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Changed canPlayAI for spDamageTgt[P] - a player-only target spell should ALWAYS return true.
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@@ -1006,7 +1006,7 @@ public class CardFactory implements NewConstants {
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if (TgtPlayer[0] == true)
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if (TgtPlayer[0] == true)
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{
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{
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setTargetPlayer(Constant.Player.Human);
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setTargetPlayer(Constant.Player.Human);
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return shouldTgtP();
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return true; //shouldTgtP();
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}
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}
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if (TgtCreature[0] == true)
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if (TgtCreature[0] == true)
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