Merge branch 'manyChoices' into 'master'

GUI: make many call getChoices and not order

See merge request core-developers/forge!3217
This commit is contained in:
Sol
2020-10-04 01:25:41 +00:00
5 changed files with 6 additions and 7 deletions

View File

@@ -183,7 +183,7 @@ public class PlayerControllerAi extends PlayerController {
@Override
public List<SpellAbility> chooseSpellAbilitiesForEffect(List<SpellAbility> spells, SpellAbility sa, String title,
int num, Map<String, Object> params, boolean generic) {
int num, Map<String, Object> params) {
List<SpellAbility> remaining = Lists.newArrayList(spells);
List<SpellAbility> selecteds = Lists.newArrayList();
SpellAbility selected;

View File

@@ -68,7 +68,7 @@ public class ChooseGenericEffect extends SpellAbilityEffect {
if (sa.hasParam("AtRandom")) {
Aggregates.random(abilities, amount, chosenSAs);
} else {
chosenSAs = p.getController().chooseSpellAbilitiesForEffect(abilities, sa, "Choose", amount, ImmutableMap.of(), true);
chosenSAs = p.getController().chooseSpellAbilitiesForEffect(abilities, sa, "Choose", amount, ImmutableMap.of());
}
if (!chosenSAs.isEmpty()) {

View File

@@ -123,7 +123,7 @@ public abstract class PlayerController {
public final <T extends GameEntity> T chooseSingleEntityForEffect(FCollectionView<T> optionList, SpellAbility sa, String title, boolean isOptional, Map<String, Object> params) { return chooseSingleEntityForEffect(optionList, null, sa, title, isOptional, null, params); }
public abstract <T extends GameEntity> T chooseSingleEntityForEffect(FCollectionView<T> optionList, DelayedReveal delayedReveal, SpellAbility sa, String title, boolean isOptional, Player relatedPlayer, Map<String, Object> params);
public abstract List<SpellAbility> chooseSpellAbilitiesForEffect(List<SpellAbility> spells, SpellAbility sa, String title, int num, Map<String, Object> params, boolean generic);
public abstract List<SpellAbility> chooseSpellAbilitiesForEffect(List<SpellAbility> spells, SpellAbility sa, String title, int num, Map<String, Object> params);
public abstract SpellAbility chooseSingleSpellForEffect(List<SpellAbility> spells, SpellAbility sa, String title,
Map<String, Object> params);

View File

@@ -705,7 +705,7 @@ public class PlayerControllerForTests extends PlayerController {
@Override
public List<SpellAbility> chooseSpellAbilitiesForEffect(List<SpellAbility> spells, SpellAbility sa, String title,
int num, Map<String, Object> params, boolean generic) {
int num, Map<String, Object> params) {
// TODO Auto-generated method stub
return null;
}

View File

@@ -606,14 +606,13 @@ public class PlayerControllerHuman extends PlayerController implements IGameCont
}
@Override
public List<SpellAbility> chooseSpellAbilitiesForEffect(List<SpellAbility> spells, SpellAbility sa, String title, int num, Map<String, Object> params, boolean generic) {
public List<SpellAbility> chooseSpellAbilitiesForEffect(List<SpellAbility> spells, SpellAbility sa, String title, int num, Map<String, Object> params) {
List<SpellAbility> result = Lists.newArrayList();
// create a mapping between a spell's view and the spell itself
Map<SpellAbilityView, SpellAbility> spellViewCache = SpellAbilityView.getMap(spells);
//override generic
List<SpellAbilityView> chosen = generic ? getGui().getChoices(title, num, num, Lists.newArrayList(spellViewCache.keySet()))
: getGui().many(title, "", num, Lists.newArrayList(spellViewCache.keySet()), sa.getHostCard().getView());
List<SpellAbilityView> chosen = getGui().getChoices(title, num, num, Lists.newArrayList(spellViewCache.keySet()));
for(SpellAbilityView view : chosen) {
if (spellViewCache.containsKey(view)) {