July 2024 cleanup: folders 'c' to 'd' (#5519)

This commit is contained in:
Renato Filipe Vidal Santos
2024-07-08 20:40:09 +01:00
committed by GitHub
parent a6d67aca24
commit 8c0795c5eb
100 changed files with 223 additions and 225 deletions

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@@ -1,8 +1,8 @@
Name:Call for Unity
ManaCost:3 W W
Types:Enchantment
T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | Revolt$ True | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a unity counter on Call for Unity.
T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | Revolt$ True | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a unity counter on CARDNAME.
SVar:TrigPutCounter:DB$ PutCounter | CounterType$ UNITY | CounterNum$ 1
S:Mode$ Continuous | Affected$ Creature.YouCtrl | AddPower$ X | AddToughness$ X | Description$ Creatures you control get +1/+1 for each unity counter on Call for Unity.
S:Mode$ Continuous | Affected$ Creature.YouCtrl | AddPower$ X | AddToughness$ X | Description$ Creatures you control get +1/+1 for each unity counter on CARDNAME.
SVar:X:Count$CardCounters.UNITY
Oracle:Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a unity counter on Call for Unity.\nCreatures you control get +1/+1 for each unity counter on Call for Unity.

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@@ -5,6 +5,6 @@ PT:2/1
S:Mode$ CantBlockBy | ValidAttacker$ Creature.Self | Description$ Wraith Form — CARDNAME can't be blocked.
T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigSearch | TriggerZones$ Battlefield | TriggerDescription$ Transdimensional Scout — Whenever CARDNAME deals combat damage to a player, you may pay {3} and sacrifice it. If you do, choose a land you control. Then search your library for up to two basic land cards which have the same name as the chosen land, put them onto the battlefield tapped, then shuffle.
SVar:TrigSearch:AB$ ChooseCard | Cost$ 3 Sac<1/CARDNAME> | Choices$ Land.YouCtrl | Mandatory$ True | SubAbility$ DBChange
SVar:DBChange: DB$ Changezone | Origin$ Library | Destination$ Battlefield | ChangeType$ Land.Basic+sharesNameWith ChosenCard | ChangeNum$ 2 | Tapped$ True | SubAbility$ DBCleanup
SVar:DBChange:DB$ ChangeZone | Origin$ Library | Destination$ Battlefield | ChangeType$ Land.Basic+sharesNameWith ChosenCard | ChangeNum$ 2 | Tapped$ True | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True
Oracle:Wraith Form — Canoptek Wraith can't be blocked.\nTransdimensional Scout — When Canoptek Wraith deals combat damage to a player, you may pay {3} and sacrifice it. If you do, choose a land you control. Then search your library for up to two basic land cards which have the same name as the chosen land, put them onto the battlefield tapped, then shuffle.

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@@ -2,7 +2,7 @@ Name:Canopy Baloth
ManaCost:3 G
Types:Creature Beast
PT:4/3
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Landfall - Whenever a land enters the battlefield under your control, CARDNAME gets +2/+2 until end of turn.
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Landfall Whenever a land enters the battlefield under your control, CARDNAME gets +2/+2 until end of turn.
SVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ +2 | NumDef$ +2
SVar:BuffedBy:Land
Oracle:Landfall — Whenever a land enters the battlefield under your control, Canopy Baloth gets +2/+2 until end of turn.

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@@ -5,7 +5,7 @@ PT:6/4
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ At the beginning of your upkeep, choose target nonland permanent you control and up to two target nonland permanents you don't control. Destroy one of them at random.
SVar:TrigPump:DB$ Pump | ValidTgts$ Permanent.nonLand+YouCtrl | TgtPrompt$ Select target nonland permanent you control | Mandatory$ True | IsCurse$ True | SubAbility$ DBPump
SVar:DBPump:DB$ Pump | ValidTgts$ Permanent.nonLand+YouDontCtrl | TgtPrompt$ Select up to two target nonland permanents you don't control | TargetMin$ 0 | TargetMax$ 2 | IsCurse$ True | SubAbility$ DBChooseRandom
SVar:DBChooseRandom:DB$ ChooseCard | AtRandom$ True | Reveal$ True | RevealTitle$ Randomly chosen permanent: | DefinedCards$ TargetedCard | SubAbility$ DBDestroy
SVar:DBChooseRandom:DB$ ChooseCard | AtRandom$ True | Reveal$ True | RevealTitle$ Randomly chosen permanent to be destroyed | DefinedCards$ TargetedCard | SubAbility$ DBDestroy
SVar:DBDestroy:DB$ Destroy | Defined$ ChosenCard | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True
Oracle:At the beginning of your upkeep, choose target nonland permanent you control and up to two target nonland permanents you don't control. Destroy one of them at random.

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@@ -1,7 +1,7 @@
Name:Captain's Maneuver
ManaCost:X R W
Types:Instant
# turn targeted creature or player into chosen
# Turn targeted creature or player into chosen
A:SP$ ChoosePlayer | ValidTgts$ Creature,Player,Planeswalker | Choices$ ThisTargetedPlayer | Defined$ You | SubAbility$ DBChooseCreature | StackDescription$ SpellDescription | SpellDescription$ The next X damage that would be dealt to target creature, planeswalker, or player this turn is dealt to another target creature, planeswalker, or player instead.
SVar:DBChooseCreature:DB$ ChooseCard | DefinedCards$ ParentTargeted | Mandatory$ True | Defined$ You | SubAbility$ DBSetVarBefore
SVar:DBSetVarBefore:DB$ StoreSVar | SVar$ Y | Type$ Calculate | Expression$ X | SubAbility$ DBEffect
@@ -12,7 +12,7 @@ SVar:OutOfSight:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | Val
SVar:ExileEffect:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile
SVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True | ClearChosenPlayer$ True
SVar:X:Count$xPaid
#X Will get overwritten by Announce
# X Will get overwritten by Announce
SVar:Y:Number$0
AI:RemoveDeck:All
Oracle:The next X damage that would be dealt to target creature, planeswalker, or player this turn is dealt to another target creature, planeswalker, or player instead.

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@@ -2,7 +2,7 @@ Name:Captive Audience
ManaCost:5 B R
Types:Enchantment
R:Event$ Moved | ValidCard$ Card.Self | Destination$ Battlefield | ReplaceWith$ DBChooseOpp | Layer$ Control | Description$ CARDNAME enters the battlefield under the control of an opponent of your choice.
SVar:DBChooseOpp:DB$ ChoosePlayer | Defined$ You | Choices$ Player.Opponent | ChoiceTitle$ Choose an opponent to give control to: | AILogic$ Curse | SubAbility$ MoveToPlay
SVar:DBChooseOpp:DB$ ChoosePlayer | Defined$ You | Choices$ Player.Opponent | ChoiceTitle$ Choose an opponent to give control to | AILogic$ Curse | SubAbility$ MoveToPlay
SVar:MoveToPlay:DB$ ChangeZone | Hidden$ True | Origin$ All | Destination$ Battlefield | Defined$ ReplacedCard | GainControl$ ChosenPlayer
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigCharm | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, ABILITY
SVar:TrigCharm:DB$ Charm | Choices$ LifePact,DiscardPact,MakeZombies | ChoiceRestriction$ ThisGame | CharmNum$ 1

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@@ -4,6 +4,6 @@ Types:Enchantment Aura
K:Enchant land you control
A:SP$ Attach | Cost$ 2 W W | ValidTgts$ Land.YouCtrl | AILogic$ Pump
S:Mode$ Continuous | Affected$ Land.AttachedBy | AddAbility$ Token | Description$ Enchanted land has "{W}{W}, {T}: Create a 0/1 white Caribou creature token."
SVar:Token:AB$Token | Cost$ W W T | TokenAmount$ 1 | TokenScript$ w_0_1_caribou | TokenOwner$ You | SpellDescription$ Create a 0/1 white Caribou creature token.
SVar:Token:AB$ Token | Cost$ W W T | TokenAmount$ 1 | TokenScript$ w_0_1_caribou | TokenOwner$ You | SpellDescription$ Create a 0/1 white Caribou creature token.
A:AB$ GainLife | Cost$ Sac<1/Caribou.token/Caribou token> | LifeAmount$ 1 | SpellDescription$ You gain 1 life.
Oracle:Enchant land you control\nEnchanted land has "{W}{W}, {T}: Create a 0/1 white Caribou creature token."\nSacrifice a Caribou token: You gain 1 life.

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@@ -6,7 +6,7 @@ SVar:TrigDamage:DB$ DealDamage | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Select
T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | CheckSVar$ X | SVarCompare$ GE3 | IsPresent$ Card.Self+IsUnsolved | TriggerZones$ Battlefield | Execute$ TrigSolve | TriggerDescription$ To solve — Three or more sources you controlled dealt damage this turn. (If unsolved, solve at the beginning of your end step.)
SVar:TrigSolve:DB$ AlterAttribute | Defined$ Self | Attributes$ Solved
SVar:X:Count$NumDamageThisTurn Card.YouCtrl,Emblem.YouCtrl Player,Permanent
A:AB$ Dig | Cost$ Sac<1/CARDNAME/this card> | IsPresent$ Card.Self+IsSolved | DigNum$ 3 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBChoose | SpellDescription$Exile the top three cards of your library. Choose one of them. You may play that card this turn.
A:AB$ Dig | Cost$ Sac<1/CARDNAME/this card> | IsPresent$ Card.Self+IsSolved | DigNum$ 3 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBChoose | SpellDescription$ Exile the top three cards of your library. Choose one of them. You may play that card this turn.
SVar:DBChoose:DB$ ChooseCard | Amount$ 1 | Mandatory$ True | Choices$ Card.IsRemembered | ChoiceZone$ Exile | ChoiceTitle$ Choose one of the exiled cards | SubAbility$ DBCleanup | StackDescription$ {p:You} chooses one of them.
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | SubAbility$ DBPlayEffect
SVar:DBPlayEffect:DB$ Effect | StaticAbilities$ STPlay | ExileOnMoved$ Exile | SubAbility$ DBClearChosen | StackDescription$ {p:You} may play that card this turn.

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@@ -4,6 +4,6 @@ Types:Enchantment Aura
K:Enchant land
A:SP$ Attach | Cost$ 4 B B | ValidTgts$ Land | AILogic$ Pump
S:Mode$ Continuous | Affected$ Land.AttachedBy | AddAbility$ LoseLife | Description$ Enchanted land has "{T}: Target player loses 3 life."
SVar:LoseLife:AB$LoseLife | Cost$ T | ValidTgts$ Player | LifeAmount$ 3 | TgtPrompt$ Target a player to lose life | SpellDescription$ Target player loses 3 life.
SVar:LoseLife:AB$ LoseLife | Cost$ T | ValidTgts$ Player | LifeAmount$ 3 | TgtPrompt$ Target a player to lose life | SpellDescription$ Target player loses 3 life.
SVar:NonStackingAttachEffect:True
Oracle:Enchant land\nEnchanted land has "{T}: Target player loses 3 life."

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@@ -11,5 +11,5 @@ SVar:TrigDrain:Mode$ Phase | Phase$ Upkeep | Execute$ DrainLife | OneOff$ True |
SVar:DrainLife:DB$ LoseLife | Defined$ Player.Opponent | LifeAmount$ 3 | SubAbility$ GainLife
SVar:GainLife:DB$ GainLife | Defined$ You | LifeAmount$ AFLifeLost
SVar:AFLifeLost:Number$0
#AFLifeLost will be set by LoseLife
# AFLifeLost will be set by LoseLife
Oracle:You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, each opponent loses 3 life, then you gain life equal to the life lost this way.\nFlying, lifelink

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@@ -3,7 +3,7 @@ ManaCost:4 R R
Types:Legendary Planeswalker Chandra
Loyalty:6
R:Event$ Counter | ValidCard$ Card.Self | ValidSA$ Spell | Layer$ CantHappen | Description$ This spell can't be countered.
A:AB$ Effect | Cost$ AddCounter<2/LOYALTY> | Planeswalker$ True | EffectOwner$ Player.Opponent | Name$ Emblem - Chandra, Awakened Inferno | Triggers$ BOTTrig | Duration$ Permanent | AILogic$ Always | SpellDescription$ Each opponent gets an emblem with "At the beginning of your upkeep, this emblem deals 1 damage to you."
A:AB$ Effect | Cost$ AddCounter<2/LOYALTY> | Planeswalker$ True | EffectOwner$ Player.Opponent | Name$ Emblem Chandra, Awakened Inferno | Triggers$ BOTTrig | Duration$ Permanent | AILogic$ Always | SpellDescription$ Each opponent gets an emblem with "At the beginning of your upkeep, this emblem deals 1 damage to you."
SVar:BOTTrig:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Command | Execute$ ChandraDmg | TriggerDescription$ At the beginning of your upkeep, this emblem deals 1 damage to you.
SVar:ChandraDmg:DB$ DealDamage | Defined$ TriggeredPlayer | NumDmg$ 1
A:AB$ DamageAll | Cost$ SubCounter<3/LOYALTY> | Planeswalker$ True | ValidCards$ Creature.nonElemental | NumDmg$ 3 | SpellDescription$ CARDNAME deals 3 damage to each non-Elemental creature.

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@@ -5,12 +5,12 @@ Loyalty:3
A:AB$ Mana | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | Produced$ R | SubAbility$ DBDealDamage | SpellDescription$ Add {R}. CARDNAME deals 1 damage to up to one target player or planeswalker.
SVar:DBDealDamage:DB$ DealDamage | ValidTgts$ Player,Planeswalker | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Select up to one target player or planeswalker | NumDmg$ 1
A:AB$ Dig | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | Defined$ You | DigNum$ 1 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBEffect | StackDescription$ SpellDescription | SpellDescription$ Exile the top card of your library. If it's red, you may cast it this turn.
SVar:DBEffect:DB$ Effect | Name$ Chandra, Dressed to Kill's Effect - +1 May Play | ConditionDefined$ Remembered | ConditionPresent$ Card.Red | ConditionCompare$ GE1 | RememberObjects$ RememberedCard | StaticAbilities$ STPlay | SubAbility$ DBCleanup | ForgetOnMoved$ Exile
SVar:DBEffect:DB$ Effect | Name$ Chandra, Dressed to Kill's Effect +1 May Play | ConditionDefined$ Remembered | ConditionPresent$ Card.Red | ConditionCompare$ GE1 | RememberObjects$ RememberedCard | StaticAbilities$ STPlay | SubAbility$ DBCleanup | ForgetOnMoved$ Exile
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
SVar:STPlay:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsRemembered+nonLand | AffectedZone$ Exile | Description$ You may cast the exiled card this turn.
A:AB$ Dig | Cost$ SubCounter<7/LOYALTY> | Planeswalker$ True | Ultimate$ True | Defined$ You | DigNum$ 5 | ChangeNum$ All | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBEffect2 | StackDescription$ SpellDescription | SpellDescription$ Exile the top five cards of your library. You may cast red spells from among them this turn. You get an emblem with "Whenever you cast a red spell, this emblem deals X damage to any target, where X is the amount of mana spent to cast that spell."
SVar:DBEffect2:DB$ Effect | Name$ Chandra, Dressed to Kill's Effect - Ultimate May Play | RememberObjects$ RememberedCard | StaticAbilities$ STPlay2 | SubAbility$ DBEffect3 | ForgetOnMoved$ Exile
SVar:DBEffect3:DB$ Effect | Name$ Emblem - Chandra, Dressed to Kill | Triggers$ TRSpellCast | Duration$ Permanent | SubAbility$ DBCleanup
SVar:DBEffect2:DB$ Effect | Name$ Chandra, Dressed to Kill's Effect Ultimate May Play | RememberObjects$ RememberedCard | StaticAbilities$ STPlay2 | SubAbility$ DBEffect3 | ForgetOnMoved$ Exile
SVar:DBEffect3:DB$ Effect | Name$ Emblem Chandra, Dressed to Kill | Triggers$ TRSpellCast | Duration$ Permanent | SubAbility$ DBCleanup
SVar:STPlay2:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsRemembered+Red+nonLand | AffectedZone$ Exile | Description$ You may cast red spells from among the exiled cards this turn.
SVar:TRSpellCast:Mode$ SpellCast | ValidCard$ Card.Red | ValidActivatingPlayer$ You | TriggerZones$ Command | Execute$ TrigDealDamage | TriggerDescription$ Whenever you cast a red spell, this emblem deals X damage to any target, where X is the amount of mana spent to cast that spell."
SVar:TrigDealDamage:DB$ DealDamage | ValidTgts$ Any | NumDmg$ X

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@@ -22,7 +22,7 @@ Loyalty:4
A:AB$ DealDamage | Cost$ AddCounter<1/LOYALTY> | ValidTgts$ Player,Planeswalker | TgtPrompt$ Select target player or planeswalker | Planeswalker$ True | NumDmg$ 2 | SpellDescription$ CARDNAME deals 2 damage to target player or planeswalker
A:AB$ DealDamage | Cost$ SubCounter<2/LOYALTY> | ValidTgts$ Creature | Planeswalker$ True | NumDmg$ 2 | SpellDescription$ CARDNAME deals 2 damage to target creature.
A:AB$ DealDamage | Cost$ SubCounter<7/LOYALTY> | Defined$ Player.Opponent | Planeswalker$ True | Ultimate$ True | NumDmg$ 6 | RememberDamaged$ True | SubAbility$ DBUltimateEmblem | SpellDescription$ CARDNAME deals 6 damage to each opponent. Each player dealt damage this way gets an emblem with "At the beginning of your upkeep, this emblem deals 3 damage to you."
SVar:DBUltimateEmblem:DB$ Effect | Name$ Emblem - Chandra, Roaring Flame | Image$ emblem_chandra_roaring_flame | Stackable$ True | Triggers$ FlameTrigger | Duration$ Permanent | AILogic$ Always | EffectOwner$ Player.IsRemembered | SubAbility$ DBCleanup
SVar:DBUltimateEmblem:DB$ Effect | Name$ Emblem Chandra, Roaring Flame | Image$ emblem_chandra_roaring_flame | Stackable$ True | Triggers$ FlameTrigger | Duration$ Permanent | AILogic$ Always | EffectOwner$ Player.IsRemembered | SubAbility$ DBCleanup
SVar:FlameTrigger:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Command | Execute$ TrigDealDamage | TriggerDescription$ At the beginning of your upkeep, CARDNAME deals 3 damage to you.
SVar:TrigDealDamage:DB$ DealDamage | Defined$ You | NumDmg$ 3
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True

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@@ -4,12 +4,12 @@ Types:Legendary Planeswalker Chandra
Loyalty:5
A:AB$ Discard | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | Mode$ Hand | Defined$ You | SubAbility$ DBDig | StackDescription$ SpellDescription | SpellDescription$ Discard your hand, then exile the top three cards of your library. Until end of turn, you may play cards exiled this way.
SVar:DBDig:DB$ Dig | DigNum$ 3 | ChangeNum$ All | ChangeValid$ Card | DestinationZone$ Exile | RememberChanged$ True | SubAbility$ DBEffect
SVar:DBEffect:DB$ Effect | Name$ Chandra, Heart of Fire's Effect - +1 May Play | RememberObjects$ Remembered | StaticAbilities$ Play | SubAbility$ DBCleanup | ForgetOnMoved$ Exile
SVar:DBEffect:DB$ Effect | Name$ Chandra, Heart of Fire's Effect +1 May Play | RememberObjects$ Remembered | StaticAbilities$ Play | SubAbility$ DBCleanup | ForgetOnMoved$ Exile
SVar:Play:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ Until end of turn, you may play cards exiled this way.
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
A:AB$ DealDamage | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | ValidTgts$ Any | NumDmg$ 2 | SpellDescription$ CARDNAME deals 2 damage to any target.
A:AB$ ChangeZone | Cost$ SubCounter<9/LOYALTY> | Planeswalker$ True | Ultimate$ True | Origin$ Graveyard,Library | Destination$ Exile | ChangeType$ Instant.Red,Sorcery.Red | RememberChanged$ True | ChangeNum$ Z | SubAbility$ DBEffect2 | StackDescription$ SpellDescription | SpellDescription$ Search your graveyard and library for any number of red instant and/or sorcery cards, exile them, then shuffle. You may cast them this turn. Add six {R}.
SVar:DBEffect2:DB$ Effect | Name$ Chandra, Heart of Fire's Effect - Ultimate May Cast | RememberObjects$ Remembered | StaticAbilities$ Play2 | SubAbility$ DBMana | ForgetOnMoved$ Exile
SVar:DBEffect2:DB$ Effect | Name$ Chandra, Heart of Fire's Effect Ultimate May Cast | RememberObjects$ Remembered | StaticAbilities$ Play2 | SubAbility$ DBMana | ForgetOnMoved$ Exile
SVar:Play2:Mode$ Continuous | MayPlay$ True | EffectZone$ Command | Affected$ Card.IsRemembered | AffectedZone$ Exile | Description$ You may cast the exiled red instant and/or sorcery spells this turn.
SVar:DBMana:DB$ Mana | Produced$ R | Amount$ 6 | SubAbility$ DBCleanup | StackDescription$ None
SVar:X:Count$ValidGraveyard Instant.Red+YouOwn,Sorcery.Red+YouOwn

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@@ -8,7 +8,7 @@ SVar:DBDamage:DB$ DealDamage | Defined$ Player.Opponent | NumDmg$ 2 | ConditionD
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True | ClearImprinted$ True
A:AB$ Mana | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | Produced$ R | Amount$ 2 | AILogic$ ManaRitual | AINoRecursiveCheck$ True | SpellDescription$ Add {R}{R}.
A:AB$ DealDamage | Cost$ SubCounter<3/LOYALTY> | Planeswalker$ True | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 4 | SpellDescription$ CARDNAME deals 4 damage to target creature.
A:AB$ Effect | Cost$ SubCounter<7/LOYALTY> | Planeswalker$ True | Ultimate$ True | Name$ Emblem - Chandra, Torch of Defiance | Image$ emblem_chandra_torch_of_defiance | Triggers$ TrigSpellCast | Duration$ Permanent | AILogic$ Always | SpellDescription$ You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to any target."
A:AB$ Effect | Cost$ SubCounter<7/LOYALTY> | Planeswalker$ True | Ultimate$ True | Name$ Emblem Chandra, Torch of Defiance | Image$ emblem_chandra_torch_of_defiance | Triggers$ TrigSpellCast | Duration$ Permanent | AILogic$ Always | SpellDescription$ You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to any target."
SVar:TrigSpellCast:Mode$ SpellCast | ValidActivatingPlayer$ You | Execute$ EffSpellCast | TriggerDescription$ Whenever you cast a spell, this emblem deals 5 damage to any target.
SVar:EffSpellCast:DB$ DealDamage | ValidTgts$ Any | NumDmg$ 5
Oracle:[+1]: Exile the top card of your library. You may cast that card. If you don't, Chandra, Torch of Defiance deals 2 damage to each opponent.\n[+1]: Add {R}{R}.\n[-3]: Chandra, Torch of Defiance deals 4 damage to target creature.\n[-7]: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to any target."

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@@ -9,4 +9,3 @@ SVar:DBDraw:DB$ Draw | ConditionDefined$ Remembered | ConditionPresent$ Card | S
SVar:DBChangeZone:DB$ ChangeZone | Origin$ Library | ConditionDefined$ Remembered | ConditionPresent$ Card | Destination$ Battlefield | ChangeType$ Plains | Tapped$ True | ChangeNum$ 1 | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
Oracle:Noncreature spells cost {1} more to cast.\nWhenever a player casts a noncreature spell, put a collection counter on Charitable Levy. Then if there are three or more collection counters on it, sacrifice it. If you do, draw a card, then you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.

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@@ -10,4 +10,4 @@ SVar:DBDraw:DB$ Draw
SVar:DBTreasure:DB$ Token | TokenScript$ c_a_treasure_sac | SpellDescription$ Create a Treasure token.
SVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenScript$ role_wicked | TokenOwner$ You | AttachedTo$ Targeted | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control | SpellDescription$ Create a Wicked Role token attached to target creature you control.
DeckHas:Ability$Token|Discard & Type$Aura|Enchantment|Role|Treasure
Oracle:Haste\nWhen Charming Scoundrel enters the battlefield, choose one -\n• Discard a card, then draw a card.\n• Create a Treasure token.\n• Create a Wicked Role token attached to target creature you control.
Oracle:Haste\nWhen Charming Scoundrel enters the battlefield, choose one \n• Discard a card, then draw a card.\n• Create a Treasure token.\n• Create a Wicked Role token attached to target creature you control.

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@@ -2,7 +2,7 @@ Name:City of Shadows
ManaCost:no cost
Types:Land
A:AB$ PutCounter | Cost$ T Exile<1/Creature> | CounterType$ STORAGE | CounterNum$ 1 | SpellDescription$ Put a storage counter on CARDNAME.
A:AB$ Mana | Cost$ T | Produced$ C | Amount$ X | SpellDescription$ Add {C} for each storage counter on City of Shadows.
A:AB$ Mana | Cost$ T | Produced$ C | Amount$ X | SpellDescription$ Add {C} for each storage counter on CARDNAME.
SVar:X:Count$CardCounters.STORAGE
AI:RemoveDeck:All
Oracle:{T}, Exile a creature you control: Put a storage counter on City of Shadows.\n{T}: Add {C} for each storage counter on City of Shadows.

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@@ -3,7 +3,7 @@ ManaCost:1 W B
Types:Legendary Creature Vampire Cleric
PT:2/2
T:Mode$ AttackersDeclared | Execute$ TrigAnimate | TriggerZones$ Battlefield | AttackingPlayer$ You | TriggerDescription$ Whenever you attack, target attacking Vampire that isn't a Demon becomes a Demon in addition to its other types. It gains "When this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying."
SVar:TrigAnimate:DB$Animate | ValidTgts$ Creature.Vampire+YouCtrl+attacking+nonDemon | TgtPrompt$ Select target attacking Vampire that isn't a Demon | Types$ Demon | Triggers$ TrigDie | Duration$ Permanent
SVar:TrigAnimate:DB$ Animate | ValidTgts$ Creature.Vampire+YouCtrl+attacking+nonDemon | TgtPrompt$ Select target attacking Vampire that isn't a Demon | Types$ Demon | Triggers$ TrigDie | Duration$ Permanent
SVar:TrigDie:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDraw | TriggerDescription$ When this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying.
SVar:TrigDraw:DB$ Draw | Defined$ You | NumCards$ 1 | SubAbility$ TrigToken
SVar:TrigToken:DB$ Token | TokenAmount$ 1 | TokenScript$ wb_4_3_vampire_demon_flying | TokenOwner$ You | TokenTapped$ True

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@@ -2,7 +2,7 @@ Name:Clever Lumimancer
ManaCost:W
Types:Creature Human Wizard
PT:0/1
T:Mode$ SpellCastOrCopy | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Magecraft - Whenever you cast or copy an instant or sorcery spell, CARDNAME gets +2/+2 until end of turn.
T:Mode$ SpellCastOrCopy | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Magecraft Whenever you cast or copy an instant or sorcery spell, CARDNAME gets +2/+2 until end of turn.
SVar:TrigPump:DB$ Pump | Defined$ Self | NumAtt$ 2 | NumDef$ +2
SVar:BuffedBy:Instant,Sorcery
DeckNeeds:Type$Instant|Sorcery

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@@ -3,6 +3,6 @@ ManaCost:1 B
Types:Creature Sliver
PT:1/1
S:Mode$ Continuous | Affected$ Sliver | AddAbility$ Pump | Description$ All Slivers have "{2}: Regenerate this permanent."
SVar:Pump:AB$Regenerate | Cost$ 2 | SpellDescription$ Regenerate CARDNAME.
SVar:Pump:AB$ Regenerate | Cost$ 2 | SpellDescription$ Regenerate CARDNAME.
SVar:PlayMain1:TRUE
Oracle:All Slivers have "{2}: Regenerate this permanent."

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@@ -9,7 +9,7 @@ SVar:DBPutCounter:DB$ PutCounter | CounterType$ PUPA | CounterNum$ 3
S:Mode$ Continuous | Affected$ Creature.AttachedBy | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step. | IsPresent$ Card.Self+counters_GE1_PUPA | Description$ Enchanted creature doesn't untap during your untap step if CARDNAME has a pupa counter on it.
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigRemoveCounter | TriggerDescription$ At the beginning of your upkeep, remove a pupa counter from CARDNAME. If you can't, sacrifice it, put a +1/+1 counter on enchanted creature, and that creature gains flying. (This effect lasts indefinitely.)
SVar:TrigRemoveCounter:DB$ RemoveCounter | Defined$ Self | CounterType$ PUPA | CounterNum$ 1 | RememberRemoved$ True | SubAbility$ TrigPutCounter
# TODO need EnchantedLKI because it isn't enchanted anymore if this is sacrificed
# TODO: need EnchantedLKI because it isn't enchanted anymore if this is sacrificed
SVar:TrigPutCounter:DB$ PutCounter | Defined$ Enchanted | CounterType$ P1P1 | CounterNum$ 1 | ConditionCheckSVar$ X | ConditionSVarCompare$ LE0 | SubAbility$ TrigPump
SVar:TrigPump:DB$ Pump | Defined$ Enchanted | KW$ Flying | Duration$ Permanent | ConditionCheckSVar$ X | ConditionSVarCompare$ LE0 | SubAbility$ TrigSac
SVar:TrigSac:DB$ Sacrifice | ConditionCheckSVar$ X | ConditionSVarCompare$ LE0 | SubAbility$ DBCleanup

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@@ -3,7 +3,7 @@ ManaCost:2 U
Types:Instant
A:SP$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -4 | IsCurse$ True | SubAbility$ DBDraw | SpellDescription$ Target creature gets -4/-0 until end of turn.
SVar:DBDraw:DB$ Draw | NumCards$ 1 | SpellDescription$ Draw a card. | SubAbility$ DBAddendum
SVar:DBAddendum:DB$ Tap | Defined$ Targeted | ConditionPlayerTurn$ True | ConditionPhases$ Main1,Main2 | ConditionDefined$ Self | ConditionPresent$ Card.wasCast | SubAbility$ DBPump | SpellDescription$ Addendum - If you cast this spell during your main phase, tap that creature and it doesn't untap during its controller's next untap step.
SVar:DBAddendum:DB$ Tap | Defined$ Targeted | ConditionPlayerTurn$ True | ConditionPhases$ Main1,Main2 | ConditionDefined$ Self | ConditionPresent$ Card.wasCast | SubAbility$ DBPump | SpellDescription$ Addendum If you cast this spell during your main phase, tap that creature and it doesn't untap during its controller's next untap step.
SVar:DBPump:DB$ Pump | Defined$ Targeted | ConditionPlayerTurn$ True | ConditionPhases$ Main1,Main2 | ConditionDefined$ Self | ConditionPresent$ Card.wasCast | KW$ HIDDEN This card doesn't untap during your next untap step. | Duration$ Permanent
SVar:PlayMain1:TRUE
Oracle:Target creature gets -4/-0 until end of turn.\nDraw a card.\nAddendum — If you cast this spell during your main phase, tap that creature and it doesn't untap during its controller's next untap step.

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@@ -3,7 +3,7 @@ ManaCost:6
Types:Artifact Creature Construct
PT:0/0
Draft:Draft CARDNAME face up.
Draft:As you draft a card, you may remove it from the draft face down. (Those cards arent in your card pool.)
Draft:As you draft a card, you may remove it from the draft face down. (Those cards aren't in your card pool.)
K:etbCounter:P1P1:X:no Condition:CARDNAME enters the battlefield with X +1/+1 counters on it, where X is the number of cards you removed from the draft with cards named Cogwork Grinder.
SVar:X:Count$DraftNotesCount.Cogwork Grinder
Oracle:Draft Cogwork Grinder face up.\nAs you draft a card, you may remove it from the draft face down. (Those cards aren't in your card pool.)\nCogwork Grinder enters the battlefield with X +1/+1 counters on it, where X is the number of cards you removed from the draft with cards named Cogwork Grinder.

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@@ -2,7 +2,7 @@ Name:Collective Voyage
ManaCost:G
Types:Sorcery
A:SP$ RepeatEach | RepeatPlayers$ Player | StartingWithActivator$ True | RepeatSubAbility$ DBPay | SubAbility$ DBSearch | StackDescription$ SpellDescription | SpellDescription$ Join forces — Starting with you, each player may pay any amount of mana. Each player searches their library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles.
SVar:DBPay:DB$ ChooseNumber | Defined$ Player.IsRemembered | ChooseAnyNumber$ True | ListTitle$ Pay Any Mana | SubAbility$ DBStore
SVar:DBPay:DB$ ChooseNumber | Defined$ Player.IsRemembered | ChooseAnyNumber$ True | ListTitle$ amount of mana to pay | SubAbility$ DBStore
SVar:DBStore:DB$ StoreSVar | SVar$ JoinForcesAmount | Type$ CountSVar | Expression$ JoinForcesAmount/Plus.Y | UnlessCost$ Y | UnlessPayer$ Player.IsRemembered | UnlessSwitched$ True | UnlessAI$ OnlyOwn
SVar:DBSearch:DB$ ChangeZone | DefinedPlayer$ Player | ChangeType$ Land.Basic | ChangeNum$ JoinForcesAmount | Origin$ Library | Destination$ Battlefield | Tapped$ True | SubAbility$ DBReset | StackDescription$ None
SVar:DBReset:DB$ StoreSVar | SVar$ JoinForcesAmount | Type$ Number | Expression$ 0

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@@ -5,6 +5,6 @@ T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefiel
SVar:ConjurerExile:DB$ ChangeZone | ValidTgts$ Creature.YouCtrl | TgtPrompt$ Select target creature you control to flicker | Origin$ Battlefield | Destination$ Exile | RememberChanged$ True | SubAbility$ ConjurerReturn
SVar:ConjurerReturn:DB$ ChangeZone | Defined$ Remembered | Origin$ All | Destination$ Battlefield | GainControl$ True | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
#TODO: Improve the AI to make it bounce its own locked creatures (e.g. Arrest'ed) to remove debuffs.
# TODO: Improve the AI to make it bounce its own locked creatures (e.g. Arrest'ed) to remove debuffs.
AI:RemoveDeck:All
Oracle:At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.

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@@ -4,5 +4,5 @@ Types:Enchantment Aura
K:Enchant creature
A:SP$ Attach | Cost$ 2 B B | ValidTgts$ Creature | AILogic$ Pump
S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 2 | AddToughness$ 2 | AddKeyword$ Flying | AddAbility$ Regenerate | Description$ Enchanted creature gets +2/+2 and has flying and "Sacrifice two other creatures: Regenerate this creature."
SVar:Regenerate:AB$Regenerate | Cost$ Sac<2/Creature.Other/other creature> | SpellDescription$ Regenerate this creature.
SVar:Regenerate:AB$ Regenerate | Cost$ Sac<2/Creature.Other/other creature> | SpellDescription$ Regenerate this creature.
Oracle:Enchant creature\nEnchanted creature gets +2/+2 and has flying and "Sacrifice two other creatures: Regenerate this creature." (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

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@@ -4,6 +4,6 @@ Types:Sorcery
A:SP$ Charm | Choices$ DBDraw,DBDiscard
SVar:DBDraw:DB$ Draw | ValidTgts$ Player | NumCards$ 2 | SpellDescription$ Target player draws two cards.
SVar:DBDiscard:DB$ Discard | ValidTgts$ Player | NumCards$ 2 | Mode$ TgtChoose | SpellDescription$ Target player discards two cards.
#TODO: The AI will pretty much always use this to draw cards or to deck the opponent, but not to force the opponent to discard cards. Might need some improvement.
# TODO: The AI will pretty much always use this to draw cards or to deck the opponent, but not to force the opponent to discard cards. Might need some improvement.
AI:RemoveDeck:Random
Oracle:Choose one —\n• Target player draws two cards.\n• Target player discards two cards.

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@@ -2,7 +2,7 @@ Name:Convergence of Dominion
ManaCost:3
Types:Artifact
S:Mode$ ReduceCost | ValidCard$ Card.YouOwn | Type$ Ability | Amount$ 2 | MinMana$ 1 | AffectedZone$ Graveyard | IsPresent$ Card.IsCommander+YouOwn+YouCtrl | Description$ Dynastic Command Node — As long as you control your commander, activated abilities of cards in your graveyard cost {2} less to activate. This effect can't reduce the mana in that ability's activation cost to less than one mana.
A:AB$ Mill | Cost$ T 3 | Defined$ You | NumCards$ 3 | PrecostDesc$ Translocation Protocols - | SpellDescription$ Mill three cards.
A:AB$ Mill | Cost$ T 3 | Defined$ You | NumCards$ 3 | PrecostDesc$ Translocation Protocols | SpellDescription$ Mill three cards.
AI:RemoveDeck:NonCommander
DeckHas:Ability$Mill|Graveyard
Oracle:Dynastic Command Node — As long as you control your commander, activated abilities of cards in your graveyard cost {2} less to activate. This effect can't reduce the mana in that ability's activation cost to less than one mana.\nTranslocation Protocols — {3}, {T}: Mill three cards.

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@@ -3,7 +3,7 @@ ManaCost:1 R R
Types:Creature Giant Warrior
PT:3/3
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigReveal | TriggerDescription$ At the beginning of your upkeep, reveal the top card of your library. If it's a land card, put it into your graveyard and repeat this process.
T:Mode$ ChangesZone | Origin$ Any | Destination$ Graveyard | ValidCard$ Land.nonToken+YouOwn | TriggerZones$ Battlefield | Execute$ TrigAddCounter | TriggerDescription$ Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Countryside Crusher.
T:Mode$ ChangesZone | Origin$ Any | Destination$ Graveyard | ValidCard$ Land.nonToken+YouOwn | TriggerZones$ Battlefield | Execute$ TrigAddCounter | TriggerDescription$ Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on CARDNAME.
SVar:TrigReveal:DB$ DigUntil | DigNum$ 1 | Valid$ Card.nonLand | ValidDescription$ a nonland card | FoundDestination$ Library | LibraryPosition$ 0 | RevealedDestination$ Graveyard
SVar:TrigAddCounter:DB$ PutCounter | CounterType$ P1P1 | CounterNum$ 1
Oracle:At the beginning of your upkeep, reveal the top card of your library. If it's a land card, put it into your graveyard and repeat this process.\nWhenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Countryside Crusher.

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@@ -4,6 +4,6 @@ Types:Enchantment Creature Centaur
PT:2/4
S:Mode$ Continuous | Affected$ Card.TopLibrary+YouCtrl | AffectedZone$ Library | MayLookAt$ Player | Description$ Play with the top card of your library revealed.
S:Mode$ Continuous | Affected$ Land.TopLibrary+YouCtrl | AffectedZone$ Library | MayPlay$ True | Description$ You may play lands from the top of your library.
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigGainLife | TriggerDescription$ Landfall - Whenever a land enters the battlefield under your control, you gain 1 life.
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigGainLife | TriggerDescription$ Landfall Whenever a land enters the battlefield under your control, you gain 1 life.
SVar:TrigGainLife:DB$ GainLife | LifeAmount$ 1
Oracle:Play with the top card of your library revealed.\nYou may play lands from the top of your library.\nLandfall - Whenever a land enters the battlefield under your control, you gain 1 life.
Oracle:Play with the top card of your library revealed.\nYou may play lands from the top of your library.\nLandfall Whenever a land enters the battlefield under your control, you gain 1 life.

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@@ -9,4 +9,4 @@ SVar:RandomGraveyard:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | D
SVar:RandomHand:DB$ ChangeZone | Origin$ Hand | Destination$ Exile | DefinedPlayer$ Targeted | Mandatory$ True | ChangeNum$ 1 | Hidden$ True | IsCurse$ True | AtRandom$ True | RememberChanged$ True | SubAbility$ CastOneExiled
SVar:CastOneExiled:DB$ Play | Valid$ Card.IsRemembered | ValidSA$ Spell | ValidZone$ Exile | Amount$ 1 | Optional$ True | WithoutManaCost$ True | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
Oracle:Emerge from artifact {5}{B}{B} (You may cast this spell by sacrificing an artifact and paying the emerge cost reduced by that artifacts mana value.)\nWhen Crabomination enters the battlefield, target opponent exiles the top card of their library, a card at random from their graveyard, and a card at random from their hand. You may cast a spell from among cards exiled this way without paying its mana cost.
Oracle:Emerge from artifact {5}{B}{B} (You may cast this spell by sacrificing an artifact and paying the emerge cost reduced by that artifact's mana value.)\nWhen Crabomination enters the battlefield, target opponent exiles the top card of their library, a card at random from their graveyard, and a card at random from their hand. You may cast a spell from among cards exiled this way without paying its mana cost.

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@@ -6,4 +6,4 @@ K:Prototype:2 G:1:3
A:AB$ Mana | Cost$ T | Produced$ G | Amount$ X | SpellDescription$ Add an amount of {G} equal to CARDNAME's power.
SVar:X:Count$CardPower
DeckHints:Color$Green
Oracle:Prototype {2}{G} - 1/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)\n{T}: Add an amount of {G} equal to Cradle Clearcutter's power.
Oracle:Prototype {2}{G} 1/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)\n{T}: Add an amount of {G} equal to Cradle Clearcutter's power.

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@@ -5,8 +5,8 @@ PT:3/1
T:Mode$ Phase | Phase$ End of Turn | OptionalDecider$ You | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ At the beginning of your end step, you may discard a card. If you do, create a Treasure token and choose ambitious or expedient. If you chose ambitious, seek a card with greater mana value than the discarded card. If you chose expedient, seek a card with lesser mana value than the discarded card.
SVar:TrigToken:AB$ Token | Cost$ Discard<1/Card> | TokenScript$ c_a_treasure_sac | SubAbility$ DBChoose
SVar:DBChoose:DB$ GenericChoice | Choices$ Ambitious,Expedient | Defined$ You | AILogic$ Random
SVar:Ambitious:DB$ Seek | Type$ Card.cmcGTX | SpellDescription$ Ambitious - Seek a card with greater mana value than the discarded card.
SVar:Expedient:DB$ Seek | Type$ Card.cmcLTX | SpellDescription$ Expedient - Seek a card with lesser mana value than the discarded card.
SVar:Ambitious:DB$ Seek | Type$ Card.cmcGTX | SpellDescription$ Ambitious Seek a card with greater mana value than the discarded card.
SVar:Expedient:DB$ Seek | Type$ Card.cmcLTX | SpellDescription$ Expedient Seek a card with lesser mana value than the discarded card.
DeckHas:Ability$Sacrifice|Token|Discard & Type$Treasure|Artifact
SVar:X:Discarded$CardManaCost
Oracle:At the beginning of your end step, you may discard a card. If you do, create a Treasure token and choose ambitious or expedient. If you chose ambitious, seek a card with greater mana value than the discarded card. If you chose expedient, seek a card with lesser mana value than the discarded card.

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@@ -3,6 +3,6 @@ ManaCost:1 B
Types:Creature Sliver
PT:1/1
S:Mode$ Continuous | Affected$ Sliver | AddAbility$ Regen | Description$ All Slivers have "{T}, Regenerate target Sliver."
SVar:Regen:AB$Regenerate | Cost$ T | ValidTgts$ Sliver | TgtPrompt$ Select a target Sliver. | SpellDescription$ Regenerate a target Sliver.
SVar:Regen:AB$ Regenerate | Cost$ T | ValidTgts$ Sliver | TgtPrompt$ Select a target Sliver. | SpellDescription$ Regenerate a target Sliver.
SVar:PlayMain1:TRUE
Oracle:All Slivers have "{T}: Regenerate target Sliver."

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@@ -2,7 +2,7 @@ Name:Crystal Rod
ManaCost:1
Types:Artifact
T:Mode$ SpellCast | ValidCard$ Card.Blue | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigGainLife | TriggerDescription$ Whenever a player casts a blue spell, you may pay {1}. If you do, you gain 1 life.
SVar:TrigGainLife:AB$GainLife | Cost$ 1 | Defined$ You | LifeAmount$ 1
SVar:TrigGainLife:AB$ GainLife | Cost$ 1 | Defined$ You | LifeAmount$ 1
AI:RemoveDeck:Random
DeckHas:Ability$LifeGain
Oracle:Whenever a player casts a blue spell, you may pay {1}. If you do, you gain 1 life.

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@@ -2,7 +2,7 @@ Name:Culling Dais
ManaCost:2
Types:Artifact
A:AB$ PutCounter | Cost$ T Sac<1/Creature> | CounterType$ CHARGE | CounterNum$ 1 | SpellDescription$ Put a charge counter on CARDNAME.
A:AB$ Draw | Cost$ 1 Sac<1/CARDNAME> | NumCards$ X | SpellDescription$ Draw a card for each charge counter on Culling Dais.
A:AB$ Draw | Cost$ 1 Sac<1/CARDNAME> | NumCards$ X | SpellDescription$ Draw a card for each charge counter on CARDNAME.
SVar:X:Count$CardCounters.CHARGE
AI:RemoveDeck:All
Oracle:{T}, Sacrifice a creature: Put a charge counter on Culling Dais.\n{1}, Sacrifice Culling Dais: Draw a card for each charge counter on Culling Dais.

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@@ -3,6 +3,6 @@ ManaCost:B
Types:Instant
A:SP$ Mana | Cost$ B Sac<1/Creature> | Produced$ B | Amount$ 4 | AILogic$ ManaRitual | AINoRecursiveCheck$ True | SpellDescription$ Add {B}{B}{B}{B}.
SVar:AIPreference:SacCost$Creature.cmcLE2
#TODO: Improve the mana ritual AI such that it does not "misfire" from time to time, and only then remove RemoveDeck here, because otherwise sometimes the AI will just sac the creature and not cast anything.
# TODO: Improve the mana ritual AI such that it does not "misfire" from time to time, and only then remove RemoveDeck here, because otherwise sometimes the AI will just sac the creature and not cast anything.
AI:RemoveDeck:All
Oracle:As an additional cost to cast this spell, sacrifice a creature.\nAdd {B}{B}{B}{B}.

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@@ -2,7 +2,7 @@ Name:Customs Depot
ManaCost:1 U
Types:Enchantment
T:Mode$ SpellCast | ValidCard$ Creature | ValidActivatingPlayer$ You | Execute$ TrigLoot | TriggerZones$ Battlefield | OptionalDecider$ You | TriggerDescription$ Whenever you cast a creature spell, you may pay {1}. If you do, draw a card, then discard a card.
SVar:TrigLoot:AB$Draw | Cost$ 1 | NumCards$ 1 | SubAbility$ DBDiscard
SVar:TrigLoot:AB$ Draw | Cost$ 1 | NumCards$ 1 | SubAbility$ DBDiscard
SVar:DBDiscard:DB$ Discard | Defined$ You | Mode$ TgtChoose | NumCards$ 1
AI:RemoveDeck:All
Oracle:Whenever you cast a creature spell, you may pay {1}. If you do, draw a card, then discard a card.

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@@ -5,7 +5,7 @@ Loyalty:3
A:AB$ Draw | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | NumCards$ 2 | ValidTgts$ Player | TgtPrompt$ Choose a player | SpellDescription$ Target player draws two cards, then discards two cards. | SubAbility$ DBDiscard
SVar:DBDiscard:DB$ Discard | Defined$ Targeted | NumCards$ 2 | Mode$ TgtChoose
A:AB$ GainControl | Cost$ SubCounter<2/LOYALTY> | Planeswalker$ True | ValidTgts$ Artifact | TgtPrompt$ Select target artifact | SpellDescription$ Gain control of target artifact.
A:AB$ Effect | Cost$ SubCounter<6/LOYALTY> | Planeswalker$ True | Ultimate$ True | Name$ Emblem - Dack Fayden | Triggers$ TrigSpellCast | Duration$ Permanent | AILogic$ Always | Stackable$ False | SpellDescription$ You get an emblem with "Whenever you cast a spell that targets one or more permanents, gain control of those permanents."
A:AB$ Effect | Cost$ SubCounter<6/LOYALTY> | Planeswalker$ True | Ultimate$ True | Name$ Emblem Dack Fayden | Triggers$ TrigSpellCast | Duration$ Permanent | AILogic$ Always | Stackable$ False | SpellDescription$ You get an emblem with "Whenever you cast a spell that targets one or more permanents, gain control of those permanents."
SVar:TrigSpellCast:Mode$ SpellCast | ValidActivatingPlayer$ You | TargetsValid$ Permanent.inZoneBattlefield | Execute$ EffSpellCast | TriggerDescription$ Whenever you cast a spell that targets one or more permanents, gain control of those permanents.
SVar:EffSpellCast:DB$ GainControl | Defined$ TriggeredSpellAbilityTargets
AI:RemoveDeck:Random

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@@ -14,5 +14,5 @@ T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.S
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ 1 | AddToughness$ 1 | AddHiddenKeyword$ CARDNAME doesn't untap during your untap step. | Description$ Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step.
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ Player.EnchantedController | TriggerZones$ Battlefield | OptionalDecider$ EnchantedController | Execute$ TrigUntap | TriggerDescription$ At the beginning of the upkeep of enchanted creature's controller, that player may pay {1}{B}. If the player does, untap that creature.
SVar:TrigUntap:AB$Untap | Cost$ 1 B | Defined$ Enchanted
SVar:TrigUntap:AB$ Untap | Cost$ 1 B | Defined$ Enchanted
Oracle:Enchant creature card in a graveyard\nWhen Dance of the Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Dance of the Dead." Put enchanted creature card onto the battlefield tapped under your control and attach Dance of the Dead to it. When Dance of the Dead leaves the battlefield, that creature's controller sacrifices it.\nEnchanted creature gets +1/+1 and doesn't untap during its controller's untap step.\nAt the beginning of the upkeep of enchanted creature's controller, that player may pay {1}{B}. If the player does, untap that creature.

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@@ -9,7 +9,7 @@ SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
SVar:X:Remembered$Amount
A:AB$ Sacrifice | Cost$ SubCounter<2/LOYALTY> | SacValid$ Artifact | RememberSacrificed$ True | StackDescription$ SpellDescription | Planeswalker$ True | SubAbility$ DBChangeZone | SpellDescription$ Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield.
SVar:DBChangeZone:DB$ ChangeZone | ValidTgts$ Artifact.YouCtrl | TgtPrompt$ Select target artifact card in your graveyard | Origin$ Graveyard | Destination$ Battlefield | ConditionCheckSVar$ X | ConditionSVarCompare$ GE1 | StackDescription$ None | SubAbility$ DBCleanup
A:AB$ Effect | Cost$ SubCounter<10/LOYALTY> | Planeswalker$ True | Ultimate$ True | Name$ Emblem - Daretti, Scrap Savant | Image$ Emblem_daretti_scrap_savant | Stackable$ False | Triggers$ TrigChangesZone | Duration$ Permanent | AILogic$ Always | SpellDescription$ You get an emblem with "Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step."
A:AB$ Effect | Cost$ SubCounter<10/LOYALTY> | Planeswalker$ True | Ultimate$ True | Name$ Emblem Daretti, Scrap Savant | Image$ Emblem_daretti_scrap_savant | Stackable$ False | Triggers$ TrigChangesZone | Duration$ Permanent | AILogic$ Always | SpellDescription$ You get an emblem with "Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step."
SVar:TrigChangesZone:Mode$ ChangesZone | ValidCard$ Artifact.YouOwn | Origin$ Battlefield | Destination$ Graveyard | Execute$ DelTrigReturn | TriggerZones$ Command | TriggerDescription$ Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step.
SVar:DelTrigReturn:DB$ DelayedTrigger | Mode$ Phase | Phase$ End Of Turn | Execute$ DBReturn | RememberObjects$ TriggeredNewCardLKICopy | TriggerDescription$ Return that card to the battlefield at the beginning of the next end step.
SVar:DBReturn:DB$ ChangeZone | Defined$ DelayTriggerRememberedLKI | Origin$ Graveyard | Destination$ Battlefield

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@@ -3,6 +3,6 @@ ManaCost:3 B B
Types:Sorcery
A:SP$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Card | ChangeNum$ 1 | Mandatory$ True | SubAbility$ DBMana | SpellDescription$ Search your library for a card, put that card into your hand, then shuffle. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, add {B}{B}{B}.
SVar:DBMana:DB$ Mana | ConditionPresent$ Instant.YouOwn,Sorcery.YouOwn | ConditionZone$ Graveyard | ConditionCompare$ GE2 | Produced$ B | Amount$ 3
#TODO: Improve the tutoring logic for the AI. Currently will generally look for the most expensive castable thing in the library (which can, of course, be used to advantage in properly constructed AI decks).
# TODO: Improve the tutoring logic for the AI. Currently will generally look for the most expensive castable thing in the library (which can, of course, be used to advantage in properly constructed AI decks).
AI:RemoveDeck:Random
Oracle:Search your library for a card, put that card into your hand, then shuffle.\nSpell mastery — If there are two or more instant and/or sorcery cards in your graveyard, add {B}{B}{B}.

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@@ -3,6 +3,6 @@ ManaCost:B G
Types:Creature Sliver
PT:2/2
S:Mode$ Continuous | Affected$ Sliver | AddAbility$ GainLife | Description$ All Slivers have "Sacrifice this permanent: You gain 3 life."
SVar:GainLife:AB$GainLife | Cost$ Sac<1/CARDNAME> | LifeAmount$ 3 | Defined$ You | SpellDescription$ You gain 3 life.
SVar:GainLife:AB$ GainLife | Cost$ Sac<1/CARDNAME> | LifeAmount$ 3 | Defined$ You | SpellDescription$ You gain 3 life.
AI:RemoveDeck:All
Oracle:All Slivers have "Sacrifice this permanent: You gain 3 life."

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@@ -4,5 +4,5 @@ Types:Creature Dauthi Minion
PT:2/1
K:Shadow
T:Mode$ AttackerUnblocked | ValidCard$ Card.Self | OptionalDecider$ You | Execute$ TrigDiscard | TriggerDescription$ Whenever CARDNAME attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.
SVar:TrigDiscard:AB$Discard | Cost$ Sac<1/CARDNAME> | Defined$ TriggeredDefendingPlayer | NumCards$ 3 | AILogic$ AtLeast2 | Mode$ TgtChoose
SVar:TrigDiscard:AB$ Discard | Cost$ Sac<1/CARDNAME> | Defined$ TriggeredDefendingPlayer | NumCards$ 3 | AILogic$ AtLeast2 | Mode$ TgtChoose
Oracle:Shadow (This creature can block or be blocked by only creatures with shadow.)\nWhenever Dauthi Mindripper attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.

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@@ -2,7 +2,7 @@ Name:Davriel, Soul Broker
ManaCost:2 B B
Types:Legendary Planeswalker Davriel
Loyalty:4
A:AB$ Effect | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | Name$ Davriel, Soul Broker's Effect - +1 Attack Tax | Triggers$ AttackTrigger | Duration$ UntilYourNextTurn | AILogic$ Main2 | SpellDescription$ Until your next turn, whenever an opponent attacks you and/or planeswalkers you control, they discard a card. If they can't, they sacrifice an attacking creature.
A:AB$ Effect | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | Name$ Davriel, Soul Broker's Effect +1 Attack Tax | Triggers$ AttackTrigger | Duration$ UntilYourNextTurn | AILogic$ Main2 | SpellDescription$ Until your next turn, whenever an opponent attacks you and/or planeswalkers you control, they discard a card. If they can't, they sacrifice an attacking creature.
SVar:AttackTrigger:Mode$ AttackersDeclared | AttackingPlayer$ Player.Opponent | AttackedTarget$ You,Planeswalker.YouCtrl | NoResolvingCheck$ True | TriggerZones$ Command | Execute$ TrigDiscard | TriggerDescription$ Whenever an opponent attacks you and/or planeswalkers you control, they discard a card. If they can't, they sacrifice an attacking creature.
SVar:TrigDiscard:DB$ Discard | Defined$ TriggeredAttackingPlayer | NumCards$ 1 | Mode$ TgtChoose | RememberDiscarded$ True | SubAbility$ DBSacrifice
SVar:DBSacrifice:DB$ Sacrifice | SacValid$ Creature.attacking | Defined$ TriggeredAttackingPlayer | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ EQ0
@@ -13,14 +13,14 @@ SVar:Return2:DB$ ChangeZone | Origin$ Graveyard | Destination$ Hand | ChangeType
SVar:DBEffect:DB$ Pump | PumpZone$ Hand | Defined$ Remembered | NumAtt$ 1 | NumDef$ 1 | Duration$ Perpetual | SubAbility$ DBCleanup
SVar:ReturnBig:DB$ ChangeZone | Origin$ Graveyard | Destination$ Battlefield | ChangeType$ Creature.cmcEQV | ChangeNum$ 1 | Hidden$ True | Mandatory$ True | AtRandom$ True | SpellDescription$ Return a random creature card with the highest mana value from among cards in your graveyard to the battlefield.
SVar:V:Count$ValidGraveyard Creature.YouOwn$GreatestCMC
SVar:EmblemBuff:DB$ Effect | Name$ Emblem - Davriel, Soul Broker (Offer 5) | StaticAbilities$ YoursP2Pow | Duration$ Permanent | SpellDescription$ You get an emblem with "Creatures you control get +2/+0."
SVar:EmblemBuff:DB$ Effect | Name$ Emblem Davriel, Soul Broker (Offer 5) | StaticAbilities$ YoursP2Pow | Duration$ Permanent | SpellDescription$ You get an emblem with "Creatures you control get +2/+0."
SVar:YoursP2Pow:Mode$ Continuous | Affected$ Creature.YouCtrl | AffectedZone$ Battlefield | AddPower$ 2 | EffectZone$ Command | AffectedZone$ Battlefield | Description$ Creatures you control get +2/+0.
SVar:EmblemReduceCost:DB$ Effect | Name$ Emblem - Davriel, Soul Broker (Offer 6) | StaticAbilities$ CostBLess | Duration$ Permanent | SpellDescription$ You get an emblem with "Spells you cast cost {B} less to cast."
SVar:EmblemReduceCost:DB$ Effect | Name$ Emblem Davriel, Soul Broker (Offer 6) | StaticAbilities$ CostBLess | Duration$ Permanent | SpellDescription$ You get an emblem with "Spells you cast cost {B} less to cast."
SVar:CostBLess:Mode$ ReduceCost | ValidCard$ Card | Activator$ You | Type$ Spell | Amount$ 1 | Color$ B | Description$ Spells you cast cost {B} less to cast.
SVar:EmblemDavrielPW:DB$ Effect | Name$ Emblem - Davriel, Soul Broker (Offer 7) | StaticAbilities$ AddP2Ab | Duration$ Permanent | SpellDescription$ You get an emblem with "Davriel planeswalkers you control have '[+2]: Draw a card.'"
SVar:EmblemDavrielPW:DB$ Effect | Name$ Emblem Davriel, Soul Broker (Offer 7) | StaticAbilities$ AddP2Ab | Duration$ Permanent | SpellDescription$ You get an emblem with "Davriel planeswalkers you control have '[+2]: Draw a card.'"
SVar:AddP2Ab:Mode$ Continuous | Affected$ Planeswalker.Davriel+YouCtrl | AddAbility$ ABDraw | Description$ Davriel planeswalkers you control have "[+2]: Draw a card."
SVar:ABDraw:AB$ Draw | Cost$ AddCounter<2/LOYALTY> | Planeswalker$ True | NumCards$ 1 | SpellDescription$ Draw a card.
SVar:EmblemDrawGain:DB$ Effect | Name$ Emblem - Davriel, Soul Broker (Offer 8) | Triggers$ DrawGainTrig | Duration$ Permanent | SpellDescription$ You get an emblem with "Whenever you draw a card, you gain 2 life."
SVar:EmblemDrawGain:DB$ Effect | Name$ Emblem Davriel, Soul Broker (Offer 8) | Triggers$ DrawGainTrig | Duration$ Permanent | SpellDescription$ You get an emblem with "Whenever you draw a card, you gain 2 life."
SVar:DrawGainTrig:Mode$ Drawn | ValidCard$ Card.YouOwn | TriggerZones$ Command | Execute$ TrigGainLife | TriggerDescription$ Whenever you draw a card, you gain 2 life.
SVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 2
SVar:DBCondition:DB$ GenericChoice | ChoicePrompt$ Choose a condition | NumRandomChoices$ 3 | Choices$ Lose6,Exile2,Sac2,PerpetualBuffTheirs,EmblemDebuff,EmblemRaiseCost,EmblemDrawExile,EmblemUpkeepLose | StackDescription$ None
@@ -31,14 +31,14 @@ SVar:X:Remembered$Amount
SVar:Y:Number$2/Minus.X
SVar:Sac2:DB$ Sacrifice | Amount$ 2 | SacValid$ Permanent | Defined$ You | SpellDescription$ Sacrifice two permanents.
SVar:PerpetualBuffTheirs:DB$ PumpAll | ValidCards$ Creature.YouDontCtrl | NumAtt$ 1 | NumDef$ 1 | Duration$ Perpetual | SpellDescription$ Each creature you don't control perpetually gains +1/+1.
SVar:EmblemDebuff:DB$ Effect | Name$ Emblem - Davriel, Soul Broker (Condition 5) | StaticAbilities$ YoursM1Pow | Duration$ Permanent | SpellDescription$ You get an emblem with "Creatures you control get -1/-0."
SVar:EmblemDebuff:DB$ Effect | Name$ Emblem Davriel, Soul Broker (Condition 5) | StaticAbilities$ YoursM1Pow | Duration$ Permanent | SpellDescription$ You get an emblem with "Creatures you control get -1/-0."
SVar:YoursM1Pow:Mode$ Continuous | Affected$ Creature.YouCtrl | AffectedZone$ Battlefield | AddPower$ -1 | EffectZone$ Command | AffectedZone$ Battlefield | Description$ Creatures you control get -1/-0.
SVar:EmblemRaiseCost:DB$ Effect | Name$ Emblem - Davriel, Soul Broker (Condition 6) | StaticAbilities$ CostBMore | Duration$ Permanent | SpellDescription$ You get an emblem with "Spells you cast cost {B} more to cast."
SVar:EmblemRaiseCost:DB$ Effect | Name$ Emblem Davriel, Soul Broker (Condition 6) | StaticAbilities$ CostBMore | Duration$ Permanent | SpellDescription$ You get an emblem with "Spells you cast cost {B} more to cast."
SVar:CostBMore:Mode$ RaiseCost | ValidCard$ Card | Activator$ You | Type$ Spell | Cost$ B | Description$ Spells you cast cost {B} more to cast.
SVar:EmblemDrawExile:DB$ Effect | Name$ Emblem - Davriel, Soul Broker (Condition 7) | Triggers$ DrawTrig | Duration$ Permanent | SpellDescription$ You get an emblem with "Whenever you draw a card, exile the top two cards of your library."
SVar:EmblemDrawExile:DB$ Effect | Name$ Emblem Davriel, Soul Broker (Condition 7) | Triggers$ DrawTrig | Duration$ Permanent | SpellDescription$ You get an emblem with "Whenever you draw a card, exile the top two cards of your library."
SVar:DrawTrig:Mode$ Drawn | ValidCard$ Card.YouCtrl | TriggerZones$ Command | Execute$ TrigDig | TriggerDescription$ Whenever you draw a card, exile the top two cards of your library.
SVar:TrigDig:DB$ Dig | Defined$ TriggeredPlayer | DigNum$ 2 | ChangeNum$ All | DestinationZone$ Exile
SVar:EmblemUpkeepLose:DB$ Effect | Name$ Emblem - Davriel, Soul Broker (Condition 8) | Triggers$ UpkeepLoseTrig | Duration$ Permanent | SpellDescription$ You get an emblem with "At the beginning of your upkeep, you lose 1 life for each creature you control."
SVar:EmblemUpkeepLose:DB$ Effect | Name$ Emblem Davriel, Soul Broker (Condition 8) | Triggers$ UpkeepLoseTrig | Duration$ Permanent | SpellDescription$ You get an emblem with "At the beginning of your upkeep, you lose 1 life for each creature you control."
SVar:UpkeepLoseTrig:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigLose | TriggerZones$ Command | TriggerDescription$ At the beginning of your upkeep, you lose 1 life for each creature you control.
SVar:TrigLose:DB$ LoseLife | Defined$ You | LifeAmount$ Count$TypeYouCtrl.Creature
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True

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@@ -2,7 +2,7 @@ Name:Dawn of Hope
ManaCost:1 W
Types:Enchantment
T:Mode$ LifeGained | ValidPlayer$ You | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigDraw | TriggerDescription$ Whenever you gain life, you may pay {2}. If you do, draw a card.
SVar:TrigDraw:AB$Draw | Cost$ 2 | Defined$ You | NumCards$ 1
SVar:TrigDraw:AB$ Draw | Cost$ 2 | Defined$ You | NumCards$ 1
A:AB$ Token | Cost$ 3 W | TokenAmount$ 1 | TokenScript$ w_1_1_soldier_lifelink | SpellDescription$ Create a 1/1 white Soldier creature token with lifelink.
DeckHas:Ability$Token|LifeGain
Oracle:Whenever you gain life, you may pay {2}. If you do, draw a card.\n{3}{W}: Create a 1/1 white Soldier creature token with lifelink.

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@@ -6,10 +6,10 @@ K:Flying
T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ DBChooseCard | TriggerDescription$ At the beginning of your end step, choose a creature card in an opponent's graveyard, then that player chooses a creature card in your graveyard. You may return those cards to the battlefield under their owners' control.
SVar:DBChooseCard:DB$ ChooseCard | Choices$ Creature.OppCtrl | ChoiceZone$ Graveyard | AILogic$ WorstCard | Mandatory$ True | Defined$ You | RememberChosen$ True | SubAbility$ DBChoosePlayer
SVar:DBChoosePlayer:DB$ ChoosePlayer | Choices$ Player.Opponent | Defined$ You | ConditionCheckSVar$ X | ConditionSVarCompare$ EQ0 | AILogic$ LeastCreatures | SubAbility$ DBChoosePlayer2
#needed to set ChosenPlayer to be ChosenCardController
# Needed to set ChosenPlayer to be ChosenCardController
SVar:DBChoosePlayer2:DB$ ChoosePlayer | Choices$ ChosenCardController | Defined$ You | ConditionCheckSVar$ X | ConditionSVarCompare$ GE1 | AILogic$ LeastCreatures | SubAbility$ DBChooseCard2
SVar:DBChooseCard2:DB$ ChooseCard | Choices$ Creature.YouCtrl | ChoiceZone$ Graveyard | Defined$ ChosenPlayer | AILogic$ WorstCard | Mandatory$ True | RememberChosen$ True | SubAbility$ DBReturn
#Add AILogic for Optional
# Add AILogic for Optional
SVar:DBReturn:DB$ ChangeZoneAll | ChangeType$ Card.IsRemembered | Origin$ Graveyard | Destination$ Battlefield | Optional$ True | OptionQuestion$ Return TARGETS from graveyard to battlefield under their owners' control? | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearChosenCard$ True | ClearChosenPlayer$ True | ClearRemembered$ True
SVar:X:Count$ValidGraveyard Card.Chosen

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@@ -1,7 +1,7 @@
Name:Dawn's Reflection
ManaCost:3 G
Types:Enchantment Aura
K:Enchant Land
K:Enchant land
A:SP$ Attach | Cost$ 3 G | ValidTgts$ Land | TgtPrompt$ Select target land | AILogic$ Pump
T:Mode$ TapsForMana | ValidCard$ Card.EnchantedBy | TriggerZones$ Battlefield | Execute$ TrigMana | Static$ True | TriggerDescription$ Whenever enchanted land is tapped for mana, its controller adds an additional two mana in any combination of colors.
SVar:TrigMana:DB$ Mana | Produced$ Combo Any | Amount$ 2 | Defined$ TriggeredCardController

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@@ -6,4 +6,4 @@ SVar:DBMill:DB$ Mill | NumCards$ 2 | ValidTgts$ Player | SubAbility$ DBExileGrav
SVar:DBExileGrave:DB$ ChangeZoneAll | Origin$ Graveyard | Destination$ Exile | Defined$ Targeted | ChangeType$ Card
SVar:DBChangeZoneAll:DB$ ChangeZoneAll | Origin$ Exile | GainControl$ True | Destination$ Battlefield | ChangeType$ Card.Creature+ExiledWithSource | FaceDown$ True | FaceDownPower$ 2 | FaceDownToughness$ 2 | FaceDownSetType$ Artifact & Creature & Cyberman | SpellDescription$ Put all creature cards exiled with CARDNAME onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.
DeckHas:Ability$Graveyard|Mill & Type$Artifact|Cyberman
Oracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI, II - Target player mills two cards, then exiles their graveyard.\nIII - Put all creature cards exiled with Death in Heaven onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.
Oracle:(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)\nI, II Target player mills two cards, then exiles their graveyard.\nIII Put all creature cards exiled with Death in Heaven onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.

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@@ -2,7 +2,7 @@ Name:Death Mutation
ManaCost:6 B G
Types:Sorcery
A:SP$ Destroy | ValidTgts$ Creature.nonBlack | TgtPrompt$ Select target nonblack creature | NoRegen$ True | SubAbility$ TrigToken | SpellDescription$ Destroy target nonblack creature. It can't be regenerated. Create X 1/1 green Saproling creature tokens, where X is that creature's mana value.
#X will be the Converted Mana Cost of the target of Mutation
# X will be the Converted Mana Cost of the target of Mutation
SVar:TrigToken:DB$ Token | TokenAmount$ X | TokenScript$ g_1_1_saproling | TokenOwner$ You
SVar:X:Targeted$CardManaCost
DeckHas:Ability$Token

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@@ -17,7 +17,7 @@ ManaCost:no cost
Colors:green
Types:Creature Fungus Horror
PT:3/3
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigExile | OptionalDecider$ You | TriggerDescription$ At the beginning of your upkeep, you may exile a card from a graveyard. If a creature card was exiled this way, put a +1/+1 counter on Deathbonnet Hulk.
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigExile | OptionalDecider$ You | TriggerDescription$ At the beginning of your upkeep, you may exile a card from a graveyard. If a creature card was exiled this way, put a +1/+1 counter on CARDNAME.
SVar:TrigExile:DB$ ChangeZone | Origin$ Graveyard | Destination$ Exile | ChangeType$ Card | ChangeNum$ 1 | Hidden$ True | RememberChanged$ True | SubAbility$ DBPutCounter
SVar:DBPutCounter:DB$ PutCounter | ConditionDefined$ Remembered | ConditionPresent$ Card.Creature | CounterType$ P1P1 | CounterNum$ 1 | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True

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@@ -9,6 +9,6 @@ SVar:DBSac:DB$ Sacrifice | ConditionCheckSVar$ DecreeX | ConditionSVarCompare$ G
T:Mode$ Cycled | ValidCard$ Card.Self | Execute$ TrigCounter | OptionalDecider$ You | TriggerDescription$ When you cycle CARDNAME, you may counter target spell.
SVar:TrigCounter:DB$ Counter | TargetType$ Spell | ValidTgts$ Card
SVar:DecreeX:Count$Valid Card.Self+counters_GE3_DEPLETION
#TODO: The AI currently won't use cycling to counter the spell. That could be improved.
# TODO: The AI currently won't use cycling to counter the spell. That could be improved.
AI:RemoveDeck:Random
Oracle:Whenever an opponent casts a spell, counter that spell and put a depletion counter on Decree of Silence. If there are three or more depletion counters on Decree of Silence, sacrifice it.\nCycling {4}{U}{U} ({4}{U}{U}, Discard this card: Draw a card.)\nWhen you cycle Decree of Silence, you may counter target spell.

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@@ -7,7 +7,7 @@ K:ETBReplacement:Other:VolverStrength:Mandatory::Card.Self+kicked 1
K:ETBReplacement:Other:VolverPumped:Mandatory::Card.Self+kicked 2
SVar:VolverStrength:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 2 | ETB$ True | SubAbility$ VolverResilience | SpellDescription$ If CARDNAME was kicked with its {1}{B} kicker, it enters the battlefield with two +1/+1 counters on it and with "Pay 3 life: Regenerate CARDNAME."
SVar:VolverResilience:DB$ Animate | Defined$ Self | Abilities$ ABRegen | Duration$ Permanent
SVar:ABRegen:AB$Regenerate | Cost$ PayLife<3> | SpellDescription$ Regenerate CARDNAME.
SVar:ABRegen:AB$ Regenerate | Cost$ PayLife<3> | SpellDescription$ Regenerate CARDNAME.
SVar:VolverPumped:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1 | ETB$ True | SubAbility$ VolverSpeed | SpellDescription$ If CARDNAME was kicked with its {R} kicker, it enters the battlefield with a +1/+1 counter on it and with first strike.
SVar:VolverSpeed:DB$ Animate | Defined$ Self | Keywords$ First Strike | Duration$ Permanent
AI:RemoveDeck:Random

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@@ -2,6 +2,6 @@ Name:Demonic Tutor
ManaCost:1 B
Types:Sorcery
A:SP$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Card | ChangeNum$ 1 | Mandatory$ True | StackDescription$ SpellDescription | SpellDescription$ Search your library for a card, put that card into your hand, then shuffle.
#TODO: Improve the tutoring logic for the AI. Currently will generally look for the most expensive castable thing in the library (which can, of course, be used to advantage in properly constructed AI decks).
# TODO: Improve the tutoring logic for the AI. Currently will generally look for the most expensive castable thing in the library (which can, of course, be used to advantage in properly constructed AI decks).
AI:RemoveDeck:Random
Oracle:Search your library for a card, put that card into your hand, then shuffle.

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@@ -3,7 +3,7 @@ ManaCost:2
Types:Artifact Vehicle
PT:0/0
K:ETBReplacement:Other:Imprint
SVar:Imprint:DB$ ChangeZone | Imprint$ True | ChangeType$ Creature.NotDefinedReplacedSimultaneousETB | ChangeNum$ 1 | Origin$ Graveyard | Destination$ Exile | Mandatory$ True | Hidden$ True | Chooser$ You | SpellDescription$ Imprint - As CARDNAME enters the battlefield, exile a creature card from a graveyard.
SVar:Imprint:DB$ ChangeZone | Imprint$ True | ChangeType$ Creature.NotDefinedReplacedSimultaneousETB | ChangeNum$ 1 | Origin$ Graveyard | Destination$ Exile | Mandatory$ True | Hidden$ True | Chooser$ You | SpellDescription$ Imprint As CARDNAME enters the battlefield, exile a creature card from a graveyard.
A:AB$ Clone | Cost$ tapXType<2/Creature> | Defined$ Imprinted | Duration$ UntilEndOfTurn | ImprintRememberedNoCleanup$ True | AddTypes$ Vehicle & Artifact | StackDescription$ Until end of turn, CARDNAME becomes a copy of {c:Imprinted}, except it's a Vehicle artifact in addition to its other types. | SpellDescription$ Until end of turn, CARDNAME becomes a copy of the exiled card, except it's a Vehicle artifact in addition to its other types.
SVar:NeedsToPlayVar:Check GE1
SVar:Check:Count$ValidGraveyard Creature

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@@ -4,12 +4,12 @@ Types:Instant
A:SP$ ChooseSource | Choices$ Card.YouCtrl,Emblem.YouCtrl | RememberChosen$ True | SubAbility$ CoinFlip | SpellDescription$ Choose a source you control and flip a coin. If you win the flip, the next time that source would deal damage this turn, it deals double that damage instead. If you lose the flip, the next time it would deal damage this turn, prevent that damage.
SVar:CoinFlip:DB$ FlipACoin | WinSubAbility$ CreateWinEffect | LoseSubAbility$ CreateLossEffect | ConditionDefined$ Remembered | ConditionPresent$ Card | ConditionCompare$ GE1
# Winning Effect
SVar:CreateWinEffect:DB$ Effect | Name$ Desperate Gambit's Effect - Won The Flip | ReplacementEffects$ EventWinDamageDone | RememberObjects$ Remembered
SVar:CreateWinEffect:DB$ Effect | Name$ Desperate Gambit's Effect Won The Flip | ReplacementEffects$ EventWinDamageDone | RememberObjects$ Remembered
SVar:EventWinDamageDone:Event$ DamageDone | ValidSource$ Card.IsRemembered,Emblem.IsRemembered | ReplaceWith$ DmgTwice | Description$ The next time source would deal damage this turn, it deals double that damage instead.
SVar:DmgTwice:DB$ ReplaceEffect | VarName$ DamageAmount | VarValue$ WinX | SubAbility$ ExileEffect
SVar:WinX:ReplaceCount$DamageAmount/Twice
# Losing Effect
SVar:CreateLossEffect:DB$ Effect | Name$ Desperate Gambit's Effect - Lost The Flip | ReplacementEffects$ EventLossDamageDone | RememberObjects$ Remembered
SVar:CreateLossEffect:DB$ Effect | Name$ Desperate Gambit's Effect Lost The Flip | ReplacementEffects$ EventLossDamageDone | RememberObjects$ Remembered
SVar:EventLossDamageDone:Event$ DamageDone | ValidSource$ Card.IsRemembered,Emblem.IsRemembered | ReplaceWith$ ExileEffect | PreventionEffect$ True | Description$ The next time it would deal damage this turn, prevent that damage.
SVar:ExileEffect:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile
AI:RemoveDeck:All

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@@ -4,4 +4,4 @@ Types:Instant
A:SP$ Charm | Choices$ DBDestroyCreature,DBDestroyEnchantment
SVar:DBDestroyCreature:DB$ Destroy | ValidTgts$ Creature.toughnessGE4 | TgtPrompt$ Select target creature with toughness 4 or greater | SpellDescription$ Destroy target creature with toughness 4 or greater.
SVar:DBDestroyEnchantment:DB$ Destroy | ValidTgts$ Enchantment | SpellDescription$ Destroy target enchantment.
Oracle:Choose one — \n• Destroy target creature with toughness 4 or greater.\n• Destroy target enchantment.
Oracle:Choose one —\n• Destroy target creature with toughness 4 or greater.\n• Destroy target enchantment.

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@@ -9,7 +9,6 @@ SVar:DevourCleanup:DB$ Cleanup | ClearRemembered$ True
SVar:DevourSacX:Count$Valid Creature.YouCtrl+Other,Planeswalker.YouCtrl
SVar:Devour2X:Count$RememberedSize/Times.2
AI:RemoveDeck:All
# TODO: Figure out a way to make an AIPreference that would work for this kind of ability, e.g.:
# SVar:AIPreference:Sacrifice$Creature.cmcLE3,Planeswalker.counters_LE2_LOYALTY
# TODO: Figure out a way to make an AIPreference that would work for this kind of ability, e.g.: SVar:AIPreference:Sacrifice$Creature.cmcLE3,Planeswalker.counters_LE2_LOYALTY
DeckHas:Ability$Counters
Oracle:As Devouring Hellion enters the battlefield, you may sacrifice any number of creatures and/or planeswalkers. If you do, it enters with twice that many +1/+1 counters on it.

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@@ -2,6 +2,6 @@ Name:Diabolic Tutor
ManaCost:2 B B
Types:Sorcery
A:SP$ ChangeZone | Origin$ Library | Destination$ Hand | ChangeType$ Card | ChangeNum$ 1 | Mandatory$ True | SpellDescription$ Search your library for a card, put that card into your hand, then shuffle.
#TODO: Improve the tutoring logic for the AI. Currently will generally look for the most expensive castable thing in the library (which can, of course, be used to advantage in properly constructed AI decks).
# TODO: Improve the tutoring logic for the AI. Currently will generally look for the most expensive castable thing in the library (which can, of course, be used to advantage in properly constructed AI decks).
AI:RemoveDeck:Random
Oracle:Search your library for a card, put that card into your hand, then shuffle.

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@@ -1,9 +1,9 @@
Name:Diamond City
ManaCost:no cost
Types:Land
K:etbCounter:Shield:1
K:etbCounter:SHIELD:1
A:AB$ Mana | Cost$ T | Produced$ C | SpellDescription$ Add {C}.
A:AB$ MoveCounter | Cost$ T | Source$ Self | ValidTgts$ Creature | CheckSVar$ X | SVarCompare$ GE2 | CounterType$ Shield | CounterNum$ 1 | SpellDescription$ Move a shield counter from CARDNAME onto target creature. Activate only if two or more creatures entered the battlefield under your control this turn.
A:AB$ MoveCounter | Cost$ T | Source$ Self | ValidTgts$ Creature | CheckSVar$ X | SVarCompare$ GE2 | CounterType$ SHIELD | CounterNum$ 1 | SpellDescription$ Move a shield counter from CARDNAME onto target creature. Activate only if two or more creatures entered the battlefield under your control this turn.
SVar:X:Count$ThisTurnEntered_Battlefield_Creature.YouCtrl
DeckHas:Ability$Counters
Oracle:Diamond City enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)\n{T}: Add {C}.\n{T}: Move a shield counter from Diamond City onto target creature. Activate only if two or more creatures entered the battlefield under your control this turn.

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@@ -2,7 +2,7 @@ Name:Die Young
ManaCost:1 B
Types:Sorcery
A:SP$ PutCounter | Defined$ You | AILogic$ PayEnergy | CounterType$ ENERGY | CounterNum$ 2 | SubAbility$ DBChooseNumber | SpellDescription$ Choose target creature. You get {E}{E} (two energy counters), then you may pay any amount of {E}. The creature gets -1/-1 until end of turn for each {E} paid this way.
SVar:DBChooseNumber:DB$ ChooseNumber | Max$ Max | ListTitle$ Pay Energy for -X/-X | SubAbility$ DBPump
SVar:DBChooseNumber:DB$ ChooseNumber | Max$ Max | ListTitle$ amount of energy to pay | SubAbility$ DBPump
SVar:DBPump:DB$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -X | NumDef$ -X | IsCurse$ True | UnlessCost$ PayEnergy<X> | UnlessPayer$ You | UnlessSwitched$ True
SVar:Max:Count$YourCountersEnergy
SVar:X:Count$ChosenNumber

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@@ -5,7 +5,7 @@ Loyalty:5
Text:CARDNAME can be your commander.
A:AB$ Pump | TargetMin$ 0 | TargetMax$ 1 | Cost$ AddCounter<2/LOYALTY> | KW$ Vigilance & Lifelink & Indestructible | Planeswalker$ True | ValidTgts$ Creature.Legendary | Duration$ UntilYourNextTurn | TgtPrompt$ Select up to one target legendary creature. | SpellDescription$ Up to one target legendary creature gains vigilance, lifelink, and indestructible until your next turn.
A:AB$ Dig | Cost$ SubCounter<3/LOYALTY> | Planeswalker$ True | DigNum$ 4 | Reveal$ True | AnyNumber$ True | Defined$ You | ChangeValid$ Card.Legendary | DestinationZone2$ Graveyard | SubAbility$ DBTreasure | RememberRevealed$ True | SpellDescription$ Reveal the top four cards of your library. Put any number of legendary cards from among them into your hand and the rest into your graveyard. Create a Treasure token for each card put into your graveyard this way.
SVar:DBTreasure: DB$ Token | TokenAmount$ X | TokenScript$ c_a_treasure_sac | TokenOwner$ You | SubAbility$ DBCleanup
SVar:DBTreasure:DB$ Token | TokenAmount$ X | TokenScript$ c_a_treasure_sac | TokenOwner$ You | SubAbility$ DBCleanup
A:AB$ GainControl | Cost$ SubCounter<11/LOYALTY> | Planeswalker$ True | Ultimate$ True | AllValid$ Permanent.nonLand | AddKWs$ Haste | LoseControl$ EOT | Untap$ True | SpellDescription$ Gain control of all nonland permanents until end of. Untap them. They gain haste until end of turn.
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
SVar:X:Count$ValidGraveyard Card.IsRemembered

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@@ -4,4 +4,4 @@ Types:Artifact
A:AB$ ChangeZone | PrecostDesc$ Imprint — | SorcerySpeed$ True | Cost$ 1 T | Imprint$ True | Origin$ Graveyard | Destination$ Exile | ValidTgts$ Creature | SpellDescription$ Exile target creature card from a graveyard. Activate only as a sorcery.
A:AB$ CopyPermanent | Cost$ 6 | Defined$ Targeted | SetPower$ 6 | AddKeywords$ Trample | SetToughness$ 6 | SetColor$ Green | SetCreatureTypes$ Dinosaur | SorcerySpeed$ True | ValidTgts$ Creature.IsImprinted+ExiledWithSource | TgtZone$ Exile | TgtPrompt$ Select target creature card exiled with CARDNAME | SpellDescription$ Create a token that's a copy of target creature card exiled with CARDNAME, except it's a 6/6 green Dinosaur creature with trample. Activate only as a sorcery.
DeckHas:Ability$Token|Graveyard & Type$Dinosaur & Color$Green
Oracle:Imprint - {1}, {T}: Exile target creature card from a graveyard. Activate only as a sorcery.\n{6}: Create a token that's a copy of target creature card exiled with Dino DNA, except it's a 6/6 green Dinosaur creature with trample. Activate only as a sorcery.
Oracle:Imprint {1}, {T}: Exile target creature card from a graveyard. Activate only as a sorcery.\n{6}: Create a token that's a copy of target creature card exiled with Dino DNA, except it's a 6/6 green Dinosaur creature with trample. Activate only as a sorcery.

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@@ -7,8 +7,8 @@ SVar:TrigGainLife:AB$ GainLife | Cost$ Sac<1/Creature.Other/another creature> |
SVar:DBDraw:DB$ Draw | NumCards$ X
SVar:X:Sacrificed$CardPower
DeckHas:Ability$Sacrifice|LifeGain
Oracle:When Disciple of Freyalise enters the battlefield, you may sacrifice another creature. If you do, you gain X life and draw X cards, where X is that creature's power.
AlternateMode:Modal
Oracle:When Disciple of Freyalise enters the battlefield, you may sacrifice another creature. If you do, you gain X life and draw X cards, where X is that creature's power.
ALTERNATE

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@@ -4,6 +4,6 @@ Types:Instant
A:SP$ ChangeZone | ValidTgts$ Creature.YouCtrl | TargetMin$ 0 | TargetMax$ 2 | Origin$ Battlefield | Destination$ Exile | TgtPrompt$ Select target creature you control | RememberTargets$ True | SubAbility$ DBReturn | SpellDescription$ Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.
SVar:DBReturn:DB$ ChangeZone | Defined$ Remembered | Origin$ All | Destination$ Battlefield | SubAbility$ DBCleanup
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
#TODO: The AI successfully uses this to save one of its creatures, but not two. Also, it's not used on creatures that are held with something like Arrest. May need improvement before RemoveDeck is removed.
# TODO: The AI successfully uses this to save one of its creatures, but not two. Also, it's not used on creatures that are held with something like Arrest. May need improvement before RemoveDeck is removed.
AI:RemoveDeck:All
Oracle:Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.

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@@ -7,5 +7,5 @@ T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Creatu
SVar:TrigAttach:DB$ Attach | Defined$ TriggeredCard
SVar:TrigDraw:Mode$ Drawn | ValidCard$ Card.YouCtrl | TriggerZones$ Battlefield | Execute$ DivinerTrigPump | TriggerDescription$ Whenever you draw a card, CARDNAME gets +1/+1 and gains flying until end of turn
SVar:DivinerTrigPump:DB$ Pump | Defined$ Self | NumAtt$ 1 | NumDef$ 1 | KW$ Flying
SVar:DivinerDraw:AB$Draw | Cost$ 4 | NumCards$ 1 | SpellDescription$ Draw a card.
SVar:DivinerDraw:AB$ Draw | Cost$ 4 | NumCards$ 1 | SpellDescription$ Draw a card.
Oracle:Equipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and "{4}: Draw a card."\nWhenever a Wizard creature enters the battlefield, you may attach Diviner's Wand to it.\nEquip {3}

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@@ -3,6 +3,6 @@ ManaCost:U
Types:Instant
A:SP$ Pump | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -3 | IsCurse$ True | SpellDescription$ Target creature gets -3/-0 until end of turn.
K:Transmute:1 U U
#TODO: The AI doesn't seem to use transmute, but otherwise uses this card just fine. Maybe need to improve the Transmute part before removing RemoveDeck.
# TODO: The AI doesn't seem to use transmute, but otherwise uses this card just fine. Maybe need to improve the Transmute part before removing RemoveDeck.
AI:RemoveDeck:All
Oracle:Target creature gets -3/-0 until end of turn.\nTransmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

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@@ -4,7 +4,7 @@ Types:Legendary Planeswalker Domri
Loyalty:5
A:AB$ Mana | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | Produced$ Combo R G | Amount$ 1 | AddsKeywords$ Riot | AddsKeywordsValid$ Spell.Creature | SpellDescription$ Add {R} or {G}. If that mana is spent on a creature spell, it gains riot. (It enters the battlefield with your choice of a +1/+1 counter or haste.)
A:AB$ Dig | Cost$ SubCounter<3/LOYALTY> | Planeswalker$ True | ForceRevealToController$ True | DigNum$ 4 | ChangeNum$ 2 | Optional$ True | ChangeValid$ Creature | RestRandomOrder$ True | SpellDescription$ Look at the top four cards of your library. You may reveal up to two creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
A:AB$ Effect | Cost$ SubCounter<8/LOYALTY> | Planeswalker$ True | Ultimate$ True | Name$ Emblem - Domri, Chaos Bringer | Image$ emblem_domri_chaos_bringer | Triggers$ EffPhase | Duration$ Permanent | SpellDescription$ You get an emblem with "At the beginning of each end step, create a 4/4 red and green Beast creature token with trample."
A:AB$ Effect | Cost$ SubCounter<8/LOYALTY> | Planeswalker$ True | Ultimate$ True | Name$ Emblem Domri, Chaos Bringer | Image$ emblem_domri_chaos_bringer | Triggers$ EffPhase | Duration$ Permanent | SpellDescription$ You get an emblem with "At the beginning of each end step, create a 4/4 red and green Beast creature token with trample."
SVar:EffPhase:Mode$ Phase | Phase$ End of Turn | Execute$ EmblemTrigToken | TriggerDescription$ At the beginning of each end step, create a 4/4 red and green Beast creature token with trample.
SVar:EmblemTrigToken:DB$ Token | TokenOwner$ You | TokenAmount$ 1 | TokenScript$ rg_4_4_beast_trample
Oracle:[+1]: Add {R} or {G}. If that mana is spent on a creature spell, it gains riot. (It enters the battlefield with your choice of a +1/+1 counter or haste.)\n[-3]: Look at the top four cards of your library. You may reveal up to two creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.\n[-8]: You get an emblem with "At the beginning of each end step, create a 4/4 red and green Beast creature token with trample."

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@@ -7,6 +7,6 @@ SVar:DBChangeZone:DB$ ChangeZone | Defined$ TopOfLibrary | Origin$ Library | Des
SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
A:AB$ Pump | Cost$ SubCounter<2/LOYALTY> | ValidTgts$ Creature.YouCtrl | AILogic$ Fight | TgtPrompt$ Choose target creature you control | Planeswalker$ True | SubAbility$ DomriFight | StackDescription$ None | SpellDescription$ Target creature you control fights another target creature.
SVar:DomriFight:DB$ Fight | Defined$ ParentTarget | ValidTgts$ Creature | TargetUnique$ True | TgtPrompt$ Choose another target creature to fight the first target creature
A:AB$ Effect | Cost$ SubCounter<7/LOYALTY> | Name$ Emblem - Domri Rade | Image$ emblem_domri_rade | StaticAbilities$ STDomri | Planeswalker$ True | Ultimate$ True | Stackable$ False | Duration$ Permanent | AILogic$ Always | SpellDescription$ You get an emblem with "Creatures you control have double strike, trample, hexproof and haste."
A:AB$ Effect | Cost$ SubCounter<7/LOYALTY> | Name$ Emblem Domri Rade | Image$ emblem_domri_rade | StaticAbilities$ STDomri | Planeswalker$ True | Ultimate$ True | Stackable$ False | Duration$ Permanent | AILogic$ Always | SpellDescription$ You get an emblem with "Creatures you control have double strike, trample, hexproof and haste."
SVar:STDomri:Mode$ Continuous | EffectZone$ Command | Affected$ Creature.YouCtrl | AffectedZone$ Battlefield | AddKeyword$ Double Strike & Trample & Hexproof & Haste
Oracle:[+1]: Look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand.\n[-2]: Target creature you control fights another target creature.\n[-7]: You get an emblem with "Creatures you control have double strike, trample, hexproof, and haste."

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@@ -5,6 +5,6 @@ Loyalty:3
A:AB$ Pump | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | NumAtt$ -3 | IsCurse$ True | Duration$ UntilYourNextTurn | TargetMin$ 0 | TargetMax$ 1 | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ HIDDEN CARDNAME's activated abilities can't be activated. | SpellDescription$ Until your next turn, up to one target creature gets -3/-0 and its activated abilities can't be activated.
A:AB$ GainLife | Cost$ SubCounter<1/LOYALTY> | Planeswalker$ True | Defined$ You | LifeAmount$ 2 | SubAbility$ DBDraw | SpellDescription$ You gain 2 life and draw a card.
SVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ 1
A:AB$ Effect | Cost$ SubCounter<7/LOYALTY> | Name$ Emblem - Dovin Baan | Image$ Emblem_dovin_baan | StaticAbilities$ STDovin | Planeswalker$ True | Ultimate$ True | Stackable$ False | Duration$ Permanent | AILogic$ Always | SpellDescription$ You get an emblem with "Your opponents can't untap more than two permanents during their untap steps."
A:AB$ Effect | Cost$ SubCounter<7/LOYALTY> | Name$ Emblem Dovin Baan | Image$ Emblem_dovin_baan | StaticAbilities$ STDovin | Planeswalker$ True | Ultimate$ True | Stackable$ False | Duration$ Permanent | AILogic$ Always | SpellDescription$ You get an emblem with "Your opponents can't untap more than two permanents during their untap steps."
SVar:STDovin:Mode$ Continuous | EffectZone$ Command | Affected$ Player.Opponent | AddKeyword$ UntapAdjust:Permanent:2 | Description$ Your opponents can't untap more than two permanents during their untap steps.
Oracle:[+1]: Until your next turn, up to one target creature gets -3/-0 and its activated abilities can't be activated.\n[-1]: You gain 2 life and draw a card.\n[-7]: You get an emblem with "Your opponents can't untap more than two permanents during their untap steps."

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@@ -1,7 +1,7 @@
Name:Dragon's Hoard
ManaCost:3
Types:Artifact
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Dragon.YouCtrl | TriggerZones$ Battlefield | Execute$ DBPutCounter | TriggerDescription$ Whenever a Dragon enters the battlefield under your control, put a gold counter on Dragon's Hoard.
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Dragon.YouCtrl | TriggerZones$ Battlefield | Execute$ DBPutCounter | TriggerDescription$ Whenever a Dragon enters the battlefield under your control, put a gold counter on CARDNAME.
SVar:DBPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ GOLD | CounterNum$ 1
A:AB$ Draw | Cost$ T SubCounter<1/GOLD> | NumCards$ 1 | SpellDescription$ Draw a card.
A:AB$ Mana | Cost$ T | Produced$ Any | SpellDescription$ Add one mana of any color.

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@@ -3,7 +3,7 @@ ManaCost:3 U B
Types:Legendary Planeswalker Stone
Loyalty:4
A:AB$ Draw | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | NumCards$ 1 | SubAbility$ DBDiscard | SpellDescription$ Draw a card, then each player discards a card.
SVar:DBDiscard: DB$ Discard | NumCards$ 1 | Mode$ TgtChoose | Defined$ Player | SpellDescription$ Each player discards a card.
SVar:DBDiscard:DB$ Discard | NumCards$ 1 | Mode$ TgtChoose | Defined$ Player | SpellDescription$ Each player discards a card.
A:AB$ ChangeZone | Cost$ SubCounter<3/LOYALTY> | Planeswalker$ True | ValidTgts$ Permanent | TgtPrompt$ Select target permanent | Origin$ Battlefield | Destination$ Library | LibraryPosition$ -1 | SpellDescription$ Put target permanent on the bottom of its owner's library.
A:AB$ GainControl | Cost$ SubCounter<7/LOYALTY> | Planeswalker$ True | Ultimate$ True | TargetMin$ 0 | TargetMax$ 10 | ValidTgts$ Permanent | SpellDescription$ Gain control up to ten target permanents.
SVar:MaxTargets:Count$Valid Creature

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@@ -2,7 +2,7 @@ Name:Dreadwurm
ManaCost:4 B
Types:Creature Wurm Horror
PT:5/4
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Landfall - Whenever a land enters the battlefield under your control, CARDNAME gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Landfall Whenever a land enters the battlefield under your control, CARDNAME gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
SVar:TrigPump:DB$ Pump | Defined$ Self | KW$ Indestructible
SVar:BuffedBy:Land
Oracle:Landfall — Whenever a land enters the battlefield under your control, Dreadwurm gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

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@@ -3,6 +3,6 @@ ManaCost:U
Types:Creature Spirit
PT:1/1
T:Mode$ SpellCast | ValidCard$ Spirit,Arcane | ValidActivatingPlayer$ You | Execute$ TrigDraw | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a Spirit or Arcane spell, you may sacrifice CARDNAME. If you do, draw a card.
SVar:TrigDraw:AB$Draw | Cost$ Sac<1/CARDNAME> | Defined$ You | NumCards$ 1
SVar:TrigDraw:AB$ Draw | Cost$ Sac<1/CARDNAME> | Defined$ You | NumCards$ 1
AI:RemoveDeck:All
Oracle:Whenever you cast a Spirit or Arcane spell, you may sacrifice Dreamcatcher. If you do, draw a card.

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@@ -2,6 +2,6 @@ Name:Drooling Groodion
ManaCost:3 B B G
Types:Creature Beast
PT:4/3
A:AB$ Pump | Cost$ 2 B G Sac<1/Creature> | ValidTgts$ Creature | TgtPrompt$ Select target creature to get +2/+2: | NumAtt$ +2 | NumDef$ +2 | SubAbility$ DBPump | SpellDescription$ Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.
A:AB$ Pump | Cost$ 2 B G Sac<1/Creature> | ValidTgts$ Creature | TgtPrompt$ Select target creature to get +2/+2 | NumAtt$ +2 | NumDef$ +2 | SubAbility$ DBPump | SpellDescription$ Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.
SVar:DBPump:DB$ Pump | NumAtt$ -2 | NumDef$ -2 | ValidTgts$ Creature | TgtPrompt$ Select target creature to get -2/-2 | TargetUnique$ True | IsCurse$ True
Oracle:{2}{B}{G}, Sacrifice a creature: Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.

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@@ -2,6 +2,6 @@ Name:Drudge Sentinel
ManaCost:2 B
Types:Creature Skeleton Warrior
PT:2/1
A:AB$ Pump | Cost$ 3 | Defined$ Self | KW$ Indestructible | SubAbility$ DBTap | SpellDescription$ Tap Drudge Sentinel. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
A:AB$ Pump | Cost$ 3 | Defined$ Self | KW$ Indestructible | SubAbility$ DBTap | SpellDescription$ Tap CARDNAME. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
SVar:DBTap:DB$ Tap | Defined$ Self
Oracle:{3}: Tap Drudge Sentinel. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

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@@ -1,7 +1,7 @@
Name:Druid Class
ManaCost:1 G
Types:Enchantment Class
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigGainLife | TriggerDescription$ Landfall - Whenever a land enters the battlefield under your control, you gain 1 life.
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Land.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigGainLife | TriggerDescription$ Landfall Whenever a land enters the battlefield under your control, you gain 1 life.
SVar:TrigGainLife:DB$ GainLife | Defined$ You | LifeAmount$ 1
K:Class:2:2 G:AddStaticAbility$ SLandPlay
SVar:SLandPlay:Mode$ Continuous | Affected$ You | AdjustLandPlays$ 1 | Secondary$ True | Description$ You may play an additional land on each of your turns.
@@ -11,4 +11,4 @@ SVar:TrigAnimateLand:DB$ Animate | ValidTgts$ Land.YouCtrl | Types$ Creature | D
SVar:StLandPT:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetPower$ X | SetToughness$ X | Description$ This creature's power and toughness are each equal to the number of lands you control.
SVar:X:Count$Valid Land.YouCtrl
DeckHas:Ability$LifeGain
Oracle:(Gain the next level as a sorcery to add its ability.)\nLandfall - Whenever a land enters the battlefield under your control, you gain 1 life.\n{2}{G}: Level 2\nYou may play an additional land on each of your turns.\n{4}{G}: Level 3\nWhen this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.
Oracle:(Gain the next level as a sorcery to add its ability.)\nLandfall Whenever a land enters the battlefield under your control, you gain 1 life.\n{2}{G}: Level 2\nYou may play an additional land on each of your turns.\n{4}{G}: Level 3\nWhen this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.