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- Removed a lot of copies of "updateObservers()" (please report if you see anything funny).
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@@ -115,7 +115,7 @@ public class PhaseUtil {
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Singletons.getModel().getGameState().getUntap().executeAt();
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// otherwise land seems to stay tapped when it is really untapped
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AllZone.getHumanPlayer().getZone(ZoneType.Battlefield).updateObservers();
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//AllZone.getHumanPlayer().getZone(ZoneType.Battlefield).updateObservers();
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Singletons.getModel().getGameState().getPhaseHandler().setNeedToNextPhase(true);
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}
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