From 8b97ddf4372aabd51a09ea48c1ddb2cd4cf05975 Mon Sep 17 00:00:00 2001 From: Agetian Date: Sat, 6 Feb 2016 20:35:48 +0000 Subject: [PATCH] - Fixed random AI profile selection in non-Quest games. --- forge-gui/src/main/java/forge/player/GamePlayerUtil.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/forge-gui/src/main/java/forge/player/GamePlayerUtil.java b/forge-gui/src/main/java/forge/player/GamePlayerUtil.java index bea771f5201..d30dfda76e7 100644 --- a/forge-gui/src/main/java/forge/player/GamePlayerUtil.java +++ b/forge-gui/src/main/java/forge/player/GamePlayerUtil.java @@ -56,8 +56,8 @@ public final class GamePlayerUtil { String lastProfileChosen = FModel.getPreferences().getPref(FPref.UI_CURRENT_AI_PROFILE); player.setRotateProfileEachGame(lastProfileChosen.equals(AiProfileUtil.AI_PROFILE_RANDOM_DUEL)); if (lastProfileChosen.equals(AiProfileUtil.AI_PROFILE_RANDOM_MATCH)) { - lastProfileChosen = "Default"; - System.out.println(String.format("AI profile %s was chosen for the lobby player %s.", lastProfileChosen, player.getName())); + lastProfileChosen = AiProfileUtil.getRandomProfile(); + //System.out.println(String.format("AI profile %s was chosen for the lobby player %s.", lastProfileChosen, player.getName())); } player.setAiProfile(lastProfileChosen); player.setAvatarIndex(avatarIndex);