From bbdc74f9a468d3fbc84930947b2b66a78a5e5a57 Mon Sep 17 00:00:00 2001 From: Northmoc Date: Fri, 6 Aug 2021 09:29:37 -0400 Subject: [PATCH] wintermoor_commander.txt add AI logic - by Xyx --- forge-gui/res/cardsfolder/w/wintermoor_commander.txt | 1 + 1 file changed, 1 insertion(+) diff --git a/forge-gui/res/cardsfolder/w/wintermoor_commander.txt b/forge-gui/res/cardsfolder/w/wintermoor_commander.txt index afb72eeef1c..9956b329af0 100644 --- a/forge-gui/res/cardsfolder/w/wintermoor_commander.txt +++ b/forge-gui/res/cardsfolder/w/wintermoor_commander.txt @@ -6,6 +6,7 @@ K:Deathtouch S:Mode$ Continuous | EffectZone$ All | CharacteristicDefining$ True | SetToughness$ X | Description$ CARDNAME's toughness is equal to the number of Knights you control. SVar:X:Count$Valid Knight.YouCtrl SVar:BuffedBy:Knight +SVar:NoZeroToughnessAI:True T:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME attacks, another target Knight you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) SVar:TrigPump:DB$ Pump | ValidTgts$ Knight.YouCtrl+Other | TgtPrompt$ Select another target Knight you control | KW$ Indestructible DeckHints:Type$Knight