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Update Skyshroud Ambush implementation
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@@ -39,6 +39,7 @@ import com.google.common.collect.Multimap;
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import com.google.common.collect.Table;
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import com.google.common.eventbus.EventBus;
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import forge.GameCommand;
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import forge.card.CardRarity;
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import forge.card.CardStateName;
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import forge.card.CardType.Supertype;
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@@ -99,6 +100,8 @@ public class Game {
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public final Phase endOfTurn;
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public final Untap untap;
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public final Phase upkeep;
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// to execute commands for "current" phase each time state based action is checked
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public final List<GameCommand> sbaCheckedCommandList;
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public final MagicStack stack;
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public final CostPaymentStack costPaymentStack = new CostPaymentStack();
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private final PhaseHandler phaseHandler;
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@@ -308,6 +311,8 @@ public class Game {
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endOfCombat = new Phase(PhaseType.COMBAT_END);
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endOfTurn = new Phase(PhaseType.END_OF_TURN);
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sbaCheckedCommandList = new ArrayList<>();
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// update players
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view.updatePlayers(this);
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@@ -382,6 +387,17 @@ public class Game {
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return cleanup;
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}
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public void addSBACheckedCommand(final GameCommand c) {
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sbaCheckedCommandList.add(c);
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}
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public final void runSBACheckedCommands() {
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for (final GameCommand c : sbaCheckedCommandList) {
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c.run();
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}
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sbaCheckedCommandList.clear();
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}
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public final PhaseHandler getPhaseHandler() {
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return phaseHandler;
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}
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@@ -25,7 +25,6 @@ import java.util.List;
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import java.util.Map;
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import java.util.Set;
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import forge.game.spellability.SpellAbilityStackInstance;
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import org.apache.commons.lang3.tuple.ImmutablePair;
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import com.google.common.base.Predicate;
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@@ -1158,11 +1157,7 @@ public class GameAction {
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// sol(10/29) added for Phase updates, state effects shouldn't be
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// checked during Spell Resolution (except when persist-returning
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if (game.getStack().isResolving()) {
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Iterator<SpellAbilityStackInstance> it = game.getStack().iterator();
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SpellAbility top = it.next().getSpellAbility(true);
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if (!top.hasParam("CheckStates") && !top.getSubAbility().hasParam("CheckStates")) {
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return;
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}
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return;
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}
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if (game.isGameOver()) {
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@@ -1376,6 +1371,9 @@ public class GameAction {
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if (!refreeze) {
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game.getStack().unfreezeStack();
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}
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// Run all commands that are queued to run after state based actions are checked
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game.runSBACheckedCommands();
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}
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private boolean stateBasedAction_Saga(Card c, CardZoneTable table) {
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@@ -283,31 +283,24 @@ public class EffectEffect extends SpellAbilityEffect {
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if ((duration == null) || duration.equals("EndOfTurn")) {
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game.getEndOfTurn().addUntil(endEffect);
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}
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else if (duration.equals("UntilHostLeavesPlay")) {
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} else if (duration.equals("UntilHostLeavesPlay")) {
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hostCard.addLeavesPlayCommand(endEffect);
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}
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else if (duration.equals("UntilHostLeavesPlayOrEOT")) {
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} else if (duration.equals("UntilHostLeavesPlayOrEOT")) {
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game.getEndOfTurn().addUntil(endEffect);
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hostCard.addLeavesPlayCommand(endEffect);
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}
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else if (duration.equals("UntilYourNextTurn")) {
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} else if (duration.equals("UntilYourNextTurn")) {
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game.getCleanup().addUntil(controller, endEffect);
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}
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else if (duration.equals("UntilYourNextUpkeep")) {
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} else if (duration.equals("UntilYourNextUpkeep")) {
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game.getUpkeep().addUntil(controller, endEffect);
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}
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else if (duration.equals("UntilEndOfCombat")) {
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} else if (duration.equals("UntilEndOfCombat")) {
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game.getEndOfCombat().addUntil(endEffect);
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}
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else if (duration.equals("UntilTheEndOfYourNextTurn")) {
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} else if (duration.equals("UntilTheEndOfYourNextTurn")) {
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if (game.getPhaseHandler().isPlayerTurn(controller)) {
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game.getEndOfTurn().registerUntilEnd(controller, endEffect);
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} else {
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game.getEndOfTurn().addUntilEnd(controller, endEffect);
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}
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}
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else if (duration.equals("ThisTurnAndNextTurn")) {
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} else if (duration.equals("ThisTurnAndNextTurn")) {
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game.getUntap().addAt(new GameCommand() {
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private static final long serialVersionUID = -5054153666503075717L;
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@@ -316,6 +309,8 @@ public class EffectEffect extends SpellAbilityEffect {
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game.getEndOfTurn().addUntil(endEffect);
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}
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});
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} else if (duration.equals("UntilStateBasedActionChecked")) {
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game.addSBACheckedCommand(endEffect);
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}
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}
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@@ -15,7 +15,6 @@ import forge.game.player.Player;
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import forge.game.replacement.ReplacementType;
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import forge.game.spellability.SpellAbility;
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import forge.game.trigger.TriggerType;
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import forge.game.zone.ZoneType;
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import forge.util.CardTranslation;
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import forge.util.Localizer;
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@@ -78,24 +77,6 @@ public class FightEffect extends DamageBaseEffect {
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final Map<AbilityKey, Object> runParams = AbilityKey.newMap();
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runParams.put(AbilityKey.Fighters, fighters);
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game.getTriggerHandler().runTrigger(TriggerType.FightOnce, runParams, false);
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if (sa.hasParam("ConditionWinnerDefined")) {
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Card mustWin = AbilityUtils.getDefinedCards(host, sa.getParam("ConditionWinnerDefined"), sa).get(0);
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Card mustLose = null;
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for (Card l : fighters) {
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if (l != mustWin) {
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mustLose = l;
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}
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}
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game.getAction().checkStateEffects(true);
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SpellAbility sub = sa.getAdditionalAbility("WinSubAbility");
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if (mustWin.getZone().getZoneType().equals(ZoneType.Battlefield) && mustLose != null &&
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!mustLose.getZone().getZoneType().equals(ZoneType.Battlefield)) {
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if (sub != null) {
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AbilityUtils.resolve(sub);
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}
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}
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}
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}
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private static List<Card> getFighters(SpellAbility sa) {
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@@ -2,8 +2,9 @@ Name:Skyshroud Ambush
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ManaCost:1 G
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Types:Instant
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A:SP$ Pump | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Choose target creature you control | ImprintCards$ ThisTargetedCard | SubAbility$ DBFight | StackDescription$ Target creature you control [{c:ThisTargetedCard}] | SpellDescription$ Target creature you control fights target creature you don't control. When the creature you control wins the fight, draw a card.
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SVar:DBFight:DB$ Fight | Defined$ ParentTarget | ValidTgts$ Creature.YouDontCtrl | TgtPrompt$ Choose target creature you don't control | RememberObjects$ ThisTargetedCard | ConditionWinnerDefined$ Imprinted | WinSubAbility$ DBImmediateTrigger | CheckStates$ True | SubAbility$ DBCleanup | StackDescription$ fights target creature you don't control [{c:ThisTargetedCard}]. When the creature you control wins the fight, draw a card.
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SVar:DBImmediateTrigger:DB$ ImmediateTrigger | Execute$ TrigDraw | Secondary$ True | StackDescription$ None | TriggerDescription$ When the creature you control wins the fight, draw a card.
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SVar:DBFight:DB$ Fight | Defined$ ParentTarget | ValidTgts$ Creature.YouDontCtrl | TgtPrompt$ Choose target creature you don't control | RememberObjects$ ThisTargetedCard | SubAbility$ DBEffect | StackDescription$ fights target creature you don't control [{c:ThisTargetedCard}]. When the creature you control wins the fight, draw a card.
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SVar:DBEffect:DB$ Effect | Triggers$ TrigWin | RememberObjects$ Remembered | ImprintCards$ Imprinted | Duration$ UntilStateBasedActionChecked | SubAbility$ DBCleanup
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SVar:TrigWin:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Creature.IsRemembered | IsPresent$ Creature.IsImprinted | NoResolvingCheck$ True | Execute$ TrigDraw | TriggerDescription$ When the creature you control wins the fight, draw a card.
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SVar:TrigDraw:DB$ Draw | NumCards$ 1
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SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearImprinted$ True
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Oracle:Target creature you control fights target creature you don't control. When the creature you control wins the fight, draw a card.
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