
Types:Enchantment Saga
K:Chapter:4:DBMill,DBMill,DBMill,DBCostReduction
SVar:DBMill:DB$ Mill | NumCards$ 3 | Defined$ You | Imprint$ True | SubAbility$ DBChangeZone
SVar:DBChangeZone:DB$ ChangeZone | Origin$ Graveyard,Exile | Destination$ Hand | ChangeType$ Card.Historic+YouOwn+IsImprinted | Hidden$ True | Optional$ True | SubAbility$ DBCleanup | SpellDescription$ Mill three cards. You may put a historic card from among them into your hand. (Artifacts, legendaries, and Sagas are historic.)
SVar:DBCleanup:DB$ Cleanup | ClearImprinted$ True
SVar:DBCostReduction:DB$ Effect | StaticAbilities$ ReduceSPcost
SVar:ReduceSPcost:Mode$ ReduceCost | EffectZone$ Command | ValidCard$ Card.Historic | Type$ Spell | Activator$ You | Amount$ 2 | Description$ Historic spells you cast this turn cost {2} less to cast.
Oracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)\nI, II, III — Mill three cards. You may put a historic card from among them into your hand. (Artifacts, legendaries, and Sagas are historic.)\nIV — Historic spells you cast this turn cost {2} less to cast.

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Name:Basim Ibn Ishaq
ManaCost:U B
Types:Legendary Creature Human Assassin
PT:2/2
T:Mode$ SpellCast | ValidCard$ Card.Historic | ValidActivatingPlayer$ You | ActivationLimit$ 1 | Execute$ TrigDraw | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a historic spell, draw a card. CARDNAME can't be blocked this turn. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic.)
SVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1 | SubAbility$ DBUnblockable
SVar:DBUnblockable:DB$ Effect | RememberObjects$ Self | ExileOnMoved$ Battlefield | StaticAbilities$ Unblockable
SVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ EFFECTSOURCE can't be blocked this turn.
T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, put a +1/+1 counter on it.
SVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1
Oracle:Whenever you cast a historic spell, draw a card. Basim Ibn Ishaq can't be blocked this turn. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic.)\nWhenever Basim Ibn Ishaq deals combat damage to a player, put a +1/+1 counter on it.

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Name:Battlefield Improvisation
ManaCost:1 W
Types:Instant
A:SP$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +2 | NumDef$ +2 | SubAbility$ DBAttach | SpellDescription$ Target creature gets +2/+2 until end of turn. If that creature is attacking, you may attach any number of Equipment you control to it.
SVar:DBAttach:DB$ Attach | Defined$ ParentTarget.attacking | Object$ Valid Equipment.YouCtrl | Optional$ True
Oracle:Target creature gets +2/+2 until end of turn. If that creature is attacking, you may attach any number of Equipment you control to it.

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Name:Bayek of Siwa
ManaCost:3 R W
Types:Legendary Creature Human Assassin
PT:3/4
K:Double Strike
S:Mode$ Continuous | Affected$ Creature.Historic+Other+YouCtrl | AddKeyword$ Double Strike | Condition$ PlayerTurn | Description$ As long as it's your turn, other historic creatures you control have double strike.
K:Disguise:1 R W
Oracle:Double strike\nAs long as it's your turn, other historic creatures you control have double strike.\nDisguise {1}{R}{W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)

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Name:Brotherhood Ambushers
ManaCost:4 B
Types:Creature Human Assassin
PT:6/3
K:Freerunning:3 B
Oracle:Freerunning {3}{B} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)

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Name:Brotherhood Headquarters
ManaCost:no cost
Types:Land
A:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.
A:AB$ Mana | Cost$ T | Produced$ Any | Amount$ 1 | RestrictValid$ Spell.Assassin,Spell.withFreerunning,Activated.Assassin | SpellDescription$ Add one mana of any color. Spend this mana only to cast an Assassin spell or a spell that has freerunning, or to activate an ability of an Assassin source.
AI:RemoveDeck:Random
DeckHas:Ability$Mana.Colorless
DeckHints:Type$Assassin
Oracle:{T}: Add {C}.\n{T}: Add one mana of any color. Spend this mana only to cast an Assassin spell or a spell that has freerunning, or to activate an ability of an Assassin source.

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Name:Brotherhood Patriarch
ManaCost:3 B
Types:Creature Human Assassin
PT:4/1
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigLoseLife | TriggerDescription$ When CARDNAME dies, each opponent loses 2 life and you gain 2 life.
SVar:TrigLoseLife:DB$ LoseLife | Defined$ Opponent | LifeAmount$ 2 | SubAbility$ DBGainLife
SVar:DBGainLife:DB$ GainLife | Defined$ TriggeredCardController | LifeAmount$ 2
DeckHas:Ability$LifeGain
Oracle:When Brotherhood Patriarch dies, each opponent loses 2 life and you gain 2 life.

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Name:Brotherhood Regalia
ManaCost:2
Types:Artifact Equipment
S:Mode$ Continuous | Affected$ Creature.EquippedBy | AddKeyword$ Ward:2 | AddType$ Assassin | Description$ Equipped creature has ward {2}, is an Assassin in addition to its other types, and can't be blocked.
S:Mode$ CantBlockBy | ValidAttacker$ Creature.EquippedBy
K:Equip:1:Creature.Legendary+YouCtrl:legendary creature
K:Equip:3
Oracle:Equipped creature has ward {2}, is an Assassin in addition to its other types, and can't be blocked.\nEquip legendary creature {1}\nEquip {3}

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Name:Brotherhood Spy
ManaCost:1 U
Types:Creature Human Assassin
PT:1/3
T:Mode$ Phase | Phase$ BeginCombat | ValidPlayer$ You | IsPresent$ Assassin.Legendary+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ At the beginning of combat on your turn, if you control a legendary Assassin, CARDNAME gets +1/+0 until end of turn and can't be blocked this turn.
SVar:TrigPump:DB$ Pump | NumAtt$ +1 | SubAbility$ DBUnblockable
SVar:DBUnblockable:DB$ Effect | RememberObjects$ Self | ExileOnMoved$ Battlefield | StaticAbilities$ Unblockable
SVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ EFFECTSOURCE can't be blocked this turn.
Oracle:At the beginning of combat on your turn, if you control a legendary Assassin, Brotherhood Spy gets +1/+0 until end of turn and can't be blocked this turn.

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Name:Bureau Headmaster
ManaCost:R W
Types:Creature Human Assassin
PT:2/2
S:Mode$ ReduceCost | ValidCard$ Equipment | Type$ Spell | Activator$ You | Amount$ 1 | Description$ Equipment spells you cast cost {1} less to cast.
S:Mode$ ReduceCost | ValidCard$ Card | ValidSpell$ Activated.Equip | Activator$ You | Amount$ 1 | Description$ Equip abilities you activate cost {1} less to activate.
DeckHints:Type$Equipment
Oracle:Equipment spells you cast cost {1} less to cast.\nEquip abilities you activate cost {1} less to activate.

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Name:Caduceus, Staff of Hermes
ManaCost:2 W
Types:Legendary Artifact Equipment
S:Mode$ Continuous | Affected$ Creature.EquippedBy | AddKeyword$ Lifelink | Description$ Equipped creature has lifelink.
S:Mode$ Continuous | Affected$ Creature.EquippedBy | CheckSVar$ X | SVarCompare$ GE30 | AddPower$ 5 | AddToughness$ 5 | AddKeyword$ Indestructible & Prevent all damage that would be dealt to CARDNAME. | Description$ As long as you have 30 or more life, equipped creature gets +5/+5 and has indestructible and "Prevent all damage that would be dealt to this creature."
K:Equip:W W
SVar:X:Count$YourLifeTotal
DeckHas:Keyword$Lifelink & Ability$LifeGain
Oracle:Equipped creature has lifelink.\nAs long as you have 30 or more life, equipped creature gets +5/+5 and has indestructible and "Prevent all damage that would be dealt to this creature."\nEquip {W}{W}

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Name:Crystal Skull, Isu Spyglass
ManaCost:2 U U
Types:Legendary Artifact
S:Mode$ Continuous | Affected$ Card.TopLibrary+YouCtrl | AffectedZone$ Library | MayLookAt$ You | Description$ You may look at the top card of your library any time.
S:Mode$ Continuous | Affected$ Card.Historic+TopLibrary+YouCtrl | AffectedZone$ Library | MayPlay$ True | Description$ You may play historic lands and cast historic spells from the top of your library. (Artifacts, legendaries, and Sagas are historic.)
A:AB$ Mana | Cost$ T | Produced$ U | SpellDescription$ Add {U}.
Oracle:You may look at the top card of your library any time.\nYou may play historic lands and cast historic spells from the top of your library. (Artifacts, legendaries, and Sagas are historic.)\n{T}: Add {U}.

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Name:Desmond Miles
Types:Legendary Creature Human Assassin
PT:1/3
K:Menace
S:Mode$ Continuous | Affected$ Card.Self | AddPower$ X | Description$ CARDNAME gets +1/+0 for each other Assassin you control and each Assassin card in your graveyard.
T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | Execute$ TrigSurveil | CombatDamage$ True | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, surveil X, where X is the amount of damage it dealt to that player.
SVar:TrigSurveil:DB$ Surveil | Amount$ Z
SVar:X:Count$Valid Assassin.YouCtrl+Other/Plus.Y
SVar:Y:Count$ValidGraveyard Assassin.YouCtrl
SVar:Z:TriggerCount$DamageAmount
SVar:BuffedBy:Assassin
DeckNeeds:Type$Assassin
Oracle:Menace\nDesmond Miles gets +1/+0 for each other Assassin you control and each Assassin card in your graveyard.\nWhenever Desmond Miles deals combat damage to a player, surveil X, where X is the amount of damage it dealt to that player.

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Name:Desynchronization
ManaCost:2 U U
Types:Instant
A:SP$ ChangeZoneAll | ChangeType$ Permanent.nonLand+!Historic | Origin$ Battlefield | Destination$ Hand | SpellDescription$ Return each nonland permanent that's not historic to its owner's hand. (Artifacts, legendaries, and Sagas are historic.)
Oracle:Return each nonland permanent that's not historic to its owner's hand. (Artifacts, legendaries, and Sagas are historic.)

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Name:Detained by Legionnaires
ManaCost:1 W
Types:Enchantment Aura
K:Enchant creature
A:SP$ Attach | Cost$ 1 W | ValidTgts$ Creature | AILogic$ Curse
S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddHiddenKeyword$ CARDNAME can't attack or block. | Description$ Enchanted creature can't attack or block.
Oracle:Enchant creature\nEnchanted creature can't attack or block.

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Name:Distract the Guards
ManaCost:1 W W
Types:Sorcery
K:Freerunning:1 W
A:SP$ Token | TokenAmount$ 3 | TokenScript$ w_1_1_human_rogue | TokenOwner$ You | SpellDescription$ Create three 1/1 white Human Rogue creature tokens.
Oracle:Freerunning {1}{W} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)\nCreate three 1/1 white Human Rogue creature tokens.

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Name:Eagle Vision
ManaCost:4 U
Types:Sorcery
K:Freerunning:1 U
A:SP$ Draw | NumCards$ 3 | SpellDescription$ Draw three cards.
Oracle:Freerunning {1}{U} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)\nDraw three cards.

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Name:Edward Kenway
ManaCost:2 U B R
Types:Legendary Creature Human Assassin Pirate
PT:5/5
T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ At the beginning of your end step, create a Treasure token for each tapped Assassin, Pirate, and/or Vehicle you control.
SVar:TrigToken:DB$ Token | TokenAmount$ X | TokenScript$ c_a_treasure_sac | TokenOwner$ You
T:Mode$ DamageDone | ValidSource$ Vehicle.YouCtrl | ValidTarget$ Player | CombatDamage$ True | OptionalDecider$ You | Execute$ TrigDig | TriggerDescription$ Whenever a Vehicle you control deals combat damage to a player, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled.
SVar:TrigDig:DB$ Dig | DigNum$ 1 | Defined$ TriggeredTarget | ForceRevealToController$ True | ChangeNum$ All | DestinationZone$ Exile | ExileFaceDown$ True | RememberChanged$ True | SubAbility$ DBEffect
SVar:DBEffect:DB$ Effect | RememberObjects$ RememberedCard | StaticAbilities$ STPlay | SubAbility$ DBCleanup | ForgetOnMoved$ Exile | Duration$ Permanent
SVar:STPlay:Mode$ Continuous | MayLookAt$ You | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ You may play that card for as long as it remains exiled.
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
SVar:X:Count$Valid Assassin.tapped+YouCtrl,Pirate.tapped+YouCtrl,Vehicle.tapped+YouCtrl
Oracle:At the beginning of your end step, create a Treasure token for each tapped Assassin, Pirate, and/or Vehicle you control.\nWhenever a Vehicle you control deals combat damage to a player, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled.

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Name:Eivor, Wolf-Kissed
ManaCost:3 R G W
Types:Legendary Creature Human Assassin Warrior
PT:7/6
K:Trample
K:Haste
T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigMill | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, you mill that many cards. You may put a Saga card and/or a land card from among them onto the battlefield.
SVar:TrigMill:DB$ Mill | NumCards$ X | Defined$ You | RememberMilled$ True | SubAbility$ DBChangeZone
SVar:DBChangeZone:DB$ ChangeZone | Hidden$ True | Origin$ Graveyard,Exile | Destination$ Hand | ChangeType$ EACH Saga.YouOwn+IsRemembered & Land.YouOwn+IsRemembered | Optional$ True | SelectPrompt$ You may select a Saga card and/or a land card. | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
SVar:X:TriggerCount$DamageAmount
DeckHas:Ability$Mill
DeckHints:Type$Saga
Oracle:Trample, haste\nWhenever Eivor, Wolf-Kissed deals combat damage to a player, you mill that many cards. You may put a Saga card and/or a land card from among them onto the battlefield.

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Name:Escarpment Fortress
ManaCost:4 W
Types:Creature Wall
PT:3/5
K:Defender
K:Reach
S:Mode$ Continuous | Affected$ Creature.Other+YouCtrl | AddPower$ 1 | Description$ Other creatures you control get +1/+0.
T:Mode$ AttackersDeclared | Execute$ TrigDraw | ValidAttackers$ Creature | ValidAttackersAmount$ GE2 | TriggerZones$ Battlefield | AttackingPlayer$ You | TriggerDescription$ Whenever you attack with two or more creatures, draw a card.
SVar:TrigDraw:DB$ Draw | NumCards$ 1
Oracle:Defender (This creature can't attack.)\nReach (This creature can block creatures with flying.)\nOther creatures you control get +1/+0.\nWhenever you attack with two or more creatures, draw a card.

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Name:Evie Frye
Types:Legendary Creature Human Assassin
PT:2/1
K:Partner:Jacob Frye
A:AB$ Draw | Cost$ 1 T | NumCards$ 1 | SubAbility$ DBDiscard | StackDescription$ SpellDescription | SpellDescription$ Draw a card, then discard a card.
SVar:DBDiscard:DB$ Discard | Defined$ You | Mode$ TgtChoose | Optional$ True | NumCards$ 1 | RememberDiscarded$ True | SubAbility$ DBImmediateTrig | StackDescription$ None
SVar:DBImmediateTrig:DB$ ImmediateTrigger | ConditionDefined$ Remembered | ConditionPresent$ Creature | ConditionCompare$ EQ1 | Execute$ TrigUnblockable | SubAbility$ DBCleanup | StackDescription$ SpellDescription | SpellDescription$ When you discard a creature card this way, target creature you control can't be blocked this turn.
SVar:TrigUnblockable:DB$ Effect | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | RememberObjects$ Targeted | ExileOnMoved$ Battlefield | StaticAbilities$ Unblockable
SVar:Unblockable:Mode$ CantBlockBy | ValidAttacker$ Card.IsRemembered | Description$ This creature can't be blocked this turn.
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
DeckNeeds:Name$Jacob Frye
Oracle:Partner with Jacob Frye (When this creature enters the battlefield, target player may put Jacob into their hand from their library, then shuffle.)\n{1}, {T}: Draw a card, then discard a card. When you discard a creature card this way, target creature you control can't be blocked this turn.

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Name:Haytham Kenway
ManaCost:2 W U
Types:Legendary Creature Human Knight
PT:3/3
K:Protection:Assassin
S:Mode$ Continuous | Affected$ Knight.YouCtrl+Other | AddPower$ 2 | AddToughness$ 2 | AddKeyword$ Protection:Assassin | Description$ Other Knights you control get +2/+2 and have protection from Assassins.
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigExile | TriggerDescription$ When CARDNAME enters the battlefield, exile up to one target creature that player controls until CARDNAME leaves the battlefield.
SVar:TrigExile:DB$ ChangeZone | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Creature.OppCtrl | TargetMin$ 0 | TargetMax$ OneEach | TargetsForEachPlayer$ True | TgtPrompt$ Select up to one target creature each opponent controls | Duration$ UntilHostLeavesPlay
SVar:OneEach:PlayerCountOpponents$Amount
SVar:PlayMain1:TRUE
SVar:OblivionRing:TRUE
DeckHints:Type$Knight
Oracle:Protection from Assassins\nOther Knights you control get +2/+2 and have protection from Assassins.\nWhen Haytham Kenway enters the battlefield, for each opponent, exile up to one target creature that player controls until Haytham Kenway leaves the battlefield.

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Name:Hidden Footblade
ManaCost:R
Types:Artifact Equipment
K:Flash
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigAttach | TriggerDescription$ When CARDNAME enters the battlefield, attach it to target creature you control. That creature gains indestructible until end of turn.
SVar:TrigAttach:DB$ Attach | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | SubAbility$ DBPump
SVar:DBPump:DB$ Pump | Defined$ Targeted | KW$ First Strike
S:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 1 | AddKeyword$ Haste | Description$ Equipped creature gets +1/+0 and has haste.
K:Equip:2
Oracle:Flash\nWhen Hidden Footblade enters the battlefield, attach it to target creature you control. That creature gains first strike until end of turn.\nEquipped creature gets +1/+0 and has haste.\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

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Name:Hookblade
ManaCost:1 W
Types:Artifact Equipment
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigAttach | TriggerDescription$ When CARDNAME enters the battlefield, attach it to target creature you control.
SVar:TrigAttach:DB$ Attach | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control
S:Mode$ Continuous | Affected$ Creature.EquippedBy | AddPower$ 1 | Description$ Equipped creature gets +1/+0.
S:Mode$ Continuous | Affected$ Creature.EquippedBy | AddKeyword$ Flying | Condition$ PlayerTurn | Description$ As long as it's your turn, equipped creature has flying.
K:Equip:2
Oracle:When Hookblade enters the battlefield, attach it to target creature you control.\nEquipped creature gets +1/+0.\nAs long as it's your turn, equipped creature has flying.\nEquip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

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Name:Spartan Veteran
ManaCost:R
Types:Creature Human Soldier
PT:1/1
S:Mode$ Continuous | Affected$ Card.Self | AddKeyword$ First Strike | Condition$ PlayerTurn | Description$ As long as it's your turn, CARDNAME has first strike.
A:AB$ Pump | Cost$ 2 | Defined$ Self | NumAtt$ +1 | SpellDescription$ CARDNAME gets +1/+0 until end of turn.
Oracle:As long as it's your turn, Spartan Veteran has first strike. (It deals combat damage before creatures without first strike.)\n{2}: Spartan Veteran gets +1/+0 until end of turn.

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Name:Assassin Token
ManaCost:no cost
Types:Creature Assassin
Colors:black
PT:1/1
K:Menace
Oracle:Menace

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Name:Human Rogue Token
ManaCost:no cost
Types:Creature Human Rogue
Colors:white
PT:1/1
Oracle: