- Improved AI's first land drop decision.

This commit is contained in:
Sloth
2013-06-19 20:39:23 +00:00
parent b5186a367a
commit 8820a45312
3 changed files with 44 additions and 12 deletions

View File

@@ -163,6 +163,14 @@ public final class CardPredicates {
};
} // getColor()
public static final Predicate<Card> hasCMC(final int cmc) {
return new Predicate<Card>() {
@Override
public boolean apply(final Card c) {
return c.getCMC() == cmc;
}
};
}
public static class Presets {

View File

@@ -35,10 +35,12 @@ import forge.CardPredicates;
import forge.CardPredicates.Presets;
import forge.Constant;
import forge.GameEntity;
import forge.card.MagicColor;
import forge.card.ability.ApiType;
import forge.card.cardfactory.CardFactoryUtil;
import forge.card.cost.CostDiscard;
import forge.card.cost.CostPart;
import forge.card.spellability.AbilityManaPart;
import forge.card.spellability.Spell;
import forge.card.spellability.SpellAbility;
import forge.card.spellability.SpellPermanent;
@@ -324,15 +326,39 @@ public class AiController {
if (landList.isEmpty())
return null;
// play as many lands as you can
int ix = 0;
while (landList.get(ix).isReflectedLand() && ((ix + 1) < landList.size())) {
// Skip through reflected lands. Choose last if they are all
// reflected.
ix++;
//Skip reflected lands.
List<Card> unreflectedLands = new ArrayList<Card>(landList);
for (Card l : landList) {
if (l.isReflectedLand()) {
unreflectedLands.remove(l);
}
}
if (!unreflectedLands.isEmpty()) {
landList = unreflectedLands;
}
// Choose first land to be able to play a one drop
if (player.getLandsInPlay().isEmpty()) {
List<Card> oneDrops = CardLists.filter(player.getCardsIn(ZoneType.Hand), CardPredicates.hasCMC(1));
for (int i = 0; i < MagicColor.WUBRG.length; i++) {
byte color = MagicColor.WUBRG[i];
if (!CardLists.filter(oneDrops, CardPredicates.isColor(color)).isEmpty()) {
for (Card land : landList) {
if (land.isType(Constant.Color.BASIC_LANDS.get(i)))
return land;
for (final SpellAbility m : ComputerUtilMana.getAIPlayableMana(land)) {
AbilityManaPart mp = m.getManaPart();
if (mp.canProduce(MagicColor.toShortString(color))) {
return land;
}
}
}
}
}
}
Card land = landList.get(ix);
//play basic lands that are needed the most
if (Iterables.any(landList, CardPredicates.Presets.BASIC_LANDS)) {
final List<Card> combined = player.getCardsIn(ZoneType.Battlefield);
@@ -363,10 +389,8 @@ public class AiController {
if (minType != null) {
landList = CardLists.getType(landList, minType);
}
land = landList.get(0);
}
return land;
return landList.get(0);
}
// if return true, go to next phase

View File

@@ -697,7 +697,7 @@ public class ComputerUtilMana {
*
* @return a {@link java.util.ArrayList} object.
*/
private static final ArrayList<SpellAbility> getAIPlayableMana(Card c) {
public static final ArrayList<SpellAbility> getAIPlayableMana(Card c) {
final ArrayList<SpellAbility> res = new ArrayList<SpellAbility>();
for (final SpellAbility a : c.getManaAbility()) {