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Added TrigChangeZone to bounce it back, and CheckSVar to check if instant cast in Main Phase
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@@ -2,9 +2,10 @@ Name:Dovin's Acuity
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ManaCost:1 W U
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ManaCost:1 W U
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Types:Enchantment
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Types:Enchantment
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME enters the battlefield, you gain 2 life and draw a card.
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T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigGainLife | TriggerDescription$ When CARDNAME enters the battlefield, you gain 2 life and draw a card.
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T:Mode$ SpellCast | ValidCard$ Instant | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigChangeZone | OptionalDecider$ You | TriggerDescription$ Whenever you cast an instant spell during your main phase, you may return CARDNAME to its owner's hand.
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SVar:TrigGainLife:DB$GainLife | Defined$ You | LifeAmount$ 2 | SubAbility$ DBDraw
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SVar:TrigGainLife:DB$GainLife | Defined$ You | LifeAmount$ 2 | SubAbility$ DBDraw
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SVar:DBDraw:DB$Draw | Defined$ You | NumCards$ 1
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SVar:DBDraw:DB$Draw | Defined$ You | NumCards$ 1
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SVar:X:Count$IfMainPhase
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T:Mode$ SpellCast | ValidCard$ Instant | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | PlayerTurn$ True | CheckSVar$ X | SVarCompare$ GE1 | Execute$ TrigChangeZone | OptionalDecider$ You | TriggerDescription$ Whenever you cast an instant spell during your main phase, you may return CARDNAME to its owner's hand.
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SVar:TrigChangeZone:DB$ ChangeZone | Origin$ Battlefield | Destination$ Hand | Defined$ Self
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SVar:X:Count$IfMainPhase.1.0
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DeckHas:Ability$LifeGain
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DeckHas:Ability$LifeGain
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Oracle:When Dovin's Acuity enters the battlefield, you gain 2 life and draw a card.\nWhenever you cast an instant spell during your main phase, you may return Dovin's Acuity to its owner's hand.
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Oracle:When Dovin's Acuity enters the battlefield, you gain 2 life and draw a card.\nWhenever you cast an instant spell during your main phase, you may return Dovin's Acuity to its owner's hand.
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