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- Update scripts
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@@ -1,7 +1,7 @@
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Name:Empty the Warrens
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Name:Empty the Warrens
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ManaCost:3 R
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ManaCost:3 R
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Types:Sorcery
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Types:Sorcery
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A:SP$ Token | Cost$ 3 R | TokenAmount$ 2 | TokenName$ Goblin | TokenTypes$ Creature,Goblin | TokenOwner$ You | TokenColors$ Red | TokenPower$ 1 | TokenToughness$ 1 | TokenImage$ g 1 1 goblin TSP | SpellDescription$ Put two 1/1 red Goblin creature tokens onto the battlefield.
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A:SP$ Token | Cost$ 3 R | TokenAmount$ 2 | TokenName$ Goblin | TokenTypes$ Creature,Goblin | TokenOwner$ You | TokenColors$ Red | TokenPower$ 1 | TokenToughness$ 1 | TokenImage$ r 1 1 goblin TSP | SpellDescription$ Put two 1/1 red Goblin creature tokens onto the battlefield.
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K:Storm
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K:Storm
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SVar:Picture:http://www.wizards.com/global/images/magic/general/empty_the_warrens.jpg
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SVar:Picture:http://www.wizards.com/global/images/magic/general/empty_the_warrens.jpg
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Oracle:Put two 1/1 red Goblin creature tokens onto the battlefield.\nStorm (When you cast this spell, copy it for each spell cast before it this turn.)
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Oracle:Put two 1/1 red Goblin creature tokens onto the battlefield.\nStorm (When you cast this spell, copy it for each spell cast before it this turn.)
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@@ -4,7 +4,7 @@ Types:Legendary Creature Human
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PT:2/3
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PT:2/3
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T:Mode$ Untaps | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigExile | TriggerDescription$ Inspired - Whenever CARDNAME becomes untapped, you may exile target creature. If you do, put a colorless artifact token named Gold onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool."
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T:Mode$ Untaps | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigExile | TriggerDescription$ Inspired - Whenever CARDNAME becomes untapped, you may exile target creature. If you do, put a colorless artifact token named Gold onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool."
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SVar:TrigExile:AB$ ChangeZone | Cost$ 0 | ValidTgts$ Creature | Origin$ Battlefield | Destination$ Exile | Optional$ True | RememberChanged$ True | SubAbility$ DBToken
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SVar:TrigExile:AB$ ChangeZone | Cost$ 0 | ValidTgts$ Creature | Origin$ Battlefield | Destination$ Exile | Optional$ True | RememberChanged$ True | SubAbility$ DBToken
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SVar:DBToken:DB$ Token | TokenName$ Gold | TokenTypes$ Artifact | TokenColors$ Colorless | TokenOwner$ You | TokenAmount$ 1 | TokenAbilities$ ABMana | References$ ABMana | ConditionCheckSVar$ X | ConditionSVarCompare$ GE1 | References$ X | SubAbility$ DBCleanup
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SVar:DBToken:DB$ Token | TokenName$ Gold | TokenTypes$ Artifact | TokenColors$ Colorless | TokenOwner$ You | TokenAmount$ 1 | TokenAbilities$ ABMana | TokenImage$ c gold | References$ ABMana | ConditionCheckSVar$ X | ConditionSVarCompare$ GE1 | References$ X | SubAbility$ DBCleanup
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SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
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SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
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SVar:X:Remembered$Amount
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SVar:X:Remembered$Amount
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SVar:ABMana:AB$ Mana | Cost$ Sac<1/CARDNAME> | Produced$ Any | SpellDescription$ Add one mana of any color to your mana pool.
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SVar:ABMana:AB$ Mana | Cost$ Sac<1/CARDNAME> | Produced$ Any | SpellDescription$ Add one mana of any color to your mana pool.
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@@ -4,7 +4,7 @@ Types:Sorcery
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S:Mode$ RaiseCost | ValidCard$ Card.Self | Type$ Spell | Amount$ IncreaseCost | References$ IncreaseCost | EffectZone$ All | Description$ Strive - CARDNAME costs {1} more to cast for each target beyond the first.
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S:Mode$ RaiseCost | ValidCard$ Card.Self | Type$ Spell | Amount$ IncreaseCost | References$ IncreaseCost | EffectZone$ All | Description$ Strive - CARDNAME costs {1} more to cast for each target beyond the first.
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A:SP$ Animate | Cost$ W | TargetMin$ 0 | TargetMax$ MaxTargets | ValidTgts$ Creature | Triggers$ AttackTrigger | sVars$ LaunchTokenAttacking | References$ AttackTrigger,MaxTargets,IncreaseCost,LaunchTokenAttacking | SpellDescription$ Until end of turn, any number of target creatures each gain "Whenever this creature attacks, put a 1/1 white Soldier creature token onto the battlefield tapped and attacking."
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A:SP$ Animate | Cost$ W | TargetMin$ 0 | TargetMax$ MaxTargets | ValidTgts$ Creature | Triggers$ AttackTrigger | sVars$ LaunchTokenAttacking | References$ AttackTrigger,MaxTargets,IncreaseCost,LaunchTokenAttacking | SpellDescription$ Until end of turn, any number of target creatures each gain "Whenever this creature attacks, put a 1/1 white Soldier creature token onto the battlefield tapped and attacking."
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SVar:AttackTrigger:Mode$ Attacks | ValidCard$ Card.Self | Execute$ LaunchTokenAttacking | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME attacks, put a 1/1 white Soldier creature token onto the battlefield tapped and attacking.
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SVar:AttackTrigger:Mode$ Attacks | ValidCard$ Card.Self | Execute$ LaunchTokenAttacking | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME attacks, put a 1/1 white Soldier creature token onto the battlefield tapped and attacking.
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SVar:LaunchTokenAttacking:AB$ Token | Cost$ 0 | TokenAmount$ 1 | TokenName$ Soldier | TokenTypes$ Creature,Soldier | TokenOwner$ You | TokenColors$ White | TokenPower$ 1 | TokenToughness$ 1 | TokenAttacking$ True | TokenTapped$ True
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SVar:LaunchTokenAttacking:AB$ Token | Cost$ 0 | TokenAmount$ 1 | TokenName$ Soldier | TokenTypes$ Creature,Soldier | TokenOwner$ You | TokenColors$ White | TokenPower$ 1 | TokenToughness$ 1 | TokenImage$ w_1_1_soldier2_ths | TokenAttacking$ True | TokenTapped$ True
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SVar:MaxTargets:Count$Valid Creature
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SVar:MaxTargets:Count$Valid Creature
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SVar:IncreaseCost:TargetedObjects$Amount/Minus.1
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SVar:IncreaseCost:TargetedObjects$Amount/Minus.1
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SVar:Picture:http://www.wizards.com/global/images/magic/general/launch_the_fleet.jpg
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SVar:Picture:http://www.wizards.com/global/images/magic/general/launch_the_fleet.jpg
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@@ -1,6 +1,6 @@
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Name:Revel of the Fallen God
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Name:Revel of the Fallen God
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ManaCost:3 R R G G
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ManaCost:3 R R G G
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Types:Sorcery
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Types:Sorcery
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A:SP$ Token | Cost$ 3 R R G G | TokenAmount$ 4 | TokenName$ Satyr | TokenTypes$ Creature,Satyr | TokenOwner$ You | TokenColors$ Red,Green | TokenPower$ 2 | TokenToughness$ 2 | TokenKeywords$ Haste | SpellDescription$ Put four 2/2 red and green Satyr creature tokens with haste onto the battlefield.
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A:SP$ Token | Cost$ 3 R R G G | TokenAmount$ 4 | TokenName$ Satyr | TokenTypes$ Creature,Satyr | TokenOwner$ You | TokenColors$ Red,Green | TokenPower$ 2 | TokenToughness$ 2 | TokenKeywords$ Haste | TokenImage$ rg 2 2 satyr | SpellDescription$ Put four 2/2 red and green Satyr creature tokens with haste onto the battlefield.
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SVar:Picture:http://www.wizards.com/global/images/magic/general/revel_of_the_fallen_god.jpg
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SVar:Picture:http://www.wizards.com/global/images/magic/general/revel_of_the_fallen_god.jpg
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Oracle:Put four 2/2 red and green Satyr creature tokens with haste onto the battlefield.
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Oracle:Put four 2/2 red and green Satyr creature tokens with haste onto the battlefield.
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@@ -1,7 +1,7 @@
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Name:Rise of Eagles
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Name:Rise of Eagles
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ManaCost:4 U U
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ManaCost:4 U U
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Types:Sorcery
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Types:Sorcery
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A:SP$ Token | Cost$ 4 U U | TokenAmount$ 2 | TokenName$ Bird | TokenTypes$ Enchantment,Creature,Bird | TokenOwner$ You | TokenColors$ Blue | TokenPower$ 2 | TokenToughness$ 2 | TokenKeywords$ Flying | SubAbility$ DBScry | SpellDescription$ Put two 2/2 blue Bird enchantment creature tokens with flying onto the battlefield. Scry 1.
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A:SP$ Token | Cost$ 4 U U | TokenAmount$ 2 | TokenName$ Bird | TokenTypes$ Enchantment,Creature,Bird | TokenOwner$ You | TokenColors$ Blue | TokenPower$ 2 | TokenToughness$ 2 | TokenKeywords$ Flying | SubAbility$ DBScry | TokenImage$ u_2_2_bird_bng | SpellDescription$ Put two 2/2 blue Bird enchantment creature tokens with flying onto the battlefield. Scry 1.
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SVar:DBScry:DB$ Scry | ScryNum$ 1
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SVar:DBScry:DB$ Scry | ScryNum$ 1
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SVar:Picture:http://www.wizards.com/global/images/magic/general/rise_of_eagles.jpg
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SVar:Picture:http://www.wizards.com/global/images/magic/general/rise_of_eagles.jpg
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Oracle:Put two 2/2 blue Bird enchantment creature tokens with flying onto the battlefield. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Oracle:Put two 2/2 blue Bird enchantment creature tokens with flying onto the battlefield. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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@@ -4,7 +4,7 @@ Types:Planeswalker Xenagos
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Loyalty:3
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Loyalty:3
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A:AB$ Mana | Cost$ AddCounter<1/LOYALTY> | Amount$ X | Produced$ Combo R G | Planeswalker$ True | References$ X | SpellDescription$ Add X mana in any combination of {R} and/or {G} to your mana pool, where X is the number of creatures you control.
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A:AB$ Mana | Cost$ AddCounter<1/LOYALTY> | Amount$ X | Produced$ Combo R G | Planeswalker$ True | References$ X | SpellDescription$ Add X mana in any combination of {R} and/or {G} to your mana pool, where X is the number of creatures you control.
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SVar:X:Count$Valid Creature.YouCtrl
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SVar:X:Count$Valid Creature.YouCtrl
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A:AB$ Token | Cost$ 0 | TokenAmount$ 1 | TokenName$ Satyr | TokenColors$ Red,Green | TokenTypes$ Creature,Satyr | TokenOwner$ You | TokenPower$ 2 | TokenToughness$ 2 | TokenKeywords$ Haste | Planeswalker$ True | TokenImage$ rg_2_2_satyr_ths | SpellDescription$ Put a 2/2 red and green Satyr creature token with haste onto the battlefield.
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A:AB$ Token | Cost$ 0 | TokenAmount$ 1 | TokenName$ Satyr | TokenColors$ Red,Green | TokenTypes$ Creature,Satyr | TokenOwner$ You | TokenPower$ 2 | TokenToughness$ 2 | TokenKeywords$ Haste | Planeswalker$ True | TokenImage$ rg 2 2 satyr | SpellDescription$ Put a 2/2 red and green Satyr creature token with haste onto the battlefield.
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A:AB$ Mill | Cost$ SubCounter<6/LOYALTY> | NumCards$ 7 | Destination$ Exile | RememberMilled$ True | Planeswalker$ True | Ultimate$ True | SubAbility$ DBChangeZone | SpellDescription$ Exile the top seven cards of your library. You may put any number of creature and/or land cards from among them onto the battlefield.
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A:AB$ Mill | Cost$ SubCounter<6/LOYALTY> | NumCards$ 7 | Destination$ Exile | RememberMilled$ True | Planeswalker$ True | Ultimate$ True | SubAbility$ DBChangeZone | SpellDescription$ Exile the top seven cards of your library. You may put any number of creature and/or land cards from among them onto the battlefield.
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SVar:DBChangeZone:DB$ ChangeZone | Origin$ Exile | Destination$ Battlefield | ChangeType$ Creature.IsRemembered,Land.IsRemembered | Hidden$ True | ChangeNum$ Y | References$ Y | SubAbility$ DBCleanup
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SVar:DBChangeZone:DB$ ChangeZone | Origin$ Exile | Destination$ Battlefield | ChangeType$ Creature.IsRemembered,Land.IsRemembered | Hidden$ True | ChangeNum$ Y | References$ Y | SubAbility$ DBCleanup
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SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
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SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
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