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remove excessive input lock for humanPlay ability. (it's locked anyway in paymana/select targets block)
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@@ -73,7 +73,7 @@ public class InputPassPriority extends InputPassPriorityBase {
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}
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};
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player.getGame().getInputQueue().lockAndInvokeGameAction(execAbility);
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player.getGame().getInputQueue().invokeGameAction(execAbility);
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}
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else {
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flashIncorrectAction();
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