Merge branch 'master' into 'master'

[Adventure] Adjust Map & Avatar Size for Portrait Mode

See merge request core-developers/forge!6327
This commit is contained in:
Anthony Calosa
2022-03-02 11:39:26 +00:00
3 changed files with 86 additions and 54 deletions

View File

@@ -335,17 +335,21 @@ public class GameHUD extends Stage {
miniMap.setWidth(160); miniMap.setWidth(160);
mapborder.setWidth(160); mapborder.setWidth(160);
miniMapPlayer.setWidth(10); miniMapPlayer.setWidth(10);
miniMap.setHeight(70);
mapborder.setHeight(70);
miniMapPlayer.setHeight(4);
gamehud.setVisible(false); gamehud.setVisible(false);
blank.setScaleX(2); blank.setScaleX(2);
blank.setX(388); blank.setX(388);
blank.setHeight(80); blank.setHeight(70);
blank.setY(miniMap.getY()); blank.setY(miniMap.getY());
avatar.setScaleX(2); avatar.setScaleX(2);
avatar.setX(388); avatar.setX(388);
avatar.setHeight(36);
avatarborder.setX(388); avatarborder.setX(388);
avatarborder.setY(miniMap.getY()); avatarborder.setY(miniMap.getY());
avatarborder.setScaleX(2); avatarborder.setScaleX(2);
avatarborder.setHeight(80); avatarborder.setHeight(70);
money.setX(418); money.setX(418);
lifePoints.setX(418); lifePoints.setX(418);
lifePoints.setY(avatar.getY()-15); lifePoints.setY(avatar.getY()-15);

View File

@@ -2,6 +2,7 @@ package forge.adventure.util;
import com.badlogic.gdx.files.FileHandle; import com.badlogic.gdx.files.FileHandle;
import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.scenes.scene2d.Actor; import com.badlogic.gdx.scenes.scene2d.Actor;
import com.badlogic.gdx.scenes.scene2d.Group; import com.badlogic.gdx.scenes.scene2d.Group;
import com.badlogic.gdx.scenes.scene2d.InputEvent; import com.badlogic.gdx.scenes.scene2d.InputEvent;
@@ -19,6 +20,7 @@ import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.Json; import com.badlogic.gdx.utils.Json;
import com.badlogic.gdx.utils.ObjectMap; import com.badlogic.gdx.utils.ObjectMap;
import com.badlogic.gdx.utils.OrderedMap; import com.badlogic.gdx.utils.OrderedMap;
import forge.Forge;
import forge.adventure.data.UIData; import forge.adventure.data.UIData;
/** /**
@@ -36,12 +38,9 @@ public class UIActor extends Group {
for (OrderedMap<String, String> element : new Array.ArrayIterator<>(data.elements)) { for (OrderedMap<String, String> element : new Array.ArrayIterator<>(data.elements)) {
String type = element.get("type"); String type = element.get("type");
Actor newActor; Actor newActor;
if(type==null) if (type == null) {
{
newActor = new Actor(); newActor = new Actor();
} } else {
else
{
switch (type) { switch (type) {
case "Selector": case "Selector":
newActor = new Selector(); newActor = new Selector();
@@ -121,6 +120,7 @@ public class UIActor extends Group {
} }
} }
} }
private void readWindowProperties(Window newActor, ObjectMap.Entries<String, String> entries) { private void readWindowProperties(Window newActor, ObjectMap.Entries<String, String> entries) {
for (ObjectMap.Entry property : entries) { for (ObjectMap.Entry property : entries) {
switch (property.key.toString()) { switch (property.key.toString()) {
@@ -196,7 +196,15 @@ public class UIActor extends Group {
for (ObjectMap.Entry property : entries) { for (ObjectMap.Entry property : entries) {
switch (property.key.toString()) { switch (property.key.toString()) {
case "image": case "image":
newActor.setDrawable(new TextureRegionDrawable(new Texture(Config.instance().getFile(property.value.toString())))); Texture t = new Texture(Config.instance().getFile(property.value.toString()));
TextureRegion tr = new TextureRegion(t);
if (!Forge.isLandscapeMode() && t.toString().contains("title_bg.png")) {
float ar = 1.78f;
int w = (int) (tr.getRegionHeight() / ar);
int x = (int) ((tr.getRegionWidth() - w) / ar);
tr.setRegion(x, 0, w, tr.getRegionHeight());
}
newActor.setDrawable(new TextureRegionDrawable(tr));
break; break;
} }
} }

View File

@@ -41,6 +41,7 @@ public class SplashScreen extends FContainer {
public void setBackground(TextureRegion background0) { public void setBackground(TextureRegion background0) {
background = background0; background = background0;
} }
public void startClassic() { public void startClassic() {
startClassic = true; startClassic = true;
hideBtn = true; hideBtn = true;
@@ -56,7 +57,9 @@ public class SplashScreen extends FContainer {
//prepare for showing dialogs on top of splash screen if needed //prepare for showing dialogs on top of splash screen if needed
public void prepareForDialogs() { public void prepareForDialogs() {
if (preparedForDialogs) { return; } if (preparedForDialogs) {
return;
}
//establish fallback colors for before actual colors are loaded //establish fallback colors for before actual colors are loaded
Color defaultColor = new Color(0, 0, 0, 0); Color defaultColor = new Color(0, 0, 0, 0);
@@ -85,6 +88,7 @@ public class SplashScreen extends FContainer {
public void setShowModeSelector(boolean value) { public void setShowModeSelector(boolean value) {
showModeSelector = value; showModeSelector = value;
} }
public boolean isShowModeSelector() { public boolean isShowModeSelector() {
return showModeSelector; return showModeSelector;
} }
@@ -94,7 +98,9 @@ public class SplashScreen extends FContainer {
private float progress = 0; private float progress = 0;
private boolean finished, openAdventure; private boolean finished, openAdventure;
//for transition image only... //for transition image only...
Texture transition_bg = new Texture(GuiBase.isAndroid() ? Gdx.files.internal("fallback_skin").child("title_bg_lq.png") : Gdx.files.classpath("fallback_skin").child("title_bg_lq.png")); TextureRegion transition_bg = new TextureRegion(new Texture(GuiBase.isAndroid()
? Gdx.files.internal("fallback_skin").child("title_bg_lq.png")
: Gdx.files.classpath("fallback_skin").child("title_bg_lq.png")));
public void drawBackground(Graphics g) { public void drawBackground(Graphics g) {
float percentage = progress / DURATION; float percentage = progress / DURATION;
@@ -169,20 +175,31 @@ public class SplashScreen extends FContainer {
bgAnimation.start(); bgAnimation.start();
bgAnimation.drawBackground(g); bgAnimation.drawBackground(g);
} }
void drawTransition(Graphics g, Texture bg, boolean openAdventure, float percentage) {
void drawTransition(Graphics g, TextureRegion bg, boolean openAdventure, float percentage) {
TextureRegion tr = new TextureRegion(bg.getTexture());
if (!Forge.isLandscapeMode() && tr != null) {
float ar = 1.78f;
int w = (int) (tr.getRegionHeight() / ar);
int x = (int) ((tr.getRegionWidth() - w) / ar);
tr.setRegion(x, 0, w, tr.getRegionHeight());
}
float oldAlpha = g.getfloatAlphaComposite(); float oldAlpha = g.getfloatAlphaComposite();
g.setAlphaComposite(percentage); g.setAlphaComposite(percentage);
if (openAdventure) { if (openAdventure) {
if (bg != null) { if (tr != null) {
g.drawGrayTransitionImage(bg, 0, 0, getWidth(), getHeight(), false, percentage*1); g.drawGrayTransitionImage(tr, 0, 0, getWidth(), getHeight(), false, percentage * 1);
} }
} else { } else {
g.fillRect(FSkinColor.get(FSkinColor.Colors.CLR_THEME), 0, 0, getWidth(), getHeight()); g.fillRect(FSkinColor.get(FSkinColor.Colors.CLR_THEME), 0, 0, getWidth(), getHeight());
} }
g.setAlphaComposite(oldAlpha); g.setAlphaComposite(oldAlpha);
} }
private void showSelector(Graphics g, float alpha) { private void showSelector(Graphics g, float alpha) {
if (background == null) { return; } if (background == null) {
return;
}
g.fillRect(Color.BLACK, 0, 0, Forge.getScreenWidth(), Forge.getScreenHeight()); g.fillRect(Color.BLACK, 0, 0, Forge.getScreenWidth(), Forge.getScreenHeight());
g.drawImage(FSkinTexture.BG_TEXTURE, 0, 0, getWidth(), getHeight()); g.drawImage(FSkinTexture.BG_TEXTURE, 0, 0, getWidth(), getHeight());
@@ -194,8 +211,7 @@ public class SplashScreen extends FContainer {
w = getWidth(); w = getWidth();
h = getWidth() * backgroundRatio; h = getWidth() * backgroundRatio;
y = (getHeight() - h) / 2; y = (getHeight() - h) / 2;
} } else {
else {
y = 0; y = 0;
h = getHeight(); h = getHeight();
w = getHeight() / backgroundRatio; w = getHeight() / backgroundRatio;
@@ -259,14 +275,18 @@ public class SplashScreen extends FContainer {
add(btnAdventure); add(btnAdventure);
} }
} }
private void showSplash(Graphics g, float alpha) { private void showSplash(Graphics g, float alpha) {
float oldAlpha = g.getfloatAlphaComposite(); float oldAlpha = g.getfloatAlphaComposite();
g.setAlphaComposite(alpha); g.setAlphaComposite(alpha);
drawDisclaimer(g); drawDisclaimer(g);
g.setAlphaComposite(oldAlpha); g.setAlphaComposite(oldAlpha);
} }
void drawDisclaimer(Graphics g) { void drawDisclaimer(Graphics g) {
if (background == null) { return; } if (background == null) {
return;
}
g.fillRect(Color.BLACK, 0, 0, Forge.getScreenWidth(), Forge.getScreenHeight()); g.fillRect(Color.BLACK, 0, 0, Forge.getScreenWidth(), Forge.getScreenHeight());
g.drawImage(FSkinTexture.BG_TEXTURE, 0, 0, getWidth(), getHeight()); g.drawImage(FSkinTexture.BG_TEXTURE, 0, 0, getWidth(), getHeight());