diff --git a/forge-gui/res/cardsfolder/i/inzerva_master_of_insights.txt b/forge-gui/res/cardsfolder/i/inzerva_master_of_insights.txt index 380fef6d352..847a6e7eb70 100644 --- a/forge-gui/res/cardsfolder/i/inzerva_master_of_insights.txt +++ b/forge-gui/res/cardsfolder/i/inzerva_master_of_insights.txt @@ -4,10 +4,10 @@ Types:Legendary Planeswalker Inzerva Loyalty:4 A:AB$ Draw | Cost$ AddCounter<2/LOYALTY> | Planeswalker$ True | NumCards$ 2 | ValidTgts$ Player | TgtPrompt$ Choose a player | SpellDescription$ Target player draws two cards, then discards a card. | SubAbility$ DBDiscard SVar:DBDiscard:DB$ Discard | Defined$ Targeted | NumCards$ 1 | Mode$ TgtChoose -A:AB$ RepeatEach | RepeatPlayers$ Opponent | RepeatSubAbility$ DBDig | SubAbility$ DBScry | Planeswalker$ True +A:AB$ RepeatEach | Cost$ SubCounter<2/LOYALTY> | RepeatPlayers$ Opponent | RepeatSubAbility$ DBDig | SubAbility$ DBScry | Planeswalker$ True | SpellDescription$ Look at the top two cards of each other player's library, then put any number of them on the bottom of that library and the rest on top in any order. SVar:DBDig:DB$ Dig | Defined$ Remembered | DigNum$ 2 | AnyNumber$ True | DestinationZone$ Library | LibraryPosition2$ 0 SVar:DBScry:DB$ Scry | ScryNum$ 2 -A:AB$ Effect | Cost$ SubCounter<8/LOYALTY> | Planeswalker$ True | Name$ Emblem - Inzerva, Master of Insights | Ultimate$ True | Stackable$ True | Duration$ Permanent | StaticAbilities$ STReveal | Triggers$ TrigDraw | SVars$ DBDamage +A:AB$ Effect | Cost$ SubCounter<4/LOYALTY> | Planeswalker$ True | Name$ Emblem - Inzerva, Master of Insights | Ultimate$ True | Stackable$ True | Duration$ Permanent | StaticAbilities$ STReveal | Triggers$ TrigDraw | SVars$ DBDamage | SpellDescription$ You get an emblem with "Your opponents play with their hands revealed" and "Whenever an opponent draws a card, this emblem deals 1 damage to them." SVar:STReveal:Mode$ Continuous | EffectZone$ Command | Affected$ Opponent | AddKeyword$ Play with your hand revealed. | Description$ Your opponents play with their hands revealed. SVar:TrigDraw:Mode$ Drawn | ValidCard$ Card.OppOwn | TriggerZones$ Command | Execute$ DBDamage | TriggerDescription$ Whenever an opponent draws a card, CARDNAME deals 1 damage to that player. SVar:DBDamage:DB$ DealDamage | Defined$ TriggeredPlayer | NumDmg$ 1