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- Improved AI's first land drop decision.
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@@ -163,6 +163,14 @@ public final class CardPredicates {
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};
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} // getColor()
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public static final Predicate<Card> hasCMC(final int cmc) {
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return new Predicate<Card>() {
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@Override
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public boolean apply(final Card c) {
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return c.getCMC() == cmc;
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}
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};
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}
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public static class Presets {
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@@ -35,10 +35,12 @@ import forge.CardPredicates;
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import forge.CardPredicates.Presets;
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import forge.Constant;
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import forge.GameEntity;
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import forge.card.MagicColor;
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import forge.card.ability.ApiType;
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import forge.card.cardfactory.CardFactoryUtil;
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import forge.card.cost.CostDiscard;
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import forge.card.cost.CostPart;
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import forge.card.spellability.AbilityManaPart;
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import forge.card.spellability.Spell;
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import forge.card.spellability.SpellAbility;
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import forge.card.spellability.SpellPermanent;
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@@ -324,15 +326,39 @@ public class AiController {
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if (landList.isEmpty())
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return null;
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// play as many lands as you can
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int ix = 0;
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while (landList.get(ix).isReflectedLand() && ((ix + 1) < landList.size())) {
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// Skip through reflected lands. Choose last if they are all
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// reflected.
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ix++;
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//Skip reflected lands.
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List<Card> unreflectedLands = new ArrayList<Card>(landList);
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for (Card l : landList) {
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if (l.isReflectedLand()) {
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unreflectedLands.remove(l);
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}
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}
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if (!unreflectedLands.isEmpty()) {
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landList = unreflectedLands;
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}
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// Choose first land to be able to play a one drop
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if (player.getLandsInPlay().isEmpty()) {
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List<Card> oneDrops = CardLists.filter(player.getCardsIn(ZoneType.Hand), CardPredicates.hasCMC(1));
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for (int i = 0; i < MagicColor.WUBRG.length; i++) {
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byte color = MagicColor.WUBRG[i];
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if (!CardLists.filter(oneDrops, CardPredicates.isColor(color)).isEmpty()) {
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for (Card land : landList) {
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if (land.isType(Constant.Color.BASIC_LANDS.get(i)))
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return land;
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for (final SpellAbility m : ComputerUtilMana.getAIPlayableMana(land)) {
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AbilityManaPart mp = m.getManaPart();
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if (mp.canProduce(MagicColor.toShortString(color))) {
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return land;
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}
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}
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}
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}
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}
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}
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Card land = landList.get(ix);
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//play basic lands that are needed the most
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if (Iterables.any(landList, CardPredicates.Presets.BASIC_LANDS)) {
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final List<Card> combined = player.getCardsIn(ZoneType.Battlefield);
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@@ -363,10 +389,8 @@ public class AiController {
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if (minType != null) {
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landList = CardLists.getType(landList, minType);
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}
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land = landList.get(0);
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}
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return land;
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return landList.get(0);
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}
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// if return true, go to next phase
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@@ -697,7 +697,7 @@ public class ComputerUtilMana {
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*
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* @return a {@link java.util.ArrayList} object.
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*/
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private static final ArrayList<SpellAbility> getAIPlayableMana(Card c) {
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public static final ArrayList<SpellAbility> getAIPlayableMana(Card c) {
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final ArrayList<SpellAbility> res = new ArrayList<SpellAbility>();
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for (final SpellAbility a : c.getManaAbility()) {
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