diff --git a/src/main/java/forge/card/cardfactory/CardFactoryUtil.java b/src/main/java/forge/card/cardfactory/CardFactoryUtil.java index fff12ec6dc2..224f41ec6cc 100644 --- a/src/main/java/forge/card/cardfactory/CardFactoryUtil.java +++ b/src/main/java/forge/card/cardfactory/CardFactoryUtil.java @@ -2206,6 +2206,19 @@ public class CardFactoryUtil { final String[] k = card.getKeyword().get(n).split(":"); card.addIntrinsicKeyword("etbCounter:FADE:" + k[1] + ":no Condition:no desc"); + + String upkeepTrig = "Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield " + + " | Execute$ TrigUpkeepFading | Secondary$ True | TriggerDescription$ At the beginning of " + + "your upkeep, remove a fade counter from CARDNAME. If you can't, sacrifice CARDNAME."; + + card.setSVar("TrigUpkeepFading", "AB$ RemoveCounter | Cost$ 0 | Defined$ Self | CounterType$ FADE" + + " | CounterNum$ 1 | RememberRemoved$ True | SubAbility$ DBUpkeepFadingSac"); + card.setSVar("DBUpkeepFadingSac","DB$ Sacrifice | SacValid$ Self | ConditionCheckSVar$ FadingCheckSVar" + + " | ConditionSVarCompare$ EQ0 | References$ FadingCheckSVar | SubAbility$ FadingCleanup"); + card.setSVar("FadingCleanup","DB$ Cleanup | ClearRemembered$ True"); + card.setSVar("FadingCheckSVar","Count$RememberedSize"); + final Trigger parsedUpkeepTrig = TriggerHandler.parseTrigger(upkeepTrig, card, true); + card.addTrigger(parsedUpkeepTrig); } } // Fading diff --git a/src/main/java/forge/game/phase/Upkeep.java b/src/main/java/forge/game/phase/Upkeep.java index 359f7faf612..0887fae3961 100644 --- a/src/main/java/forge/game/phase/Upkeep.java +++ b/src/main/java/forge/game/phase/Upkeep.java @@ -95,7 +95,6 @@ public class Upkeep extends Phase { Upkeep.upkeepOathOfDruids(game); Upkeep.upkeepOathOfGhouls(game); Upkeep.upkeepVanishing(game); - Upkeep.upkeepFading(game); Upkeep.upkeepBlazeCounters(game); Upkeep.upkeepPowerSurge(game); @@ -424,49 +423,6 @@ public class Upkeep extends Phase { } } - /** - *
- * upkeepFading. - *
- */ - private static void upkeepFading(final Game game) { - - final Player player = game.getPhaseHandler().getPlayerTurn(); - List* upkeepOathOfDruids.