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Unearth: add gain Haste as StaticLayer (#7369)
* Unearth: add gain Haste as StaticLayer
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@@ -663,9 +663,24 @@ public class ChangeZoneEffect extends SpellAbilityEffect {
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}
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}
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if (sa.isKeyword(Keyword.UNEARTH) && movedCard.isInPlay()) {
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if (sa.isKeyword(Keyword.UNEARTH) && movedCard.isInPlay()) {
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movedCard.setUnearthed(true);
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movedCard.setUnearthed(true);
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movedCard.addChangedCardKeywords(Lists.newArrayList("Haste"), null, false, game.getNextTimestamp(), null);
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final Card eff = createEffect(sa, sa.getActivatingPlayer(), "Unearth Effect", hostCard.getImageKey());
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// It gains haste.
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String s = "Mode$ Continuous | Affected$ Card.IsRemembered | EffectZone$ Command | AddKeyword$ Haste";
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eff.addStaticAbility(s);
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// If it would leave the battlefield, exile it instead of putting it anywhere else.
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addLeaveBattlefieldReplacement(eff, "Exile");
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eff.addRemembered(movedCard);
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movedCard.addLeavesPlayCommand(exileEffectCommand(game, eff));
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game.getAction().moveToCommand(eff, sa);
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// Exile it at the beginning of the next end step.
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registerDelayedTrigger(sa, "Exile", Lists.newArrayList(movedCard));
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registerDelayedTrigger(sa, "Exile", Lists.newArrayList(movedCard));
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addLeaveBattlefieldReplacement(movedCard, sa, "Exile");
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}
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}
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if (sa.hasParam("LeaveBattlefield")) {
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if (sa.hasParam("LeaveBattlefield")) {
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addLeaveBattlefieldReplacement(movedCard, sa, sa.getParam("LeaveBattlefield"));
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addLeaveBattlefieldReplacement(movedCard, sa, sa.getParam("LeaveBattlefield"));
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