From 8c2a3cd5b6edeff08e89ff36d6fbc406336c58fd Mon Sep 17 00:00:00 2001 From: moomarc Date: Tue, 10 Jul 2012 13:57:45 +0000 Subject: [PATCH] Fix: Coat of Arms should now filter creature types properly --- src/main/java/forge/GameActionUtil.java | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/src/main/java/forge/GameActionUtil.java b/src/main/java/forge/GameActionUtil.java index 85544623ee4..3cf6e70d05c 100644 --- a/src/main/java/forge/GameActionUtil.java +++ b/src/main/java/forge/GameActionUtil.java @@ -1418,9 +1418,7 @@ public final class GameActionUtil { alreadyAdded.clear(); for (int x2 = 0; x2 < type.get(x).getType().size(); x2++) { if (!alreadyAdded.contains(type.get(x))) { - if (!type.get(x).getType().get(x2).equals("Creature") - && !type.get(x).getType().get(x2).equals("Legendary") - && !type.get(x).getType().get(x2).equals("Artifact")) { + if (CardUtil.isACreatureType(type.get(x).getType().get(x2))) { if (crd.isType(type.get(x).getType().get(x2))) { alreadyAdded.add(type.get(x)); crd.addSemiPermanentAttackBoost(1);